3DS Version has been out for a while, and has several variants (PuppyCam, 60FPS, ect.), and even has Cheats made for it, depending on the BuildID
It hasn't really been a priority. It's possible if the game is reworked to load assets externally, but it would be a lot of work just for it to not run very well on the slower CPU.Has there been any progress on a DS Lite or OG DS version? ofc with the expansion pak needed I'd assume but it would be cool if it could be used on a DS as well
can someone please explain how to do this? I just want to swap the L and R buttons.src/nds/nds_controller.c, if you don't mind touching a bit of source code. There isn't any built-in control remapping yet
In the file src/nds/nds_controller.c, change "(keys & KEY_L)" to "(keys & KEY_R)", and vice-versa. Honestly, looking back... I'm not sure why I mapped these in reverse. I'd change it officially, but I don't want to mess up anyone who's used to the current mappings, heh.can someone please explain how to do this? I just want to swap the L and R buttons.
thank you so much! ...is there anyway to edit this file when the rom is already compiled or will I have to compile again?In the file src/nds/nds_controller.c, change "(keys & KEY_L)" to "(keys & KEY_R)", and vice-versa. Honestly, looking back... I'm not sure why I mapped these in reverse. I'd change it officially, but I don't want to mess up anyone who's used to the current mappings, heh.
You have to compile it again for source code changes. I might add built-in button remapping at some point, but I'd have to decide how to do it without being intrusive. Maybe a menu on the bottom screen that opens when you press select?thank you so much! ...is there anyway to edit this file when the rom is already compiled or will I have to compile again?
For it to work on the DS would require implementing dynamic asset loading, in order to stay within the 4MB RAM limit.Heyy ... couldn't you do a little favor? I have a 3DS and I don't want to put the Homebrew on it because my last 3DS didn't work like that anymore (I don't even know why), but I really want to play with it. Could you port to the DS? (I AM GOOD EVEN IF IT GOES SLOWER OR STUFF LIKE)
My brother in christ, the DSi is right there. Buy one from Japan for like 15 dollars, you won't regret it!Heyy ... couldn't you do a little favor? I have a 3DS and I don't want to put the Homebrew on it because my last 3DS didn't work like that anymore (I don't even know why), but I really want to play with it. Could you port to the DS? (I AM GOOD EVEN IF IT GOES SLOWER OR STUFF LIKE)
bro everything is fine for me .. if you want to do it I will be very patient to wait for you. If you don't want to, well I'll see how to play itFor it to work on the DS would require implementing dynamic asset loading, in order to stay within the 4MB RAM limit.
afaik, it's planned, but would be difficult to implement.
nobody is gonna develop something for you. And i don't think anyone is working on that for their own reasons either.bro everything is fine for me .. if you want to do it I will be very patient to wait for you. If you don't want to, well I'll see how to play it
oh ok bro.nobody is gonna develop something for you. And i don't think anyone is working on that for their own reasons either.
Can't you play the official SM64 DS release?
mhh I'm looking for one, thank you very much for the advice!My brother in christ, the DSi is right there. Buy one from Japan for like 15 dollars, you won't regret it!
You're welcome - I think you'll really enjoy a DSi. They're trivially easy to softmod and it's all relatively reversible unless you install Unlaunch - which I don't even think you need if you just wanna play the Mario 64 port.mhh I'm looking for one, thank you very much for the advice!
Yeah, I saw a tutorial on how to download Homebrew on the DSI and it's very easy!You're welcome - I think you'll really enjoy a DSi. They're trivially easy to softmod and it's all relatively reversible unless you install Unlaunch - which I don't even think you need if you just wanna play the Mario 64 port.