Difference between ODE, HAN, CFW, HFW and HEN?

Marc_LFD

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HFW is a hybrid firmware, what you use when CFW isn't available.

HENkaku is for the Vita, but yeah, it's HEN which then becomes CFW after finishing the installation.

Don't know about ODE or HAN. "CFW2OFW" sounds like turning a CFW into OFW (a downgrade, imo).
 
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FAST6191

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I am a bit behind on some of this but for the sake of defining a few things

ODE is an optical drive emulator. Piece of hardware you buy and insert between/in replacement for the optical drive, wire up a USB or whatever to it and have things load accordingly. Tend not to have the same perks as custom firmwares (more on those shortly) like region free (granted not much of that on the PS3), cheats, hacks, DLC installation, downloadable game installation and whatever else. To that end they are generally considered obsolete for most purposes on the PS3 but enough people like them for their approaches that you won't find them too cheap, for older consoles then ODE might be the pinnacle of modding for them for many (usually devices without much in the way of firmware and you being in the best region* -- your PS1 you put the disc in and press play, same mostly for PS2, Saturn and anything else that time or older that used optical media**, plus lasers in those devices are now decades old which means probably going to be dead soon and nobody likes burning CDs/DVDs either) and in some cases they might dodge bans for online play more easily than other methods (one of the reasons people like them for the 360).

*most people in the NA/NTSC regions don't speak Japanese and for most then PAL regions don't have much in the way of exclusives (and indeed often lack notable titles), might have the lesser ports of a game (granted that mostly ended once the PS1 came on the scene, and there are plenty of examples of bug fixes when things arrived in PAL regions a year or whatever after the NA NTSC release). To that end region free to the average English speaking American or Canadian is often pointless where PAL folks all but demand it.

**I will note that for the megadrive/genesis that the sega cd/mega cd is emulated in a flash cart which people find very nice https://gbatemp.net/threads/the-upc...h-cart-with-onboard-megacd-recreation.542791/ which technically is a different thing.

CFW = Custom firmware. Most protections on a console derive from the firmware it runs, custom ones then generally seek to remove some/all of them to allow things like cheats, homebrew, installation of paid DLC/downloadable games (PSN content in playstation parlance), USB loading, don't know if it bypasses the pirate content detections in video playback but you could get it going on and more besides.

HEN = Homebrew ENabler. Term seemingly popular in the playstation side of hacking things (you might see ChickHEN in PSP world, puns and wordplay in naming things being popular in hacking circles) just as jailbreak became popular in Apple circles and R4 became the byword in DS circles. In this case it is basically the exploit you run/install to load the custom firmware in the first place or possibly when you boot depending upon the setup.

HAN is another homebrew enabler/management tool, largely considered obsolete at this point but you might find some that got really late stage models that are way harder to hack using older methods/leaked keys still using this (timeline wise then the PS3 game releases were dead by this point so if you have a working method it is not like new games are coming out and online play is boring/potentially risky for hacked users so hey).

HFW is short for hybrid firmware. For most it is best thought of as part of an exploit chain so people can use/install custom firmwares once more as it restores some aspects that were patched in later official firmware (OFW being a term many will use for that) but technically allows some aspects of custom firmwares to be available (which is more than OFW might give you and of interest to hackers accordingly).
In some other scenes some a distinction made by some to go between hardware derived custom firmwares rather the software loaded ones (the original xbox having softmod and hardmod distinctions to this day). Depending upon the timeframe there might be some distinctions as to what they can do.
 

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HFW is a hybrid firmware, what you use when CFW isn't available.

HENkaku is for the Vita, but yeah, it's HEN which then becomes CFW after finishing the installation.

Don't know about ODE or HAN. "CFW2OFW" sounds like turning a CFW into OFW (a downgrade, imo).

How come HEN becomes CFW after finishing the install, and if so, why isn't it renamed to CFWkaku or something like that, then?

HEN = Homebrew ENabler
ODE = Optical Drive Emulator (irrelevant to any system that has onboard storage; HD, Flash memory, etc)

OK, but what are the differences?

I am a bit behind on some of this but for the sake of defining a few things

ODE is an optical drive emulator. Piece of hardware you buy and insert between/in replacement for the optical drive, wire up a USB or whatever to it and have things load accordingly. Tend not to have the same perks as custom firmwares (more on those shortly) like region free (granted not much of that on the PS3), cheats, hacks, DLC installation, downloadable game installation and whatever else. To that end they are generally considered obsolete for most purposes on the PS3 but enough people like them for their approaches that you won't find them too cheap, for older consoles then ODE might be the pinnacle of modding for them for many (usually devices without much in the way of firmware and you being in the best region* -- your PS1 you put the disc in and press play, same mostly for PS2, Saturn and anything else that time or older that used optical media**, plus lasers in those devices are now decades old which means probably going to be dead soon and nobody likes burning CDs/DVDs either) and in some cases they might dodge bans for online play more easily than other methods (one of the reasons people like them for the 360).

