'Scorn' to launch one week early

scorn.JPG

It's not uncommon for video games to get delayed - Ubisoft's Skull And Bones has itself been delayed for the fifth time now - but what is uncommon is for a game to launch earlier than planned. Developer Ebb Software and publisher Kepler Interactive have decided to make this unconventional move for their biomechanical game Scorn. The game, first slated for an October 21 release, will now be available on October 14th on Xbox Series X|S (day one with Xbox Game Pass) and PC (via Steam, Epic Games Store and GoG).



Scorn takes players into an isolated, strange, dream-like world. Left unguided to fend for themselves, players must explore Scorn’s interconnected bio-labyrinth, learning its rules and mastering grotesque puzzles along the way as they come to understand their own predicament

By uncovering secrets and gathering the strange bio-mechanical tools that seem to have been used by the civilization that previously called this world home, surviving might just be possible. Finding the truth, however, is an entirely different question.

:arrow: SOURCE: GBAtemp Inbox
 
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osaka35

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I wish more games would do this tbh

I never fully understood having release dates super far out when a game is already complete/gone gold
usually it can be for a few reasons

-time to start work on dlc so you can announce its development during the release window and give some details
-time to hype the release and do proper final-push marketing, and no changes means you get more granular and "final" footage
-less competition when releasing, if you release during a lull for your genre. or avoid two of your own releases conflicting
-something with physical releases? tbh i know very little about how this works, never seen the publisher side of things

probably others, but that's off the top of my head.
 

Urbanshadow

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usually it can be for a few reasons

-time to start work on dlc so you can announce its development during the release window and give some details
-time to hype the release and do proper final-push marketing, and no changes means you get more granular and "final" footage
-less competition when releasing, if you release during a lull for your genre. or avoid two of your own releases conflicting
-something with physical releases? tbh i know very little about how this works, never seen the publisher side of things

probably others, but that's off the top of my head.

General marketing land issues is what it is and you got it right in everything you said.
 

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