RetroArch 1.10.0 released, adds improvements to netplay features

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A new version of RetroArch has been released, bringing the emulator frontend to version 1.10.0. This update adds a multitude of changes and bugfixes, but three highlights include HDR support for Vulkan, better performance for Xbox UWP users, and tweaks and improvements to netplay. As of this version, Windows users can make use of HDR on Vulkan setups. As for netplay, the Libretro team has added quality of life features, such as a text chat room, the addition of relay servers, major changes to uPnP, a ping counter for the client, and more. The full changelog can be found on the official website, alongside the download for RetroArch 1.10.0.

RetroArch 1.10.0 has just been released.

Grab it here.

If you’d like to learn more about upcoming releases, please consult our roadmap here.

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If there is sufficient demand, we have the possibility to start building hardware that will help regular users preserve their old videogames at affordable prices. Every person filling in this survey counts towards making this a future reality, so please take a moment to look at it.

Highlights​

HDR support for Vulkan has been added. It’s been confirmed working on Windows. Also,
HDR support for Slang shaders has been added. The first shader to support HDR is
crt\crt-sony-pvm-4k-hdr.slangp.

Numerous improvements have been made to netplay. uPnP support has received a complete overhaul (and is no longer reliant on miniupnpc). Relay servers should now be fully operational. A new relay server has been added in Singapore to help out users in South East Asia and bordering countries.

A summary of the new features:

  • Netplay features: Text chat, host ping limiter, client ping counter.
  • Netplay relay: New relay system is now functional.
  • Netplay relay: The canadian server was replaced in favor of an asian one.
  • Netplay relay: Custom relay server support.
  • Netplay hosting: A warning will be shown if your room is not connectable from the internet when announcing to the lobby server.
  • Netplay fixes: Many netplay fixes and improvements.
  • Lobby Viewer (Internet): Filter out rooms that are not compatible with RetroArch’s netplay.
  • Lobby Viewer (Internet): Display a non-connectable tag to non-connectable rooms.
  • Lobby Viewer (LAN): LAN rooms now have their own refresh button, no longer mixing together with internet rooms.
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The XMB menu now has a new (optional) effect to hide menu items that are near the edge of the screen, very similar to the original XMB. You can adjust the fade effect to your liking if you want it to fade out more items onscreen. The new setting is called ‘Vertical Fade Factor’ and can be found in Settings -> User Interface -> Appearance.

A VSync swap interval has been added for the Direct3D 10 and 11 drivers. Before, Swap/sync interval was merely on/off based on VSync, leaving the existing option unused.

Big improvements for Xbox / UWP users – see the changelog for more details.

User advice for Xbox users​

There are apparently some issues people are experiencing with USB drives.

We recommend you follow these steps to solve potential issues:
* Connect your drive to a Windows PC
* Go to File Explorer
* Right click on your NTFS drive
* Do the following: Properties -> Security -> Advanced -> Add -> Select Principal -> Advanced -> Find Now > All App Packages > Ok > Tick Full Control > Ok > Enable Inheritance.

