Meta teases its next-gen headset in new videos with color passthrough

meta cambria.JPG

A couple of days ago, Meta, the company formerly known as Facebook, shared teaser trailers of its next-gen headset codenamed Project Cambria. In contrast to the company's previous headsets, the upcoming device won't just be a VR one but appears to also double as an MR headset as it features color passthrough as shown in the video below:



In addition to the video above, another video was shared showing CEO Mark Zuckerberg wearing the actual headset on (albeit blurred). It shows an in-house experience called The World Beyond that merges interactive virtual elements in the physical world through full color passthrough. A similar experience is also said to be available sometime soon on the Quest 2 through App Lab.


Details such as the final design, specs or price tag haven't been revealed at this time but Meta's Cambria Project headset is expected to launch sometime this year. But given that it is being termed as a "high-end VR headset" in the video above, it could be priced higher than the Meta Quest 2.

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tech3475

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They can't. It's not profitable for them. They aren't selling everyone's data and they don't make money on ads.

I'm guessing you're not familiar with the Steam Deck, because they have described the pricing as "painful" which means that they're likely employing a console-like/razor and blade model i.e. making little to no/ a loss on each unit sold in the hopes of making it back on games/accessories/services.

Valve has Steam (with it's 30% cut) and is a games developer (insert HL3 joke here), this is where they can potentially make profit.
 

The Real Jdbye

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I'm guessing you're not familiar with the Steam Deck, because they have described the pricing as "painful" which means that they're likely employing a console-like/razor and blade model i.e. making little to no/ a loss on each unit sold in the hopes of making it back on games/accessories/services.

Valve has Steam (with it's 30% cut) and is a games developer (insert HL3 joke here), this is where they can potentially make profit.
The thing is the situation with VR is the opposite. Valve used the Index to fund HL Alyx, not the other way around. VR is just not a very big market and to succeed it needs big games like that, which means they need a lot of funding to make it a success, and selling VR headsets for cheap is not going to help.
 

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If it improves on wireless desktop link connection and making it more stable, I'm all for it. I want to ditch the cables and setup for my Rift
 

tech3475

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The thing is the situation with VR is the opposite. Valve used the Index to fund HL Alyx, not the other way around. VR is just not a very big market and to succeed it needs big games like that, which means they need a lot of funding to make it a success, and selling VR headsets for cheap is not going to help.

I'm curious about your source for HL:A, I'd genuinely be surprised if Valve needed the revenue specifically from the Index for the development of the game.

I've heard rumours that they are still working on VR games/functionality in games.

Deck has a massive install base and a different company popularizing the concept of portable gaming. I'm talking about Nintendo. Sony used to do that, too, but then they've decided to let the Vita free-roam...

It's just like VR. Steam VR exists and it actually pushes the VR technologically, but it's a very insignificant portion of the market. Most people can't justify getting a PS4 to play Bloodborne and Persona 5 for, what, 10 years now? And you want them to get Steam VR, PC rig and a big room to play in.

Facebook pushes this into masses. It's a shame, though, that FB is predatory but that's how business is. They start at the "we're customer-driven" point, move to maximizing the profits while being customer-centered (more or less) and end up hated by the customers while squeezing out the money. Even if you look at Quest 2 - it has actual support system, people who can help. While FB doesn't even let you talk to someone if you have a problem

I reference the Steam Deck because it shows Valve is willing to make little/no/loss profit per unit sold.

Valve IMO did not need to make the Steam Deck but did so anyway.

The Quest 2 is anecdotally a fairly popular device being sold at work, whilst I agree in the overall gaming market it will be a niche, I don't think it's going to disappear anytime soon.

And you want them to get Steam VR, PC rig and a big room to play in.

No, I mean something which can run independently like the Quest 2, with optional PC connectivity.
 

x65943

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I love VR and think it has a bright future but I just don't get all this AR stuff. I don't see the appeal besides some business oriented use cases and even then I think that's a pretty niche market.

Also it looks way jankier than any VR game I've ever played and this is promotional footage?! Look at the hammer 55 seconds in on the linked Youtube clip. It's glitching around and looks jank as fuck.
It's a really bad sign that this is the footage they decided to show off, I can only imagine how bad it must actually be
 

The Real Jdbye

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I feel like I have a pretty solid appreciation for how costly R&D can be. It's not like the Kickstarter to create the original Occulus Rift raised close to $2 billion. In fact they only made just over $2 million. Granted the Facebook buyout was huge, but they had created a working unit and getting early builds out before that point as it was. Even with additional funding outside of the Kickstarter, I don't believe their initial investment to get to that point was even $10 million.