*most people in the NA/NTSC regions don't speak Japanese and for most then PAL regions don't have much in the way of exclusives (and indeed often lack notable titles), might have the lesser ports of a game (granted that mostly ended once the PS1 came on the scene, and there are plenty of examples of bug fixes when things arrived in PAL regions a year or whatever after the NA NTSC release). To that end region free to the average English speaking American or Canadian is often pointless where PAL folks all but demand it.

**I will note that for the megadrive/genesis that the sega cd/mega cd is emulated in a flash cart which people find very nice https://gbatemp.net/threads/the-upc...h-cart-with-onboard-megacd-recreation.542791/ which technically is a different thing.

CFW = Custom firmware. Most protections on a console derive from the firmware it runs, custom ones then generally seek to remove some/all of them to allow things like cheats, homebrew, installation of paid DLC/downloadable games (PSN content in playstation parlance), USB loading, don't know if it bypasses the pirate content detections in video playback but you could get it going on and more besides.

HEN = Homebrew ENabler. Term seemingly popular in the playstation side of hacking things (you might see ChickHEN in PSP world, puns and wordplay in naming things being popular in hacking circles) just as jailbreak became popular in Apple circles and R4 became the byword in DS circles. In this case it is basically the exploit you run/install to load the custom firmware in the first place or possibly when you boot depending upon the setup.

HAN is another homebrew enabler/management tool, largely considered obsolete at this point but you might find some that got really late stage models that are way harder to hack using older methods/leaked keys still using this (timeline wise then the PS3 game releases were dead by this point so if you have a working method it is not like new games are coming out and online play is boring/potentially risky for hacked users so hey).

HFW is short for hybrid firmware. For most it is best thought of as part of an exploit chain so people can use/install custom firmwares once more as it restores some aspects that were patched in later official firmware (OFW being a term many will use for that) but technically allows some aspects of custom firmwares to be available (which is more than OFW might give you and of interest to hackers accordingly).
In some other scenes some a distinction made by some to go between hardware derived custom firmwares rather the software loaded ones (the original xbox having softmod and hardmod distinctions to this day). Depending upon the timeframe there might be some distinctions as to what they can do.

So, ODE implies physically modifying the console and doesn't support cheats, hacks, DLC and downloadable games install (are the games PSN's or/and folder's and ISO's?) and more things? What do you mean by cheats and hacks?

Is HFW used do install CFW, and if so, why isn't the latter installed right away? If so, I guess some PS3s can't install it right away and so HFW has to be installed first.

What about MFW and CFW2OFW?
 
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godreborn

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henkaku is a homebrew enabling thing that's not coldboot (when you power on the system), just like hen on the ps3. enso is the cfw-type thing, but I wouldn't really call it cfw or even ps3 cfw cfw, since it's more a modified firmware (mfw) with patches to allow things that were not intended.
 

godreborn

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I think cfw on the ps3 differentiates itself from mfw (modified firmware) via the mfw builder by the fact that it's manually patched. mfw just searches for byte sequences and replaces them. however, people should have a flasher if making either one of these things. cfw is generally from known devs, where mfw could be from anyone. there used to be a time in the ps3 scene where tons of people were making "cfw," which was mfw with just some aesthetics changes. with mfw, you can use any firmware, including cfw, as a base, so you don't have to do all the patches. that's what people were doing, and they got called out on it. I think that's why habib starting putting a watermark in lv0 in his cfw.
 

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henkaku is a homebrew enabling thing that's not coldboot (when you power on the system), just like hen on the ps3. enso is the cfw-type thing, but I wouldn't really call it cfw or even ps3 cfw cfw, since it's more a modified firmware (mfw) with patches to allow things that were not intended.

Why is Enso a CFW-kind of thing? Is it because it makes HENkaku permanent? If so, shouldn't cIPL Flasher/Infinity be considered a CFW-kind of thing as well?
 
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godreborn

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well, the term custom firmware is somewhat ambiguous when compared to mfw, when they're both essentially the same thing. these devs are not building the firmware from the ground up, but rather, using preexisting firmware and adding patches to it.
 
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Windows_10_User

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I think cfw on the ps3 differentiates itself from mfw (modified firmware) via the mfw builder by the fact that it's manually patched. mfw just searches for byte sequences and replaces them. however, people should have a flasher if making either one of these things. cfw is generally from known devs, where mfw could be from anyone. there used to be a time in the ps3 scene where tons of people were making "cfw," which was mfw with just some aesthetics changes. with mfw, you can use any firmware, including cfw, as a base, so you don't have to do all the patches. that's what people were doing, and they got called out on it. I think that's why habib starting putting a watermark in lv0 in his cfw.

