[Archived] Xenoblade Chronicles 3 Graphics Settings

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cobjak

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I won't type all of this. Give me lib_nx.json from the first post at least, you can open it with notepad++ and change values.
My pc is from 2010 so it's almost as long as hacking the nasa to just open applications aha. But thanks for advice
 

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BenAz

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In my experience, res scaler will do nothing if the actual emulator window is still rendering x1 (unless it really does anything, but I can't see it) , the only setting that does anything *and it has a very noticeable effect too*, is ColReduction.

Just disabling it gives it a crisper image, not sure what this setting does, but its enough for any setting-goes outthere.

I also disabled TMAA and Antialiasing. But apparently this actually does nothing too, the only setting that DOES anything is ColReduction, that's it, that's literally it, nothing else will.

This game also doesn't handle resolution like past games, turning off auto probably does nothing too.

I suspect ColReduction is tied to some kind of interpolation of frames akin to mario odyssey? Not sure why this setting affects so much.

All tested on Yuzu 2857
 
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PhiZero

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But apparently this actually does nothing too, the only setting that DOES anything is ColReduction, that's it, that's literally it, nothing else will.

This is completely false. We have already seen a noticeable improvement with just upping the resolution scale. This on its own however does not give the results we're happy with. ColReduction indeed does a more drastic change, but it's not the only setting that does anything.

Also keep in mind there's still a bunch of values that are unknown of what they actually do or how they interact with each other. I know for a fact there's a bunch of settings that pertain to only cutscenes as well.

EDIT: Actually, you can see this from the screenshots in the second post. ColReduction was not touched in those, and you can visibly see the improvement.
 

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C:\GraphicsSettings>python libnxToBin.py
File "C:\GraphicsSettings\libnxToBin.py", line 43
match(len(DUMP[keys])):
^
SyntaxError: invalid syntax

I has installed mmh3,but it still has this error.I don't know how to solve
 

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C:\GraphicsSettings>python libnxToBin.py
File "C:\GraphicsSettings\libnxToBin.py", line 43
match(len(DUMP[keys])):
^
SyntaxError: invalid syntax

I has installed mmh3,but it still has this error.I don't know how to solve
You don't have correct version of Python.
If you don't know about setting environment, uninstall current version of Python and next install the newest one.
If you did install newest one already, it means you have more than one version of Python installed and the old one takes precedence over new one. Uninstall old one
 

BenAz

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This is completely false. We have already seen a noticeable improvement with just upping the resolution scale. This on its own however does not give the results we're happy with. ColReduction indeed does a more drastic change, but it's not the only setting that does anything.

Also keep in mind there's still a bunch of values that are unknown of what they actually do or how they interact with each other. I know for a fact there's a bunch of settings that pertain to only cutscenes as well.

EDIT: Actually, you can see this from the screenshots in the second post. ColReduction was not touched in those, and you can visibly see the improvement.
Go ahead and try res scalers with 0.5 (or lower), it will change literally nothing.

I'm actually weirdly suspecting that ColReduction is enabling rendering size to what is your window... which would be fucking weird? There was a lib_pc.bin after all...

Also disabling motionblur does work, I'm suspecting there's new settings for antialising that aren't properly named (which this time they aren't bad honestly) and that the rest is leftover from xcde.

Edit: Also obviously for rendering resolution, maybe.
 
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ShinRaikdou

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In my experience, res scaler will do nothing if the actual emulator window is still rendering x1 (unless it really does anything, but I can't see it) , the only setting that does anything *and it has a very noticeable effect too*, is ColReduction.

Just disabling it gives it a crisper image, not sure what this setting does, but its enough for any setting-goes outthere.

I also disabled TMAA and Antialiasing. But apparently this actually does nothing too, the only setting that DOES anything is ColReduction, that's it, that's literally it, nothing else will.

This game also doesn't handle resolution like past games, turning off auto probably does nothing too.

I suspect ColReduction is tied to some kind of interpolation of frames akin to mario odyssey? Not sure why this setting affects so much.

All tested on Yuzu.
I think it's not far from truth. That would explain why Handheld mode can't get 720p even with proper settings.
 

BenAz

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Just having ColReduction to false, makes the game crash on my switch with "An error ocurred" message.
 

PhiZero

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Go ahead and try res scalers with 0.5 (or lower), it will change literally nothing.

No, see, you're misunderstanding. It's not that they don't work, but there's constraints to the values. If you go outside of the supported range, nothing happens.

Try just changing the following:
Code:
"red_sclX": 2.0,
"red_sclY": 2.0,
"red_hdsclX": 2.0,
"red_hdsclY": 2.0,
"red_Auto": false,
"red_AtMaxX": 2.0,
"red_AtMaxY": 2.0,
"red_AtMinX": 2.0,
"red_AtMinY": 2.0,
"red_AtRate": 97.0,

I can assure you you'll notice the difference.
 

BenAz

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No, see, you're misunderstanding. It's not that they don't work, but there's constraints to the values. If you go outside of the supported range, nothing happens.

Try just changing the following:
Code:
"red_sclX": 2.0,
"red_sclY": 2.0,
"red_hdsclX": 2.0,
"red_hdsclY": 2.0,
"red_Auto": false,
"red_AtMaxX": 2.0,
"red_AtMaxY": 2.0,
"red_AtMinX": 2.0,
"red_AtMinY": 2.0,
"red_AtRate": 97.0,

I can assure you you'll notice the difference.

I did change all, to arbritary values, there's literally 0 differences, even 0.1 should work, just like XCDE and below.

Also red_auto didn't do anything in past games at all if I remember correctly.

EDIT: Nevermind, it seems you are right, apparently there isn't that much difference between 0.5? wtf

EDIT: Weirdly enough, with res to 0.1, and ColReduction to false, it seems that it renders now at whatever resolution it wants? It doesn't look like 720p but it isn't exactly native either, could it be the window size that matter??? Why would the game look for that? 2k monitor by the way.
Reminder: ColReduction to false completely ignores your resolution.

Last edit: Actually I think this doesn't go beyond 1.0 anymore.
 
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cobjak

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I won't type all of this. Give me lib_nx.json from the first post at least, you can open it with notepad++ and change values.
So i did it, i change all the value from lib_nx.json to be similar to my xc2 config. So now what i have to do with this json ?

edit : my concern is only for switch, portable mode
 

Otakon273

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What does it change anyway? I tried it rn, and don't see any difference.
Right one without TMAA.
So i tried change dynamic resolution from 0.7 to 1.5. Also trying various AA settings. And still can't obtain more clean image on switch, without jagged ages. Is there any way to do it, or there is problem in me.
 

ShinRaikdou

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So i tried change dynamic resolution from 0.7 to 1.5. Also trying various AA settings. And still can't obtain more clean image on switch, without jagged ages. Is there any way to do it, or there is problem in me.
Just like XC1 and XC2, game can run only at 720p on Switch. Unless I don't know something.
 
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Otakon273

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Just like XC1 and XC2, game can run only at 720p on Switch. Unless I don't know something.
Yep, read this some pages ago, but hope there is other way. Increase some AA quality or more.
For example run today on PS3 Asura's Wrath, but despite being 720p, image was very clean.
But I tried changes some values, and nothing work.
 
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