Changelog​

1.10.0

  • 3DS: Add Jaxe, A5200 and WASM4 cores
  • 3DS: Fix rotation
  • ARCHIVE: Allow loading files from archive subdirectory
  • AUDIO: Remove frame limit from audio batch callback. Before, if a core used the audio batch callback, there would be a hidden cap of 1024 on the number of audio frames that could be sent. If a core exceeded this value, any excess samples were silently discarded. While this is sufficient for ‘normal’ samplerates/framerates, it means that e.g. a core using the batch callback to send 44100 Hz audio at 30 fps with would have entirely broken sound. This has been fixed by removing the audio batch frame limit.
  • AUDIO/RESAMPLER/NEON: Implement sinc kaiser NEON function
  • CHEEVOS: Reset hardcore default to enabled; show message when trying to load state in hardcore
  • CHEEVOS: Fix memory map conversion
  • CHEEVOS: Check netplay status when unlocking achievements
  • CHEEVOS: Support for hashing buffered NDS ROMs
  • CHEEVOS: Fix hung task whe badge doesn’t exist
  • CLI: Load save states from command-line or playlist
  • CORE INFO CACHE/SETTINGS: Restore missing ‘Cache Core Info Files’ menu entry
  • DATABASE: Serial scanning for Gamecube/MegaCD/SegaCD/Saturn/PSX/PSP/Dreamcast/Wii
  • D3D10/D3D11: Add Vsync swap interval
  • EMSCRIPTEN: Add Jaxe, WASM4 cores
  • FILE IO: Fix incorrect file names for remap files when the content path doesn’t have a preceding slash
  • INPUT/OVERLAY: Added support for showing the overlay behind the menu instead of in front. This is currently only supported on the GL, Vulkan, D3D 9/10/11/12 and 3DS drivers.
  • INPUT/UDEV: Convert abs mouse from screen to viewport coordinates; fix relative mouse coords
  • INPUT/WAYLAND: Ignore mouse clicks on window decoration
  • INPUT/WAYLAND: Add scroll wheel support
  • LINUX: Added support for Linux GameMode (https://github.com/FeralInteractive/gamemode), which can be toggled on/off in the Power Management or Latency settings menus.
  • LOCALIZATION: Fetch translations from Crowdin
  • LOCALIZATION: Add Indonesian, Swedish and Ukrainian language options
  • LOCALIZATION/MENU/RGUI: Enable Indonesian and Swedish localisations for RGUI
  • LOGGING: Logging cleanups
  • LOGGING: Stop logging FPS statistics twice on quit
  • LOGGING: Log font rendering backend only once
  • HOTKEYS: Added a hotkey toggle for the on-screen technical statistics.
  • HOTKEYS: Add delay + acceleration to volume hotkeys
  • MENU: Add option for showing notifications only in menu
  • MENU/RGUI: Add Finnish to supported languages
  • MENU/XMB: Optional vertical list item fade
  • MENU/XMB/OZONE: Category + History/Favorites icons
  • NETWORK: Fix dummy notification – no longer shows a netplay initialization failed notification when netplay is not enabled
  • NETWORK: LAN addresses only for UPnP – Some router devices might accept non-LAN addresses without raising an error.
  • NETWORK: Filter out non-connectable rooms. Add an option for filtering out non-connectable netplay rooms.
  • NETWORK: Netplay spectator notification fix. Fix double notification when the host switches to spectator.
  • NETWORK: Prevents long-term pausing from clients dishonoring allow pausing
  • NETWORK/LOBBY: Lobby Viewer: Filter out rooms that are not running RetroArch
  • NETWORK/LOBBY: Lobby Viewer: Display a non-connectable tag to non-connectable rooms
  • NETWORK/LOBBY: Host: Display warning if we are announcing to the internet but our room isn’t connectable from there
  • NETWORK/RELAY: Custom relay server support – Add support for custom user-ran relay servers
  • NETWORK/RELAY: Replace Canadian relay server with Singapore relay server. Current relays: New York/USA, Madrid/Spain, Sao Paulo/Brazil, Singapore
  • NETWORK/UPNP: Various refactors/improvements, no more dependent on miniupnpc
  • NETWORK/UPNP: Various UPnP binding fixes for specific routers
  • NETWORK/UPNP: Accept IGD v2 service types
  • NETWORK/UPNP: Delay lobby server announcing – delay the announcing in order to give UPnP’s port forwarding more time. Fix the remaining truncation warnings.
  • NETWORK/UPNP: Smart interface selection – Find the most suitable address for UPnP by scoring interfaces on how close their address is to the device’s address
  • OPENGL1: Fix buffer overflow – RetroArch would sometimes crashes at startup when loading asset textures with GL1 driver
  • PS3: PSL1GHT port added to Gitlab CI
  • VULKAN: Double combined image sampler descriptor pool size – fix segfaults with AMD GPUs using RADV
  • VULKAN: Emulate mailbox only with Vsync enabled – otherwise have it disabled – useful for VRR/G-Sync/FreeSync
  • VULKAN/SWAPCHAIN: Vulkan max swapchain images option adjustments: removed value 1, since it won’t be used – Video reinit on change, so that there is no need to restart or toggle fullscreen
  • VULKAN/HDR: HDR support – tested on Windows
  • WAYLAND: Add libdecor for client side decoration
  • WAYLAND: Use any display for initial metrics
  • WAYLAND: Fix the window closing, if RetroArch is build without libdecor
  • WAYLAND: Use checked sizes in EGL resize
  • WAYLAND: Fix window title update
  • WEBOS: Fix webOS build and run
  • WIIU: Fix rotation
  • UWP/XBOX: Fix content over 4GB (approx) failing to load, improve/speed up copy/load times
  • UWP/XBOX: Fix scanning for playlists
  • UWP/XBOX: Move content copied to LocalState to a dedicated dir and clear on startup
  • UWP/XBOX: Make content copy to a specific cache directory in the LocalState folder when it’s copied
  • UWP/XBOX: Auto delete VFS cache dir on startup
  • UWP/XBOX: Make resolution switching automatic and fix angle output issues
  • UWP/XBOX: Force ANGLE to render at 1080p regardless of screensize as the output is 1080p regardless of screensize. This fixes an issue where at 4k any angle output would be zoomed into a corner.
  • UWP/XBOX: Set resolution based on display resolution (auto 4k)
  • UWP/XBOX: Set driver to D3D11 if booting with opengl
  • UWP/XBOX: Reset width and height of output on boot to match display
  • UWP/XBOX: Mitigate need for VFS cores on NTFS drives
  • UWP/XBOX: Make check for standard I/O by access rather than the just assuming based on path string
  • UWP/XBOX: Add code to auto permissions so files can be accessed by non VFS cores (no exFAT or FAT32 support yet)

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godreborn

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Glad to hear ! Have u any update on the performance of this new version ?

