Hello everyone!
No one has made anything noteworthy with this game yet.
Maybe some of you are hobby programmers and want to give it a go?
I can try to give you all the informations I've collected so far to finally release a working mod.
- To extract all possibly accessible files you need to use the program "Steven's Gas Machine". This will extract the linkdata.idx/.bin into textures, models, animation sequences, soundfiles, speech text files etc. All models, textures and animations have been looked through by me and all the folders the gas machine will extract for you will have the following content https://mega.nz/file/7yRRBIAa#vvKoh4G6SMQQyoc10_ZhfVKt99lhpGdWlmQyzwb5QPA .
- to display animations you need to use Noesis. This will also help you to combine head/hair/body of all the character models. The python scripts you'll need to put into its python folder inside the plugins folder.
merge script (to merge different parts of the characters together): https://mega.nz/file/3zYhxaTR#wlUhp77Ny_wxUyo-5q8EVymlzKnChRfFF9KWQslf6g0
g1m script (to recognize the exported model files from the gas machine and add animation file support): https://mega.nz/file/y3YFXSRK#8FqUC6LmfN2tnR0nt_CTVsOiTb-zJGRjb8DVqxadAa0
- the game files are encrypted by a special zlib Koei Tecmo algorythm which can be found in the arslan.bms file on the web. If someone could reverse engineer it it would make it possible to re-inject bigger files like models and textures back into the linkdata.
Linkdata files from Koei Tecmo work in a way that there is an idx file which will give you the exact position of a file inside the linkdata.bin archive.
- Someone I know already wrote a re-inject script in python but unfortunately it's not working. Maybe someone can take a look and will maybe find the mistake? https://mega.nz/file/bnZFCQbJ#ViyUa0xoabIVUNA740XdQaHZeEJClqt4SFPktgryecg
- the only working "mod" which is known about for now is a text translation tool which was meant to extract japanese text and translate it back to english and seemingly it was working. https://gbatemp.net/threads/dragon-quest-builders-2.528161/ Though text files are probably uncompressed inside the linkdata, that's why there hasn't been any new advancements made yet.
- I have found 100+ unused models (decorative items / blocks) / textures which are part of a beta build of DQB2. Many of which you can find here . If we manage to re-add models and textures I could provide all the neccessary files.
That's all from me for now.
Hopefully together we'll finally be able to mod DQB2! This would be a dream come true
No one has made anything noteworthy with this game yet.
Maybe some of you are hobby programmers and want to give it a go?
I can try to give you all the informations I've collected so far to finally release a working mod.
- To extract all possibly accessible files you need to use the program "Steven's Gas Machine". This will extract the linkdata.idx/.bin into textures, models, animation sequences, soundfiles, speech text files etc. All models, textures and animations have been looked through by me and all the folders the gas machine will extract for you will have the following content https://mega.nz/file/7yRRBIAa#vvKoh4G6SMQQyoc10_ZhfVKt99lhpGdWlmQyzwb5QPA .
- to display animations you need to use Noesis. This will also help you to combine head/hair/body of all the character models. The python scripts you'll need to put into its python folder inside the plugins folder.
merge script (to merge different parts of the characters together): https://mega.nz/file/3zYhxaTR#wlUhp77Ny_wxUyo-5q8EVymlzKnChRfFF9KWQslf6g0
g1m script (to recognize the exported model files from the gas machine and add animation file support): https://mega.nz/file/y3YFXSRK#8FqUC6LmfN2tnR0nt_CTVsOiTb-zJGRjb8DVqxadAa0
- the game files are encrypted by a special zlib Koei Tecmo algorythm which can be found in the arslan.bms file on the web. If someone could reverse engineer it it would make it possible to re-inject bigger files like models and textures back into the linkdata.
Linkdata files from Koei Tecmo work in a way that there is an idx file which will give you the exact position of a file inside the linkdata.bin archive.
- Someone I know already wrote a re-inject script in python but unfortunately it's not working. Maybe someone can take a look and will maybe find the mistake? https://mega.nz/file/bnZFCQbJ#ViyUa0xoabIVUNA740XdQaHZeEJClqt4SFPktgryecg
- the only working "mod" which is known about for now is a text translation tool which was meant to extract japanese text and translate it back to english and seemingly it was working. https://gbatemp.net/threads/dragon-quest-builders-2.528161/ Though text files are probably uncompressed inside the linkdata, that's why there hasn't been any new advancements made yet.
- I have found 100+ unused models (decorative items / blocks) / textures which are part of a beta build of DQB2. Many of which you can find here . If we manage to re-add models and textures I could provide all the neccessary files.
That's all from me for now.
Hopefully together we'll finally be able to mod DQB2! This would be a dream come true