Gaming Emulation Misc Xenoblade Chronicles 3 - Emulator/Etc Discussion

cleanhovbot

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It's better to keep or to delete shader cache ?
Keep if you can. I deleted my shaders because I had some corrupted ones that were giving me menu crashes. I was just saying that couldn't have possibly been an issue because I had done that and it still had that problem.
 

Gnostalgia

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Have you done the quests for
Colony 15 and Colony Mu[?/SPOILER] did you notice any slowdown in those cutscenes?
I have been busy doing
hero quests on the ocean part.
My frames have been steady the entire time. I do have Async Shaders turned on which helps with stutters during cutscenes.
 

Gnostalgia

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I've just tried EA 2895 - crash after 10 seconds...
You'll probably have better luck looking on the yuzu discord for the fix. I fixed mine by playing on Vulkan, 1x Resolution, Async Shaders on, Vsync off, and most importantly, Nvidia driver 512.95. If you have Nvidia and own a Pascal or Maxwell generation GPU, that driver is important
 

Gnostalgia

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I've just tried EA 2895 - crash after 10 seconds...
I'll just post my settings in image form
1659986488574.png

1659986511485.png

1659986541530.png
 
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MarkM

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You'll probably have better luck looking on the yuzu discord for the fix. I fixed mine by playing on Vulkan, 1x Resolution, Async Shaders on, Vsync off, and most importantly, Nvidia driver 512.95. If you have Nvidia and own a Pascal or Maxwell generation GPU, that driver is important
I'm using 512.95, 1x Resolution, Async drivers and Vsync off - but have to play on OpelGL as Vulkan is crashing everytime after 5-30 seconds.
 

ShiYu

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Yuzu's custom config and Open GL is the best way to play at Xenoblade Chronicles 3 even more that last Early Access. I have more that 50 hour on it and experience is good.
 

abitmeatier

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Yuzu's custom config and Open GL is the best way to play at Xenoblade Chronicles 3 even more that last Early Access. I have more that 50 hour on it and experience is good.
its the first build i tried and it works well but after trying the EA builds in Vulkan with mods and FSR, Ill never go back. The visual difference is miles apart.
 

AndrewLB

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Opengl unfortunately has a very serious memory leak so it's not really an option for most people.

If you use the github version posted many times already, there is no memory leak. I played for 8 hours yesterday, paused it, and resumed for another 6 today. No crashes. The only thing that isn't working in the game are the particle mote effects. No yellow fog, no crashing, etc.
 

personata

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I'm using 512.95, 1x Resolution, Async drivers and Vsync off - but have to play on OpelGL as Vulkan is crashing everytime after 5-30 seconds.
Set your pc paging files size ( virtual memory ) over 20gb . That work for me.
P/s : clear yuzu shader cache too
 

Gnostalgia

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Thanks. I also had crashes on Yuzu (Vulcan) without virtual memory. I set virtual memory to 16 gb and the crashes disappeared
You might want a bit more than that if you have room for it on your HDD or SSD. I have a 100 gig page file (excessive, I know) and have been playing for 45 mins and my virtual memory is sitting at 25%. The memory leak isn't as bad as it used to be but it is still there somewhat. Keep in mind, I do have over 15k shaders that I built from start to where I am at in the story in the game, but you'll eventually get there.

You don't really need 100 gigs like me, but maybe setting it to 40-50 for this game
 

MasterJ360

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RTX gpu's should be fine. 2080TI here only played up to the bath scene, but never had a crash nor stutter yet not since early last week with older builds of yuzu
 

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