Sonic Mania decompilation project completed and released

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Rubberduckycooly, the person behind the many classic Sonic game decompilations, has released their latest project. After successfully decompiling Sonic 1, Sonic 2, and Sonic CD's mobile ports, they've completed reverse engineering Sonic Mania, in addition to having released a modding API for the game to go alongside it. This project works with all versions of Sonic Mania, including the original release, the 1.03 update, and the Plus update. In order to run the decompiler, you'll need a legit copy of the game, available across Windows, Switch, PS4, and XB1. According to the developer, this will be their final decompilation work, Sonic-related or otherwise, capping off their hard work on the Retro Engine series of Sonic titles.

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Jayro

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Don't count on it. Directly from the Github:


Q: Will there be a decompilation for Sonic Origins/Sonic 3?

A: No. This is the last decompilation from us. This project took about 1.5 years to do, and doing Sonic 3 would take equally as long, if not longer, as Sonic 3 is not only larger in scope, but Origins' hybrid codebase makes it harder to read. We would also like to expand our horizons beyond sonic going forward, and we don't wish to spend forever just playing catchup with Sega's official releases.
That sounds like quitter's talk if I ever heard it.
 

MikaDubbz

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That sounds like quitter's talk if I ever heard it.
I mean it's the same guy that ported the mobile decomps of 1, 2, and CD, and now they've done Mania. Maybe I'm alone here, but I'm OK with them not doing only 1 of the 5, especially when that 1 has its own fan mod version in AIR that accomplished what these decomps do, that can be ported to other consoles (still waiting on a Wii U port though).
 
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Jayro

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i wonder if this'd run on the wii. even more, i wonder if it'd work in 4:3. it'd be a cool game to try on my crt :)
I 2nd this. I don't care if the .WAD file takes up the entire 512MB NAND. (Unless it gets converted to .ISO, which is more-likely the case. And hopefully not the stupid NKIT.iso format by default, please!)
 

CeeDee

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I don’t understand what that means?
Vita port, so far. More might be coming.
Well, that and modding the game to add new stuff is going to be far far easier - basically the same as if the original source code was available.
I 2nd this. I don't care if the .WAD file takes up the entire 512MB NAND. (Unless it gets converted to .ISO, which is more-likely the case. And hopefully not the stupid NKIT.iso format by default, please!)
I'd think if it were to happen it'd be something you load through homebrew channel. That and a forwarder WAD would be nice.
 

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Well, that and modding the game to add new stuff is going to be far far easier - basically the same as if the original source code was available.

I'd think if it were to happen it'd be something you load through homebrew channel. That and a forwarder WAD would be nice.
I completely forgot about Homebrew channel, lol. Yes, that would be the best way.
 

MikaDubbz

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I don’t understand what that means?
It's been happening frequently over the past few years, great games get decompiled (essentially deconstructed) in a way that can be built back up (typically with yourself still having to provide the original game files) and then ported to many systems that it was never officially released for. The Vita and Wii U in particular have greatly benefitted by getting great games these systems can play but never officially saw.
 
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jesus96

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I know the nintendo switch already has it's own version but i hope someone ports this as well so we can use mods without decompiling the whole game

Plus some of them weren't compatible in the end
 

CeeDee

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I mean it's the same guy that ported the mobile decomps of 1, 2, and CD, and now they've done Mania. Maybe I'm alone here, but I'm OK with them not doing only 1 of the 5, especially when that 1 has its own fan mod version in AIR that accomplished what these decomps do, that can be ported to other consoles (still waiting on a Wii U port though).
Isn't 3 AIR open source now? I think it might genuinely be the better choice than Origins' Sonic 3, if maybe less cohesive amongst the other Retro Engine versions.
Retro Engine S3K would likely take the same amount of work as Mania (or more) to decompile, so I can totally see why there's no need for it to happen.
 

Moon164

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This is awesome, I hope it doesn't take long for someone to port to 3DS and Wii U (I don't think it would work on Old 3DS, but that would be awesome to see) Maybe even for the Dreamcast like the Super Mario 64 port, it would be amazing to see this game running on the latest SEGA console.

Zeebo port when ? :v
 

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