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Hi guys.
I've already left a comment about this in the noobie question section, but I decided to comment again here hoping that anyone can help me out. Here goes:
When using Snes9x TX, I notice diagonal banding in Earthbound and compositve video artifacts in some games – especially around text – and I find it ugly and distracting. I imagine this happens because the emulator uses trap filtering by default and there's no way to change this in the emulator's UI or directly in the config file AFAIK. If I use RetroArch's Snes9x Next core without trap filtering on, this issue doesn't occur, but I generally prefer using Snes9x TX because it renders FF6 more accurately and also supports Super Scope games, and ultimately, I really would prefer to stick with a single emulator per system.
Here are a few pictures for reference. Please note how there's diagonal banding in the background when using both Snes9x TX and RA with trap filtering on, but not when I disable trap filtering in RA. If anyone knows what I could change in order to solve the banding problem in Snes9x TX, please let me know. Even though I don't have any programming experience, I'd still appreciate any pointers regarding what I could change in the source code to solve this!
Thank you all in advance.
@klaudio5 I see. Crosshair i was reading about it and it's (i think) the emulated cursor of the Justifier or the Super Scope.I was using version 1.0.7, but updated it just in case and the banding persists. Toggling the crosshair on and off doesn't seem to do anything.
That's another bug.