PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

SaulFabre

I like Yoshis and the Wii/Wii U scene.
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@godreborn

Okay.
I had to delete all my old libOGC i was using and i used libOGC 1.8.16.
Then i installed latest SDL-Wii from @Tantric's GitHub (http://github.com/dborth/sdl-wii).
The compiled libSDL.a from @xjsxjs197 i put it on the portlibs/ppc/lib and portlibs/wii/lib folder.
I was still using devkitPPC r29.

Now it compiled.
It had some warnings on compiling but it compiled fine.
I'm gonna test the new build with those new commits... :)

Thanks :D
 
Last edited by SaulFabre,

godreborn

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the other stuff was probably still in there from when you compiled wiisxrx, the original build with the new libfat.a. I think most of it is the same, but since I had to downgrade multiple things, I just delete everything, then copy and paste my original devkitpro folder from an acronis true image image file. it's much more a pita to do this in wsl linux, which is what I use when things don't work in windows, so I try to build stuff as often as possible in windows. I build in linux mostly when I don't have to downgrade something. it works best for playstation consoles, linux does, but nintendo ones seem to work a lot of the time in both windows and linux.
 

SaulFabre

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For anyone getting trouble on compiling this mod, i will leave attached my libOGC and portlibs (with Tantric's SDL-Wii) for compile WiiSXRX_2022.
Use devkitPPC r29 for compile this WiiSX-RX mod.
 

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  • libogc_portlibs_SDLWii_for_compile_WiiSXRX-2022_devkitPPC_r29.7z
    9.6 MB · Views: 35
Last edited by SaulFabre,

SaulFabre

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Anyone had tested Crash Bandicoot 3: Warped on this new mod of WiiSX-RX for see if the issue with the invisible objects on the level "Under Pressure" is gone?

EDIT: I've tested it, still some objects are invisible/missing.
 
Last edited by SaulFabre,

xjsxjs197

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@xjsxjs197

Thank you register kr.lang on Github. :) How can I create or obtain a dat file for kr.lang of Korean?
Font char information:
first two byte: BigEndianUnicode char code,
followed by a character picture in IA8 format with a size of 24 * 24.

If you can give me all the characters of Korean font, I can use another tool to quickly generate Korean font.
 

DDinghoya

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Font char information:
first two byte: BigEndianUnicode char code,
followed by a character picture in IA8 format with a size of 24 * 24.

If you can give me all the characters of Korean font, I can use another tool to quickly generate Korean font.

Thank you for your reply!

Unfortunately, I am ignorant of the matter. :)

I can provide TTF of Korean fonts. Even if I provide TTF font, would it be possible to convert it to the format you want without any problem?
 

SaulFabre

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pedro702

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Thanks!

Will you also add these to this compatibility list which i've created from original WiiSX-RX compatibility list? https://wiki.gbatemp.net/wiki/WiiSXRX-2022
the list you made is a mess becuase now we dont know if the game was tested on this new build of the result is the test from the old build, you should have deleted everything green or something and notes and laveing only the games names in grey. how would i know if someone already tested lets say star wars dark forces on this new build or if it was tested on the old one?
 

SaulFabre

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the list you made is a mess becuase now we dont know if the game was tested on this new build of the result is the test from the old build, you should have deleted everything green or something and notes and laveing only the games names in grey. how would i know if someone already tested lets say star wars dark forces on this new build or if it was tested on the old one?
yup
but you know, this was made from original WiiSXRX compat list :P
 

rexus_pl

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Will you also add these to this compatibility list which i've created from original WiiSX-RX compatibility list?
I don't understand some thing. When game is green, then it should just work ("work 100% or have few/very minor issues"). I've tried Croc: Legend of the Gobbos and it crashes at opening cutscene (notes says that it doesn't play) - does green status means, that I can run some modden version of the game (even if there is a known way to mod), or just load ISO of the game to emulator and play?

Moreover - if there is a known problem with videos, can't emulator have some kind of list of problematic videos, and don't try to show them (eg. blacklist of files for each game)?
 

SaulFabre

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I don't understand some thing. When game is green, then it should just work ("work 100% or have few/very minor issues"). I've tried Croc: Legend of the Gobbos and it crashes at opening cutscene (notes says that it doesn't play) - does green status means, that I can run some modden version of the game (even if there is a known way to mod), or just load ISO of the game to emulator and play?

Moreover - if there is a known problem with videos, can't emulator have some kind of list of problematic videos, and don't try to show them (eg. blacklist of files for each game)?
you just load the ISO and play the game.
Croc: Legend of the Gobbos (as well Croc 2) when played on WiiSX-RX the animated cutscenes doesn't play but it lets you play the game itself.
 
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SaulFabre

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I don't understand some thing. When game is green, then it should just work ("work 100% or have few/very minor issues"). I've tried Croc: Legend of the Gobbos and it crashes at opening cutscene (notes says that it doesn't play) - does green status means, that I can run some modden version of the game (even if there is a known way to mod), or just load ISO of the game to emulator and play?

Moreover - if there is a known problem with videos, can't emulator have some kind of list of problematic videos, and don't try to show them (eg. blacklist of files for each game)?
I just ran the untouched BIN/CUE of Croc: Legend of the Gobbos (NTSC-U) and when the opening cutscene doesn't play, it gets past to the title screen and the game can be played.
1656358092851.png
 
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rexus_pl

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On my setup both WiiSXRX and WiiSXRX_2022 crashes when loading Croc - just after two animations with creators logo. Any other ideas? Maybe I don't know something important (eg. BIOS settings), or maybe problem is with PAL Wii (because more "green" games crashes emulator on my setup)?

/edit
I see your screenshot now. Huh, it would be nice to run that childhood game on my Wii.
 

SaulFabre

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On my setup both WiiSXRX and WiiSXRX_2022 crashes when loading Croc - just after two animations with creators logo. Any other ideas? Maybe I don't know something important (eg. BIOS settings), or maybe problem is with PAL Wii (because more "green" games crashes emulator on my setup)?
maybe you have an incorrect BIOS file (SCPH1001.BIN), your BIOS is set to load from HLE or anything.
For load Croc: Legend of the Gobbos on WiiSXRX_2022 i put the SCPH1001.BIN on wiisxrx/bios and in the menu i use these options:
1656358243798.png


Choose to load BIOS from your SD card or USB drive.
Make the emulator boot through the BIOS and then the game.
 

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the list you made is a mess becuase now we dont know if the game was tested on this new build of the result is the test from the old build, you should have deleted everything green or something and notes and laveing only the games names in grey. how would i know if someone already tested lets say star wars dark forces on this new build or if it was tested on the old one?
I'll try to fix it.
 

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