PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

SaulFabre

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MeXen

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Testing from Latest Build sept 22 2022.

Battle Arena Toshiden 3 -
FULL SPEED!, FULL SPEED!, nuff said!

Capcom Generation Dai 2 - Shu makai to Kishi (aka the Ghost n Ghoblins Collection) - All games seem to work fine at full speed but there are some minor scroll stutter on Ghouls and Super Ghouls, and some tiny input lag on jumping on Goblins.

Capcom Generation Dai 5 - Shuu Kakutouka Tachi (Street Fighter Collection 2) - Dont bother, games run at 45fps, emulate on Retroarch instead.

Street Fighter The Movie The Game - An Odd case, FPS Counter dances around 55 to 59fps, but game seems to run just fine at full speed on Arcade mode (Street fight), beat the game with Ryu, only the end cutscene has some minor audio crackling, then move onto Movie Battle, after losing the first fight and choosing some path, game seemingly froze, while music keep playing while i change controllers to exit the emulator.

Kamen Rider - FPS Counter fluctuates but game seems to run at full speed, also music no longer cuts off.

Bloody Roar - Hyper Beast Duel (Japanese version) - Meh, 45fps curse.
 

GustavoReis

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GustavoReis

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Fast test, all Twisted metal's (by players) works great
 

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SaulFabre

I like Yoshis and the Wii/Wii U scene.
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MeXen

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Isotheric Question, is it possible to connect a Switch Pro controller (The SNES one, since the regular Pro pad is STILL poopoo and the face buttons are also busted), so i can have ZL and ZR?, perhaps via USB?

I also found the glitch with the app freezing when you disconnect the SNES classic controller for a regular Classic controller, until you hold the power button on the wii mote.
 
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MeXen

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Tonight's Test Ups - Saturday September 24th 2022

Hokuto No Ken - 45fps avergae during cutscenes, no more then 50fps during gameplay

Dragon Ball (GT) Final Bout - full Speed during menus, Gampley slows down as soon as characters get far away and during cinematics, around 45fps (honestly, almost feels like playing on PAL Format)

Jo Jo's Bizarre Adventure - Runs a little better then SFA3, and better then RA CPS3 core, but still no more then 50fps, (Simulated PAL mode almost LOL)
 

drag4you

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Latest build of WiiStation of branch TestTest until git 706c720
https://github.com/xjsxjs197/WiiSXRX_2022/commit/706c720e9b162c1b725a26f3047d60ac5e8cb47b
File name: WiiStation_TestTest_git_706c720_24092022.zip

A new branch of WiiStation is avaliable too, i've compiled it too until git ff3d355
https://github.com/xjsxjs197/WiiSXRX_2022/commit/ff3d35573030e1c0b89d91b1b07878e159772f4c
File name: WiiStation_mainCounter_git_ff3d355_24092022.zip

Please help testing these and confirm the results
I been playing mgs 1 with the TestTest build and its been fun, frames are mostly above 50+, sometimes there's garble in some codecs especially before the psycho mantis and when you defeat him and you talk to Meryl then later no garble. I found like a dead pixel well a black pixel when you are doing the stairs part in - Comm twr A - that part of the game you cant avoid.

EDIT: The black dot also appears in - Comm twr B - .

Black Pixel or Dot at Upper Left side of the screen

My video settings are Show FPS On, Limit FPS Off and Frame Skip Off. I'm gonna start fighting Liquid on Harrier to see how it goes with this build. Also, I play on Wii console.
 
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MeXen

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I been playing mgs 1 with the TestTest build and its been fun, frames are mostly above 50+, sometimes there's garble in some codecs especially before the psycho mantis and when you defeat him and you talk to Meryl then later no garble. I found like a dead pixel well a black pixel when you are doing the stairs part in - Comm twr A - that part of the game you cant avoid.

EDIT: The black dot also appears in - Comm twr B - .

Black Pixel or Dot at Upper Left side of the screen

My video settings are Show FPS On, Limit FPS Off and Frame Skip Off. I'm gonna start fighting Liquid on Harrier to see how it goes with this build. Also, I play on Wii console.
Did the game run slower before these babystep updates?
 

pedro702

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I been playing mgs 1 with the TestTest build and its been fun, frames are mostly above 50+, sometimes there's garble in some codecs especially before the psycho mantis and when you defeat him and you talk to Meryl then later no garble. I found like a dead pixel well a black pixel when you are doing the stairs part in - Comm twr A - that part of the game you cant avoid.

EDIT: The black dot also appears in - Comm twr B - .

Black Pixel or Dot at Upper Left side of the screen

My video settings are Show FPS On, Limit FPS Off and Frame Skip Off. I'm gonna start fighting Liquid on Harrier to see how it goes with this build. Also, I play on Wii console.
why do people play with limit fps to off? i never saw a game where that was a good thing...
 

drag4you

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Did the game run slower before these babystep updates?
Nope, I think its backwards because the build on github runs a little bit faster than the TestTest one mm let me put a stand and a camera just to test that - Comm twr A - room because this room feels weird on the TestTest build so we can compare.

why do people play with limit fps to off? i never saw a game where that was a good thing...
Well, because loading times feels faster especially when the game moves from a blackout scene to another and also this game feels pretty stable doesnt try to move above 60 with this option Off.
 
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pedro702

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Nope, I think its backwards because the build on github runs a little bit faster than the TestTest one mm let me put a stand and a camera just to test that - Comm twr A - room because this room feels weird on the TestTest build so we can compare.


Well, because loading times actually feels faster especially when the game moves from a blackout scene to another and also this game feels pretty stable doesnt try to move above 60 with this option Off.
just makes the games jittery i would take load times being 10% longer over jittery fps and sound.
 
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pedro702

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well the more you add to the emulator more chances are to drop afew more frames, considering he is doing the decoder thing he mentioned or something that takes more cpu power.

Not that it affects me since with wiiu overclock all ps1 games run fullspeed on wiisxrx 2022 for me :P
 

drag4you

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well the more you add to the emulator more chances are to drop afew more frames, considering he is doing the decoder thing he mentioned or something that takes more cpu power.

Not that it affects me since with wiiu overclock all ps1 games run fullspeed on wiisxrx 2022 for me :P
I have a wii u but i haven't touch that thing in years because of the loading times. So I when back to the wii. I know theres new stuff for the wii u and also I'm derailing the wii playstation testing but does the new stuff makes the wii u menus run faster?
 
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pedro702

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I have a wii u but i haven't touch that thing in years because of the loading times. So I when back to the wii. I know theres new stuff for the wii u and also I'm derailing the wii playstation testing but does the new stuff makes the wii u menus run faster?
no idea i never had any issues with wiiu menus lol and to play wii homebrew the wiiu is like a must have full speed in all wii64/wiisxrx games that run and you can even overclock other emulators if needed.
 

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