I was having issues previously of SEGA Naomi arcade games were caching a copy in LocalState of the internal folders, despite me designating a separate Cache folder outside the regular Retroarch file structure, see my previous post: (https://gbatemp.net/threads/official-xbox-one-retroarch-thread.518329/page-84#post-9683085)

I see some improvements in this regard have been listed by the developers, and was wonder if this fixed the issue:

UWP/XBOX: Move content copied to LocalState to a dedicated dir and clear on startup
UWP/XBOX: Make content copy to a specific cache directory in the LocalState folder when it’s copied
UWP/XBOX: Auto delete VFS cache dir on startup
not really sure. I've noticed core improvements at least. I haven't really encountered any bugs, and isn't localstate part of file explorer?
 

hooky1992

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btw, @hooky1992 , do you know if you can just leave the roms folder et al, in the development kits folder, then you wouldn't have to move it around?
hhhmmmm .... my understanding is you need to keep it within the Retroarch folder, however since we can search for & designate different folder paths via Directory it is quite possible.

Best way is to test by creating a new folder in in the development kits folder (e.g TEST EveryThing), copy over a few ROMs, BIOS, save states, etc .... and try to navigate to them via Directory & then launch the game.

Best to try a large ROM (like Dreamcast or PSP) to see how it caches temporary files, I dont understand enough about how Retroarch works to know how it would behave in this new configuration. Also it may throw security error if asked to load a file outside the Retroarch folder

1643294401262.png
 

godreborn

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hhhmmmm .... my understanding is you need to keep it within the Retroarch folder, however since we can search for & designate different folder paths via Directory it is quite possible.

Best way is to test by creating a new folder in in the development kits folder (e.g TEST EveryThing), copy over a few ROMs, BIOS, save states, etc .... and try to navigate to them via Directory & then launch the game.

Best to try a large ROM (like Dreamcast or PSP) to see how it caches temporary files, I dont understand enough about how Retroarch works to know how it would behave in this new configuration. Also it may throw security error if asked to load a file outside the Retroarch folder

View attachment 295505
tested, and it works! everything is in RetroArchEssentials.

1643296016102.png


20220127_090525.jpg
 
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godreborn

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what specifically did you put in there other than configs, saves and savestates? im already dreading the update :P
configs, saves, states, thumbnails, and system/bios. you don't need playlists as you'll have to redo them anyway. just found out you can have the stuff outside of the retroarch folder, so you won't have to mess with moving the content ever again. easy updating now, just have to redo the configuration each time.
 
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godreborn

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@ut2k4master , you'll have to redo the playlists this time, but it just hit me, you'll never have to redo them again if you put the folder in another folder in development kits. I don't know if you can have spaces (probably since there's Program Files in S), but everything else doesn't have spaces, if that matters. that's why I named my folder RetroArchEssentials, without spaces.
 

godreborn

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I just remembered that RetroArch has an option to remove the (USA), (JAPAN), (PROTO), etc. from games in manage playlists. you just tell it you want to ignore stuff in parenthesis. I forgot to do that, so I'll do that tomorrow (pretty much done for today), and backup the playlists. I'm not sure if this configuration is in the playlists themselves or the config, which you do have to redo each time you update or install in general.

edit: I just did it. slight issue with gameboy and gameboy color, since there's game packs without any names, since they're like 4-in1. maybe I could change them as I don't think they have any artwork?

20220127_112927.jpg
 
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godreborn

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@GABO1423 , what is the name of the option to disable the message that a 360 controller has been connected, right at the start of opening RetroArch? I have it disabled on my minis, but I forgot what the name is called. I'm pretty sure it's under onscreen notifications, but which one?
 

godreborn

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BTW, I beat that boss in lost odyssey, saved, then ran out of health on a regular battle. I think all experience levels are 100 experience points, you just gain less as you level up.
 
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hooky1992

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not really sure. I've noticed core improvements at least. I haven't really encountered any bugs, and isn't localstate part of file explorer?

the performance is much much better now, PSP & Dreamcast games load instantly and look awesome in full HD (internal resolution 1440 x 1080), I dont have to set frame skip in PSP anymore the perfor,ance is that good !

So glad the developers made the effort of getting the maximum power out of Xbox hardware
 

godreborn

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the performance is much much better now, PSP & Dreamcast games load instantly and look awesome in full HD (internal resolution 1440 x 1080), I dont have to set frame skip in PSP anymore the perfor,ance is that good !

So glad the developers made the effort of getting the maximum power out of Xbox hardware
And to think, I believe we only get 4GBs of ram in dev mode too.
 
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