Ship of Harkinian - switch port?

LightBeam

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This makes no sense.

All source ports require you add the ROM/game data.

Quakespasm requires you to add the .pak files
DiabloX requires the game data
Descent requires the game data
Duke Nukems eduke32 requires the games .grp files
GZDoom requires .wad files.
Serious Sam, Open Morrowind, Rollercoaster Tycoon, Cannonball (outrun), the list goes on.
This is standard.
Afaik, you can't share those in here, unless I'm wrong ?
 

iiTzSamurai

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You have to compile it yourself? Bruh I ain't setting all that up.
the .nro is on their discord bruh stop crying. An update will be released today. All you have to do is compile the oot.otr and your good.

right click in an empty folder and paste this in Terminal
git clone -b znx https://github.com/KiritoDv/Shipwright.git

DOWNLOAD THE ROM BY FINDING IT YOURSELF

Ocarina of Time Debug (not Master Quest)​

Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099

place the rom in the OTRExporter folder from the git you cloned
also add this x64 folder in the same spot
https://discord.com/channels/808039310850130000/977209111487852624/983246724699160616

run the extract_assets.py and it will make the oot.otr file for you
 
Last edited by iiTzSamurai,

Purple_Shyguy

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the .nro is on their discord bruh stop crying. An update will be released today. All you have to do is compile the oot.otr and your good.

right click in an empty folder and paste this in Terminal
git clone -b znx https://github.com/KiritoDv/Shipwright.git

DOWNLOAD THE ROM BY FINDING IT YOURSELF

Ocarina of Time Debug (not Master Quest)​

Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099

place the rom in the OTRExporter folder from the git you cloned
also add this x64 folder in the same spot
https://discord.com/channels/808039310850130000/977209111487852624/983246724699160616

run the extract_assets.py and it will make the oot.otr file for you
I don't have a PC
 

SnakeEater

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the .nro is on their discord bruh stop crying. An update will be released today. All you have to do is compile the oot.otr and your good.

right click in an empty folder and paste this in Terminal
git clone -b znx https://github.com/KiritoDv/Shipwright.git

DOWNLOAD THE ROM BY FINDING IT YOURSELF

Ocarina of Time Debug (not Master Quest)​

Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099

place the rom in the OTRExporter folder from the git you cloned
also add this x64 folder in the same spot
https://discord.com/channels/808039310850130000/977209111487852624/983246724699160616

run the extract_assets.py and it will make the oot.otr file for you
What does it mean paste this in terminal? Tried to paste this into a new folder but nothing happens, sorry english isent my native languange . Could you explain it a little more, i am lost.
 

mathew77

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run the extract_assets.py and it will make the oot.otr file for you
Did all the steps, but the scripts hangs on here:
Code:
When processing file .: in input binary file staff_message_data_static, offset 0
x000000:
        ←[1;35mwarning: ←[m←[1;37mno offset specified for staff_message_data_sta
tic. [-Wmissing-offsets]←[m
(537 / 556): ../soh/assets/xml/GC_NMQ_D/textures/icon_item_dungeon_static.xml
(538 / 556): ../soh/assets/xml/GC_NMQ_D/textures/icon_item_field_static.xml
(539 / 556): ../soh/assets/xml/GC_NMQ_D/textures/icon_item_fra_static.xml
(540 / 556): ../soh/assets/xml/GC_NMQ_D/textures/icon_item_gameover_static.xml
(541 / 556): ../soh/assets/xml/GC_NMQ_D/textures/icon_item_ger_static.xml
(542 / 556): ../soh/assets/xml/GC_NMQ_D/textures/icon_item_nes_static.xml
(543 / 556): ../soh/assets/xml/GC_NMQ_D/textures/icon_item_static.xml
(544 / 556): ../soh/assets/xml/GC_NMQ_D/textures/item_name_static.xml
(545 / 556): ../soh/assets/xml/GC_NMQ_D/textures/map_48x85_static.xml
(546 / 556): ../soh/assets/xml/GC_NMQ_D/textures/map_grand_static.xml
(547 / 556): ../soh/assets/xml/GC_NMQ_D/textures/map_i_static.xml
(548 / 556): ../soh/assets/xml/GC_NMQ_D/textures/map_name_static.xml
(549 / 556): ../soh/assets/xml/GC_NMQ_D/textures/message_static.xml
(550 / 556): ../soh/assets/xml/GC_NMQ_D/textures/message_texture_static.xml
(551 / 556): ../soh/assets/xml/GC_NMQ_D/textures/nes_font_static.xml
(552 / 556): ../soh/assets/xml/GC_NMQ_D/textures/nintendo_rogo_static.xml
(553 / 556): ../soh/assets/xml/GC_NMQ_D/textures/parameter_static.xml
(554 / 556): ../soh/assets/xml/GC_NMQ_D/textures/place_title_cards.xml
(555 / 556): ../soh/assets/xml/GC_NMQ_D/textures/skyboxes.xml
(556 / 556): ../soh/assets/xml/GC_NMQ_D/textures/title_static.xml
And of course no oot.otr unfortunately. :( Any advice please?
 