Now granted, Facebook is a bigger organization that would have been more professional with their R&D, with more trial and error, more prototypes, more testing, etc. But even still, I don't imagine that would have had to cost more than $10 million, or $20 million if I'm being generous.
The original kickstarter was for devkits in a very early state, not something consumer ready. It took a lot more R&D, a second kickstarter as well as most likely a lot of outside investors to get to a consumer ready project.
 

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omg real life but without the ability to focus on objects? IM SOLD

Gaming in VR is awesome but it stinks to do any AR or productivity stuff when you have to go cross-eyed for literally anything that isn't exactly 9 digital VR feet away

I think a consumer grade Hololens running games and apps powered by your phone, computer or xbox would have a lot of potential.
Imagine a Pokemon or Yugioh game where you and your friends can summon your monsters out on the street in front of you.

That being said, I wonder how the holograms being closer to your eyes than where they appear to be works. Your eyes can't focus close by and far away at the same time. That's why the Wii U gamepad generally sucked outside a few good Nintendo Land examples, my eyes had to keep readjusting between tablet and TV distance. Maybe that's why we haven't seen a consumer version despite Microsoft teasing those kinds of uses at some point.
The Tilt Five projector glasses do exactly this but the price point is still too expensive to be viable for the large majority of people.
 
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SexiestManAlive

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The thing is the situation with VR is the opposite. Valve used the Index to fund HL Alyx, not the other way around. VR is just not a very big market and to succeed it needs big games like that, which means they need a lot of funding to make it a success, and selling VR headsets for cheap is not going to help.
I mean, it has games like boneworks, blade and sorcery, as well as beat saber, and other pretty good stuff, vr is definitely bigger then it use to be. And im glad Facebook made quest 2 cheap, as that will allow more people to get their hands on vr, that's the only good thing about the facebook situation though, fuck facebook in every other regard, lmfao.

I can't wait for this to fail.
if its not an upgrade to quest 2, then 100% it will.
 

HarveyHouston

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I love VR and think it has a bright future but I just don't get all this AR stuff. I don't see the appeal besides some business oriented use cases and even then I think that's a pretty niche market.

Also it looks way jankier than any VR game I've ever played and this is promotional footage?! Look at the hammer 55 seconds in on the linked Youtube clip. It's glitching around and looks jank as fuck.
Got 17 minutes to kill? I recommend this video:


I know, it's an older video, but it's about Mark's somewhat egotistic vision of the Metaverse. I guarantee this AR crap has to do with that.
 

Jacklack3

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I really think they don't understand where the market currently is and where it is headed. People don't look at VR/AR as a practical thing to use in their daily lives. They look at it as a toy, a game console, etc. It would take something groundbreaking for it to shift that market as drastic as they want it to shift. Imagine trying to sell a Playstation, Xbox or Switch to someone without saying anything about games, it's a hard sell.

The reason the hammer looks jank is because it was done using the hand tracking, which I've used on the Quest 2 and while it's not bad... It's also not good either. Basically the kind of thing you use if you're too lazy to pick up the controllers because you left them across the room, but good luck playing games with it (It does not handle fast motions well).
I don't think that's a great comparison though. Game consoles are selling the system, but VR is selling the system and the screen. The unique experience you can't get from any other system, no matter if those systems are actually practical or not. VR is a new medium of media, and the medium itself clearly isn't only limited to video games. I think Meta knows this, and they're just showing the mainstream the possibilities with this new medium. I don't think it's going to take a groundbreaking thing to change it, because if people do think it's just a game console, they just haven't thought of the other stuff it could do.
 

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I don't think that's a great comparison though. Game consoles are selling the system, but VR is selling the system and the screen. The unique experience you can't get from any other system, no matter if those systems are actually practical or not. VR is a new medium of media, and the medium itself clearly isn't only limited to video games. I think Meta knows this, and they're just showing the mainstream the possibilities with this new medium. I don't think it's going to take a groundbreaking thing to change it, because if people do think it's just a game console, they just haven't thought of the other stuff it could do.
I don't see businesses using the Switch and that comes with a screen too. What I'm trying to say is if they really want to sell to other markets like businesses, then they need to actually prove this stuff can be used for that practically. They're doing a pretty poor job at that so far. Companies like Nintendo found their market and are catering to everyone in that market instead of trying to cater to everyone in every different market. It gives mixed messages as to what the device is exactly for.
 

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I have the feeling that meta/Facebook would literally destroy the Quest product line by making future hardware revisions for the enterprise only and leave gaming behind, knowing how much they’re pushing their VR devision to be more of a social media space (VRChat but worse) than a gaming/causal space.
 

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