So, CFW is made by known users and might MFW be made by unknown ones and so mightn't be as thrustworthy?

What are LV0, LV1 and LV2?

well, the term custom firmware is somewhat ambiguous when compared to mfw, when they're both essentially the same thing. these devs are not building the firmware from the ground up, but rather, using preexisting firmware and adding patches to it.

What about HENkaku?
 
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godreborn

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yes, pretty much. that's probably why there are two terms. cfw is just easier for people to understand, and it's more a thing of semantics.

henkaku is for hen stuff, enso is for cfw/mfw, which I think is governed by the boot_config.txt in ur0/tai
 
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duwen

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Forget ODE - it's not relevant, unless you're talking about disk based systems that don't have harddrive capabilities (Gamecube, Dreamcast, and everything disk based prior).
ODE is not a firmware, it simply replaces the optical drive with a device that runs disk iso's from a connected hard drive/memory card, but essentially replicates (emulates) the optical drives function.
 

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Forget ODE - it's not relevant, unless you're talking about disk based systems that don't have harddrive capabilities (Gamecube, Dreamcast, and everything disk based prior).
ODE is not a firmware, it simply replaces the optical drive with a device that runs disk iso's from a connected hard drive/memory card, but essentially replicates (emulates) the optical drives function.

ODEs don't have HDD capability and replace the optical drive? If the latter, how can the PS3 read discs, then?
 
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Marc_LFD

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henkaku is a homebrew enabling thing that's not coldboot (when you power on the system), just like hen on the ps3. enso is the cfw-type thing, but I wouldn't really call it cfw or even ps3 cfw cfw, since it's more a modified firmware (mfw) with patches to allow things that were not intended.
Yes, the term CFW simplifies it and allows most to understand what we're getting.

A CFW for me is something permanent while HFW requires the system to be "unlocked."
 

godreborn

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Yes, the term CFW simplifies it and allows most to understand what we're getting.

A CFW for me is something permanent while HFW requires the system to be "unlocked."
yeah, it's semantics, just like when people call the ps4 exploits cfw or a jailbreak, when neither term is really accurate.
 

FAST6191

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So, ODE implies modifying the console and doesn't support cheats, hacks, DLC install, downloadable games install (are they PSN games or/and JB/ISO ones?) and more things? What do you mean by cheats and hacks?
Others appear to have taken the rest.

You can chain ODE with other hacks, useful on older systems when you might want a specific game to launch an exploit or something needs a game to appear in the drive*.

*around here the various means of gamecube backwards compatibility for the Wii exist, one of the better ones needs the user to prove they own the game. Hard to do with USB drives but if you have a modchip or ODE you can trick it.

Cheats and hacks.

Only code blessed by Sony using their secret (though not so secret in some cases, which is silly rare in console hacking history) keys can run, indeed for some this locked down nature is what defines consoles (compared to say personal computers like the Amiga, Commodore64, Atari..., some does also include the tax man in certain places which is also why the PS3 featured otherOS at one point but I will leave that for now as it is only marginally relevant in this). This includes the firmware and the games themselves. If your ODE is only sitting there pretending to be a nice official disc then it can only be that official disc, any alterations get flagged up by the firmware and then stopped and maybe even you banned from online or something if you are particularly unlucky (rare as scratched discs and dying drives exist).
To that end if you wanted to cheat (have either the game's own code modified to alter values in some way or have something running in the background do the deed instead**) or run altered versions of the code (graphics, music, levels, text... all things that in most games are alterable without so much as looking at code, see ROM hacking), or I guess do save modification as it is under roughly the same banner, then you are going to need the ability to do that which as noted happens generally at firmware level. Cheats and ROM hacks then can be used to make games endlessly more (re)playable, or in the case of translations playable in the first place, so they are highly desired by those that would hack consoles -- if you have ever thought this game would be good but for this mechanic, loaded an earlier save to replay a section, if you had infinite whatever then life would be good then you have gone into the realms of ROM hacks and cheats. It is maybe not quite as desirable as simple piracy/"backups" or indeed region free but still right up there.

**recall the earlier post when I blathered about firmwares and games just booting and running on older things, this is the distinction.
 
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Yes, the term CFW simplifies it and allows most to understand what we're getting.

A CFW for me is something permanent while HFW requires the system to be "unlocked."

What about FDVDB/FMCB, do they match the PS3's HFW and PS3HEN? Do PRO-C and LME without cIPL Flasher/Infinity installed and HENkaku without Enso installed match PS3HEN and with them installed the PS3's CFW?
 
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