SnakeEater

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Okay i got it to work but the game is very laggy so in this state unplayble i would say. Even the Citra Emulator runs it better right now.
 

hippy dave

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Okay i got it to work but the game is very laggy so in this state unplayble i would say. Even the Citra Emulator runs it better right now.
From what I read, it's the interpolation to 60fps that causes the lag especially for certain things like text. Overclocking is supposed to help. Don't know if you can turn 60fps off when you get to the worst bits. Also may improve with updates.
 

iiTzSamurai

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Did all the steps, but the scripts hangs on here:
Code:
When processing file .: in input binary file staff_message_data_static, offset 0
x000000:
        ←[1;35mwarning: ←[m←[1;37mno offset specified for staff_message_data_sta
tic. [-Wmissing-offsets]←[m
(537 / 556): ../soh/assets/xml/GC_NMQ_D/textures/icon_item_dungeon_static.xml
(538 / 556): ../soh/assets/xml/GC_NMQ_D/textures/icon_item_field_static.xml
(539 / 556): ../soh/assets/xml/GC_NMQ_D/textures/icon_item_fra_static.xml
(540 / 556): ../soh/assets/xml/GC_NMQ_D/textures/icon_item_gameover_static.xml
(541 / 556): ../soh/assets/xml/GC_NMQ_D/textures/icon_item_ger_static.xml
(542 / 556): ../soh/assets/xml/GC_NMQ_D/textures/icon_item_nes_static.xml
(543 / 556): ../soh/assets/xml/GC_NMQ_D/textures/icon_item_static.xml
(544 / 556): ../soh/assets/xml/GC_NMQ_D/textures/item_name_static.xml
(545 / 556): ../soh/assets/xml/GC_NMQ_D/textures/map_48x85_static.xml
(546 / 556): ../soh/assets/xml/GC_NMQ_D/textures/map_grand_static.xml
(547 / 556): ../soh/assets/xml/GC_NMQ_D/textures/map_i_static.xml
(548 / 556): ../soh/assets/xml/GC_NMQ_D/textures/map_name_static.xml
(549 / 556): ../soh/assets/xml/GC_NMQ_D/textures/message_static.xml
(550 / 556): ../soh/assets/xml/GC_NMQ_D/textures/message_texture_static.xml
(551 / 556): ../soh/assets/xml/GC_NMQ_D/textures/nes_font_static.xml
(552 / 556): ../soh/assets/xml/GC_NMQ_D/textures/nintendo_rogo_static.xml
(553 / 556): ../soh/assets/xml/GC_NMQ_D/textures/parameter_static.xml
(554 / 556): ../soh/assets/xml/GC_NMQ_D/textures/place_title_cards.xml
(555 / 556): ../soh/assets/xml/GC_NMQ_D/textures/skyboxes.xml
(556 / 556): ../soh/assets/xml/GC_NMQ_D/textures/title_static.xml
And of course no oot.otr unfortunately. :( Any advice please?
discord in signature!?!?!?!
 
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impeeza

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I managed to get a oot.otr downloading the latest version of release Ship of Harkinian from discord and executing OTRGui.exe the problem is, for testing purposes, I ran the process several times and each time the generated OOT.OTR is completely different. I don't know why.
 
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iiTzSamurai

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I managed to get a oot.otr downloading the latest version of release Ship of Harkinian from discord and executing OTRGui.exe the problem is, for testing purposes, I ran the process several times and each time the generated OOT.OTR is completely different. I don't know why.
The gui only makes a 32 bit otr, switch needs a 64bit otr to work
 

Zonark

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I like it a lot very smooth however can’t adjust fps yet
 

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meohsix

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How can I trigger the F1 key to enter the menu? It looks already nice on switch. lets wait for the hd textures :)
press - (minus) to bring up the menu. You'll need to use the touchscreen to change the settings unless you have the newest .nro that was posted in the switch-port section of their discord this morning which includes controller support.
 
Last edited by meohsix,

meohsix

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I like it a lot very smooth however can’t adjust fps yet
You can. Press - (minus) to bring up the menu, go to enhancements and change frame interpolation to however many fps you want. 30 works good. For 60 they recommend overclocking by going to the enhancements section and changing the switch performance to max.
 
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ciaomao

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press - (minus) to bring up the menu. You'll need to use the touchscreen to change the settings unless you have the newest .nro that was posted in the switch-port section of their discord this morning which includes controller support.
not for me. Ill try the latest nro, thx
Edit: latest did the trick.
 
Last edited by ciaomao,

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