Gaming Emulation Misc Xenoblade Chronicles 3 - Emulator/Etc Discussion

Laast

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@Laast would you consider this game fully playable now? I have my copy sitting on my desk at home just staring at me whenever I'm there haha. If so, could you share your full settings and what version of the emulator you are using? I gather Yuzu EA via Vulkan and normal accuracy, but I wonder what other settings you'd had enabled/disabled?

Sure:

- Yuzu emulator Early Access 2887
- Multicore CPU Emulation: ON
- CPU Accuracy: AUTO
- Rendering API: Vulkan
- Use disk pipeline cache: ON
- Use asynchronous GPU emulation: ON
- Accelerate ASTC texture decoding: ON
- NVDEC emulation: Use global configuration
- Resolution: 1X
- Window Adapting Filter: FSR
- Anti-Aliasing Method:FXAA
- Advanced Graphics Accuracy Level: NORMAL
- Use asynchronous shader building (Hack): OFF
- Use Fast GPU Time (Hack): OFF

Mods from Theboy181: 2K / 60 fps wip2 / Disable scaling / Remove outlines / Vulkan workaround (and the 21:9 mod for ultrawide display).

It is to me fully playable with smooth framerate (expect of course some loss of fps in populated areas but nothing gamebreaking), no more visual bugs and solid visuals.

I'm usually very picky when playing a game (even more an emulated one. To give you an idea, I've given up Xenoblade 2 on Yuzu because I could not stand the 30 fps cap), but this one is now really pleasant to play (I'm in the middle of chapter 3, maybe there are more problems in next chapters?).

Be aware this is emulation so it might work great on my rig and not so great on yours ^_^
 

lippe

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Try GPU Extreme instead of Normal, it has fewer problems. High is better but less FPS.

60 FPS need good CPU. Use 30 FPS if you get slowdown.
 

Laast

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Try GPU Extreme instead of Normal, it has fewer problems. High is better but less FPS.
Just tried the Extreme setting (RTX3080), it also runs reeeaaally well (solid 60 fps in wild areas and no stutter during combat) :yay:
 

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botik

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On AMD RX590 Adrenaline 22.7.1. On Yuzu (Vulcan), the video card sometimes turns off when you exit the game. Reconnecting the device and reinstalling the driver is required.
 

cleanhovbot

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The Vulkan workaround has fixed almost all of the big issues with Yuzu. The blinding lights are finally gone and (usually) are replaced with the video clips they're supposed to show. But in the cases where they don't show there isn't a blinding light in it's place, so it's stilll a massive improvement. The 60 fps mod is great for gameplay, and doesn't break cutscenes like the last one, however it does cause frequent graphical glitches during cutscenes. For example, it often causes character's eyebrows to glitch out and move in weird ways. Objects that have hanging physics fly around in a goofy manner. It's noticeable enough that if you do care about story (this is a story heavy rpg after all) it can definitely take you out of a scene, so use it at your own discretion. For my part, I think I'm going to keep it 30 fps because I care more about the cutscenes being presented well.
 

Laast

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The 60 fps mod is great for gameplay, and doesn't break cutscenes like the last one, however it does cause frequent graphical glitches during cutscenes. For example, it often causes character's eyebrows to glitch out and move in weird ways. Objects that have hanging physics fly around in a goofy manner.

Weird, I did not see anything like this and I played a few hours today with the 60fps mod installed.

Anyway it's a wip and theboy181 has confirmed that the upcoming final version will be bug free.
 

andmoc

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- Yuzu emulator Early Access 2889
- Multicore CPU Emulation: ON
- CPU Accuracy: AUTO
- Rendering API: Vulkan
- Use disk pipeline cache: ON
- Use asynchronous GPU emulation: ON
- Accelerate ASTC texture decoding: ON
- NVDEC emulation: Use global configuration
- Resolution: 1X
- Window Adapting Filter: FSR
- Anti-Aliasing Method:FXAA
- Advanced Graphics Accuracy Level: NORMAL
- Use asynchronous shader building (Hack): OFF
- Use Fast GPU Time (Hack): OFF

Mods from Theboy181: 2K / 60 fps wip2 / Disable scaling / Remove outlines / Vulkan workaround

i7 [email protected]
RTX 3080Ti
Win 11 Latest Update

- Fully playable with smooth framerate (some minor loss of fps) until beginning chapter 3;
- Minor Visual bugs (at least ones that bugged me);
- No craches after 5 hours of gameplay.
 

cleanhovbot

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Weird, I did not see anything like this and I played a few hours today with the 60fps mod installed.

Anyway it's a wip and theboy181 has confirmed that the upcoming final version will be bug free.
After trying the cutscene again (one of the big ones early on in chapter 6) without the 60 FPS mod I've found the eyebrow thing (which mostly only happens to Noah) is apparently independent of that and must be tied to the workaround because it didn't happen before. 60 fps did cause the hanging textures to freak out and also, you know how I said some video clips (as in textures showing past scenes like a video clip during a cutscene) didn't play still? Well that was because of the 60 fps mod. With it off everything worked like it should.
 

Citrus333

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The tweaks now are all like 1% differences. We need the particle fix to really be fully playable like the switch version. All the emulator updates and mods haven't made that huge of a difference between now and the week before the game was even released.
 

crono686

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The Vulkan workaround has fixed almost all of the big issues with Yuzu. The blinding lights are finally gone and (usually) are replaced with the video clips they're supposed to show. But in the cases where they don't show there isn't a blinding light in it's place, so it's stilll a massive improvement. The 60 fps mod is great for gameplay, and doesn't break cutscenes like the last one, however it does cause frequent graphical glitches during cutscenes. For example, it often causes character's eyebrows to glitch out and move in weird ways. Objects that have hanging physics fly around in a goofy manner. It's noticeable enough that if you do care about story (this is a story heavy rpg after all) it can definitely take you out of a scene, so use it at your own discretion. For my part, I think I'm going to keep it 30 fps because I care more about the cutscenes being presented well.
Before today i never used any 60fps mods/cheats and i had the eyebrow glitch for some time now. It is caused by something else.


Thanks to theboy181 for the amazing vulkan workaround. I was at some waterfalls and in some fog heavy areas and everything seemed to render correctly. Great mod.
 

KaitoAsakura

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- Yuzu emulator Early Access 2889
- Multicore CPU Emulation: ON
- CPU Accuracy: AUTO
- Rendering API: Vulkan
- Use disk pipeline cache: ON
- Use asynchronous GPU emulation: ON
- Accelerate ASTC texture decoding: ON
- NVDEC emulation: Use global configuration
- Resolution: 1X
- Window Adapting Filter: FSR
- Anti-Aliasing Method:FXAA
- Advanced Graphics Accuracy Level: NORMAL
- Use asynchronous shader building (Hack): OFF
- Use Fast GPU Time (Hack): OFF

Mods from Theboy181: 2K / 60 fps wip2 / Disable scaling / Remove outlines / Vulkan workaround

i7 [email protected]
RTX 3080Ti
Win 11 Latest Update

- Fully playable with smooth framerate (some minor loss of fps) until beginning chapter 3;
- Minor Visual bugs (at least ones that bugged me);
- No craches after 5 hours of gameplay.
I used the very same settings as yours but somehow Yuzu EA still crash almost at every cutscene and after a while of gameplay. this is my spec

i9 [email protected]
RTX 3070
Win 10

If it doesnt crash it Run smoothly. Dunno what I am doing wrong~
 

GBJark324

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Does Yuzu have any plan to gonna fix the OpenGL memory leak (aside using the unofficial old version linked in first post)
 

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