Hacking Translation The Legend of Heroes: Trails from Zero Evolution English patch

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Geofront is the group that basically localized Zero/Ao while this group ported that translation into the vita version of Zero. There were other translations but Geofront is leaps and bounds better than the rest.

The best version of Sky is probably modded voices on PC (which are taken from the Evolution version) or the Evolution version on vita. There aren't too many differences between the PC version and the Vita Version but there are some minor gameplay elements added as well as cutscenes and so on.

The Zero/Ao Version with the Geofront Patch on PC is probably the best way to play them right now due to the HD textures and other enhancements provided by Geofront. The Evolution version does have some exclusive sidequests and mini games which the PC version does not have, however.
I have Trails in the Sky on PC and it felt kind of awkward to play because of the top-down perspective. I can't get into CRPG because of this, too, though it is more that 99% of CRPG don't appeal to me in any way :blush:

60+ fps on PC is great, but I'll probably finish these on a Vita..

So, there is no way to play Vita Evolution with Geofront patches?
 

Shenrai

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I have Trails in the Sky on PC and it felt kind of awkward to play because of the top-down perspective. I can't get into CRPG because of this, too, though it is more that 99% of CRPG don't appeal to me in any way :blush:

60+ fps on PC is great, but I'll probably finish these on a Vita..

So, there is no way to play Vita Evolution with Geofront patches?

If you want the translation Geofront made then this topic literally lets you do that. The only thing lacking are some of the enhancements the PC patch offers as well as graphical improvements.
 

Magician

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Pretty much this. Any time those characters popped up, you would have that entire line using this font, while the other lines used the original.
There's a music note on the right - that spacing was a bug due to buffer sizes that we've since fixed
2020-12-29-001324.jpg

Forcing the game to use this second font eliminates those scenarios where you have a text box with multiple different fonts. This font also has innate variable width already coded, so we are able to leverage it to eliminate textbox overflows.

The drawback is that the font is ugly as sin.

The font uses a 2 bit greyscale (so 4 colors - white, black, and two shades of grey), with a 16px height. I tried inserting various different fonts and nothing looked anywhere as decent as the default one.

I wrote a program to insert fonts into this format. Here's some fun screenshots...
Suikoden 2 font!
2021-06-11-171932.jpg


Don't remember what this was
2021-06-11-162749.jpg


Super legend boy I think?
2021-06-15-123122.jpg

Some bulkier font..
2021-06-15-140304.jpg

Now, I'm not a graphic or font expert. But the font file format being only 2 bits (4 colors) makes it really restrictive. When you try resizing fonts down to 16px height, you get a lot of levels of grey. You pretty much need a font that was created specifically for these limitations, which is what this default font probably was.

I think the Suikoden 2 font looked pretty decent, since it only had 2 colors (white and black), but that was an 8 px height font, which is clearly too small.

Another drawback, sadly, is that things that were based on the original fixed width size, like ability name or location names being centered on a box at the top, look off. Without a proper vita debugger it is very difficult to fix those things. Maybe some day in the far future when Vita3k or another emulator is in a good state, someone can come back and fix some of these things up.
First of all, thank you all for this wonderful work. I was wondering if it was possible to provide an option to revert the font to the older one, even if you would get different lines with different fonts in the same dialog box? I'm playing on the PSTV and the new enforced font gets so blurry and distorted while the older one was super clean and wasn't hard to read at all.

Thanks!
 

nitro322

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Thanks for the update! Just picked up physical copies of all the Evo games and very happy to see this project still kickin'. I played through all the Sky Evo versions a few months ago and thoroughly enjoyed it. Looking forward to Zero and (hopefully) Ao Evo next chance I get. Already have Zero loaded up with the latest patch. :-)
 

Freyjadour

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Currently we are looking for a translator for the Azure EVO extra quests. If you want to help or you know somebody that want's to help please contact use.
Thanks for the latest patch.

Does that mean Azure evo patch already in the works? beside evo exclusive quests I mean.
 

Sumea

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Thanks for the project, very cool. I am not big fan of trails but all these fan translations for vita expand it's library nicely in 2022.
I wish the readme and/or first post get updated with info about the data.psarc and eboot.bin needed from the patch folder, I was lost for a moment until I got it.

Also personal reminder that people who want to save space on their card; you can write a 0byte file over the old files in app/ folder that rePatch replaces and reduce the size required back to normal on your memory card. for whatever reason you can/have to write this file in NOT "open decryped" mode.
 

such

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As a fan of Trails I owe a huge thank you to everyone working their asses off to bring these to the Vita in English.

I'm having loads of fun - the Evo additions aside (can't live without them, even though some of the changes did bother me at first), just having them on the go makes them more fun to play.

So: thank you!
 

maxsacreur

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Also personal reminder that people who want to save space on their card; you can write a 0byte file over the old files in app/ folder that rePatch replaces and reduce the size required back to normal on your memory card. for whatever reason you can/have to write this file in NOT "open decryped" mode.
You can simply delete the duplicates files in app forder. Repatch will be the only place for these files.
And if you are lazy, you can make "ONEMenu for PSVita" do this for you with the "Shrink game" option.
 

ChipperVA

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I don't know about anyone else, but I was never able to get the February 2022 patch update to work correctly. It looked great, but I got a lot of never-ending loading screens whenever I went to different locations. I had to switch back to the old patch.
 

Shenrai

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I'm confused, so has anything changed in terms of Evo and Geofront patches?

Geofront translates the base game. Evo added several sidequests and minigames which Geofront did not translate as it was not in the base game. This patch inserts the original translation as well as translates the evo exclusive content.
 

Shenrai

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Thanks for the project, very cool. I am not big fan of trails but all these fan translations for vita expand it's library nicely in 2022.
I wish the readme and/or first post get updated with info about the data.psarc and eboot.bin needed from the patch folder, I was lost for a moment until I got it.

Also personal reminder that people who want to save space on their card; you can write a 0byte file over the old files in app/ folder that rePatch replaces and reduce the size required back to normal on your memory card. for whatever reason you can/have to write this file in NOT "open decryped" mode.

A more clarified guide is actually located in the 2nd post. Swear the readme was updated.
 

such

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Here's hoping that it's going pretty well :)

All these Trails games in these particular versions accessible portably in English really is a highlight of the past few years for me. Possibly the highlight.

So once again a huge thanks to anyone involved in bringing this over to the English-speaking world. Masagrator plugged the Switch holes, and Azure is the only one that remains on the Vita. Can't wait!

Man, just looking back on these games puts me in a good headspace :)
 
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Howchie

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Hey guys just to clarify, as at v7 zero is essentially entirely geofront translated, just missing a few vita specific quests and some minor bug fixing for text overflow?

And awesome to hear the Azure translation is in progress, do you have any estimate for when the first release might be?
 

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