ROM Hack [Release] Multi-Pokémon Framework

semaj14

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Multi-Pokémon Framework​

Multi-Pokémon Framework is a plugin developed by semaj14 that uses the CTRPluginFramework library by The Pixellizer Group. It supports both the 6th and 7th generations of the Nintendo 3DS Pokémon games. This plugin is a work in progress as well as a learning exercise.

Installation​

After installing the .zip file, copy and paste the contents to the root of your SD card. After booting into Luma3DS, open up the Rosalina menu by pressing L + Down + Select. Scroll down to Plugin Loader and press A to enable it. This only needs to be done once. After that, simply start the game. A blue flash on the top screen indicates that the plugin was found and loaded, and in order to open up the plugin menu, press Select in game (after the title screens).

Preview​

Image

Contact​

GitHub repo page.

Credits​

View

License​

This project is licensed under the GNU GPLv3. See LICENSE for more details.
 
Last edited by semaj14,

Austin283874

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Very nice and updated .3gx cheat format to enable usage on newer luma versions and avoid bootntr. Looking forward to a finally updated pokemon cheat not from 2017
 
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scoobydude51

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Anyone getting a luma crash 0 when searching for a Pokémon? Every time i use cheats on a Pokémon game on the 3DS it always crashes the system, but on Citra? Different story. It works perfectly fine.

Note: cheats crash them on both of my 3ds systems (one is a o3DS and the other is a N3DS) and it still crashes even on the original cartridge (it does matter if it was converted from cartridge or using the original cartridge. And this was using the cheats from Checkpoint, I don’t know if this plugin is using those codes)
 
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semaj14

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hope you can add god mode/1 hit ko.
hope you can also make some cheats for Pokémon spin off 3ds games B-)

thanks for your effort btw for creating these cheats
If I have the time, then perhaps. This project was mainly an exercise and a way of exploration for me. Most of my effort comes from the raw C++ portions, however, most of the original AR codes were derived from a code database which majority of them were created by @ymyn. If you have encountered any bugs or errors, please don't hesitate to let me know.
 

semaj14

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Anyone getting a luma crash 0 when searching for a Pokémon? Every time i use cheats on a Pokémon game on the 3DS it always crashes the system, but on Citra? Different story. It works perfectly fine.

Note: cheats crash them on both of my 3ds systems (one is a o3DS and the other is a N3DS) and it still crashes even on the original cartridge (it does matter if it was converted from cartridge or using the original cartridge. And this was using the cheats from Checkpoint, I don’t know if this plugin is using those codes)
I'm assuming that this is not an issue related to the plugin, however, in regards to your issue you could always try reinstalling the game. It could as well be that the game may be installed from a third-party source that is causing the issue if it's installed directly onto your SD. If it's on your cartridge, it may be that it's corrupted itself or the save file is. Honestly, not too sure.
 

scoobydude51

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I'm assuming that this is not an issue related to the plugin, however, in regards to your issue you could always try reinstalling the game. It could as well be that the game may be installed from a third-party source that is causing the issue if it's installed directly onto your SD. If it's on your cartridge, it may be that it's corrupted itself or the save file is. Honestly, not too sure.

It’s a CIA conversion from the cartridge that I owned since X&Y came out. It works perfectly, but only when i use cheats, it tends to crash. The “remove outline” cheat does work. But cheats like “capture Pokémon in trainer battle” crash (probably it could be a v1.0 cheat, since i’m on v1.5)
 
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TalentX

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I am not quite sure what this plugin is about.
What does it do, or more specifically, what exactly can you do with it?

I didn't find any explanation other than that it's a plugin based on another plugin.
:huh:
 
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semaj14

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I am not quite sure what this plugin is about.
What does it do, or more specifically, what exactly can you do with it?

I didn't find any explanation other than that it's a plugin based on another plugin.
:huh:
It's a plugin for the 6th and 7th generational Pokémon games which includes: X & Y, ORAS, SM and USUM. It allows you to use cheats in the game, to be specific.
 
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TalentX

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It's a plugin for the 6th and 7th generational Pokémon games which includes: X & Y, ORAS, SM and USUM. It allows you to use cheats in the game, to be specific.
Interesting. How different are those cheats compared to the ones available through FlagBrew's Checkpoint?

It’s a CIA conversion from the cartridge that I owned since X&Y came out. It works perfectly, but only when i use cheats, it tends to crash. The “remove outline” cheat does work. But cheats like “capture Pokémon in trainer battle” crash (probably it could be a v1.0 cheat, since i’m on v1.5)
I have the exact same issue with the cheats from Checkpoint. Thus I am quite curious about my question above.

Those crashes started to appear after Luma3DS v10 and above. If you use a payload with Luma3DS of v9.1 or below and use cheats from Checkpoint/Sharkive then they work just fine without crashes.

This problem seems to be a known issue. There is a thread about it somewhere here on GBATemp as well as in the github repository of Luma3DS. But it isn't fixed since years.
I remember that one of the Luma3DS devs responded in the GBAtemp thread (unfortunately can't find it anymore where it was - I may look into it later though) that this appears to be related of some sort of handler, specifically (afaik) how the 3DS CPU processes the data and fails by doing so causing the crash.
They blame Nintendo for this issue, but then again I wonder why it works fine with Luma3DS v9.1 but v10+.

I will try this plugin to see if it has the same issue.
 
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TalentX

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Version 22.3.23 of the plugin has been released, enjoy.
Hi there,

I have tried it out, but the plugin interferes with Luma3DS Rosalina Menu.

When you open the Rsolina menu with L+Down+Select, It opens up the plugin editor right after closing Rosalina.

However, once that plugin screen is closed, the next time you open it up again it freezes into the Screen. Ultimately it causes a system crash if you try to open and close it by SELECT (While the plugin screen is frozen it renders the whole play session to be unattainable anyway)

I tested it using Nanquitas Luma3DS v10.3 3GX Loader Edition. (Access through the chainloader using the normal Luma3DS v10.3).

Can you reproduce this issue with the latest version? I didn't try the older versions.

Cheers
TalentX
 

semaj14

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Hi there,

I have tried it out, but the plugin interferes with Luma3DS Rosalina Menu.

When you open the Rsolina menu with L+Down+Select, It opens up the plugin editor right after closing Rosalina.

However, once that plugin screen is closed, the next time you open it up again it freezes into the Screen. Ultimately it causes a system crash if you try to open and close it by SELECT (While the plugin screen is frozen it renders the whole play session to be unattainable anyway)

I tested it using Nanquitas Luma3DS v10.3 3GX Loader Edition. (Access through the chainloader using the normal Luma3DS v10.3).

Can you reproduce this issue with the latest version? I didn't try the older versions.

Cheers
TalentX
I'm not exactly sure as to what you meant there, however, you can change the plugin menu's hotkey combo to something else, or simply change the Rosalina menu combo so one doesn't interfere the other.
 

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