Has the 300 (292) Title Limit been Patched Yet?

snoofly

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8Tb is enough. i think I have about 2tb left. No region dupes, just US where possible but EU or Asian if needed.
3tb lol good luck with that

i don’t use the wiiu anymore so 300 etc ain’t issue

just stream it all to a iPad or somut from a decent gaming rig via dolphin and playnite then you got no issues as well as 4k upscaling
 

MikaDubbz

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8tb? The entire Wii and GameCube libraries combined don’t even break 3tb.
Pretty sure that's wrong, but regardless, don't forget they're probably storing roms and .isos for emulators, and if you're going for the complete PS1 library, then that size will add up, looking it up, Google says it's over 5TB of data.
 

MikaDubbz

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I don't know where to patch, but as @QuarkTheAwesome mentioned, there's only 300 spaces, so you'd probably need to modify the file to allow for more. In other words, it's not just a simple patch.
The menu creates more spaces the more you fill it out. When you actually have 300 titles populating the area, there are still plenty of open spaces. Problem really is some coded in limitation somewhere that just has a message pop up saying you can't place any more titles in your menu and not allowing them to appear (despite there actually being room for more to be placed).
 

godreborn

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The menu creates more spaces the more you fill it out. When you actually have 300 titles populating the area, there are still plenty of open spaces. Problem really is some coded in limitation somewhere that just has a message pop up saying you can't place any more titles in your menu and not allowing them to appear (despite there actually being room for more to be placed).
I don't think that's what he means, there's a second file icon database that involves placement. It's BaristaIconDataBase.dat
 

sion_zaphod

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I think patching the limit out of the system menu is the harder way to go round this obstacle. If someone could write a title loader that launches before the WiiU menu kicks in (something like the system config tool). No more annoying nag message; and all the titles you can fit on drive. It doesn't have to be pretty (whistles and bells). Just a title loader. People that want a pretty user interface can code it themselves. Even I would have a crack at writing a UI. Having looked at code for loadiine I wouldn't know where to start and I cannot find code for sct anywhere. Can anyone take up the challenge?
 

sion_zaphod

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Tiramisu has an RPX module loader that is invoked on system startup before the menu (Health and Safety Screen). RPX is executable format of WiiU games/software. New homebrew is in RPX instead of ELF. The building blocks are already there. We just need a basic menu system. Something similar to DSi Unlaunch.
 
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Personally I think the answer is complete home menu reimplementations. There's two I'm aware of that were being worked on in like, early 2020 (one based on Loadiine GX2, one based on a mockup of the Switch menu). The limitation is entirely in the Wii U Menu, the system itself appears to handle higher title counts just fine.
Case in point.
 
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To be excruciatingly clear: the GUI and such for the Wii U menu appears to be infinitely flexible (we may find some other limit like "255 pages" but generally speaking it seems to expand forever. The issue which presumably caused nintendo to add the nag is the save file that stores the arrangement. The design of the file itself only allows for 300 items, like an Excel sheet with only 300 rows.
Presumably we'd have to completely redesign the save file format in order to make it infinitely expandable, or maybe there can be some quick hack to boost the limit to 1000 or whatever. My worry is that maybe there's another reason nintendo went for 300 instead of, say, 500, and it wasn't a completely arbitrary decision.
 
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godreborn

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To be excruciatingly clear: the GUI and such for the Wii U menu appears to be infinitely flexible (we may find some other limit like "255 pages" but generally speaking it seems to expand forever. The issue which presumably caused nintendo to add the nag is the save file that stores the arrangement. The design of the file itself only allows for 300 items, like an Excel sheet with only 300 rows.
Presumably we'd have to completely redesign the save file format in order to make it infinitely expandable, or maybe there can be some quick hack to boost the limit to 1000 or whatever. My worry is that maybe there's another reason nintendo went for 300 instead of, say, 500, and it wasn't a completely arbitrary decision.
that's exactly what I thought you meant as well. that's what I was trying to say, but I think I said it badly.
 

MikaDubbz

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My worry is that maybe there's another reason nintendo went for 300 instead of, say, 500, and it wasn't a completely arbitrary decision.

I've always been curious about this. Like I think it's pretty evident that if the system does have a hard limitation for some reason, it clearly doesn't land on 300 exactly where the 301st title is where things get problematic. There certainly should be some wiggle room regardless, but personally with a pretty full menu, I really can't fathom what the issue would be. It's not like the more titles you have slows down navigating the menu or anything like that. Biggest thing you'll see is that it just takes a minute or two for all the titles to populate the menu, but you can still navigate the menu freely and even launch a title while all the titles are still filling in.

But it is an interesting restraint, the same one the 3DS had as well (plus 40 DSi titles, which also feels pretty arbitrary). So it certainly feels arbitrary, like why would such a restriction be the exact same for the much less powerful 3DS as the Wii U? I dunno what my point is lol, I've just always been curious why Nintendo chose 300 to be the limit.
 

godreborn

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I've always been curious about this. Like I think it's pretty evident that if the system does have a hard limitation for some reason, it clearly doesn't land on 300 exactly where the 301st title is where things get problematic. There certainly should be some wiggle room regardless, but with a pretty full menu, I really can't fathom what the issue would be. It's not like the more titles you have does down navigating the menu or anything like that. Biggest thing you'll see is that it just takes a minute or two for all the titles to populate the menu, but you can still navigate the menu freely and even launch a title while all the titles are still filling in.

But it is an interesting restraint, the same one the 3DS had as well (plus 40 DSi titles, which also feels pretty arbitrary). So it certainly feels arbitrary, like why would such a restriction be the exact same for the much less powerful 3DS as the Wii U? I dunno what my point is lol, I've just always been curious why Nintendo chose 300 to be the limit.
do you know if the switch has a 300 limit? I have 182 games, I think, something like that. not sure of the reason for the limit. the ps3 has a limit on themes as well, but none on games afaik. I don't know why. also, I think the 40 dsi titles is based on forwarders, since the twl only has 100-something MBs of space. I asked @RocketRobz if it was possible to increase it, he said yes, but it's not user friendly. ;)
 

Olmectron

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I've always been curious about this. Like I think it's pretty evident that if the system does have a hard limitation for some reason, it clearly doesn't land on 300 exactly where the 301st title is where things get problematic. There certainly should be some wiggle room regardless, but personally with a pretty full menu, I really can't fathom what the issue would be. It's not like the more titles you have slows down navigating the menu or anything like that. Biggest thing you'll see is that it just takes a minute or two for all the titles to populate the menu, but you can still navigate the menu freely and even launch a title while all the titles are still filling in.

But it is an interesting restraint, the same one the 3DS had as well (plus 40 DSi titles, which also feels pretty arbitrary). So it certainly feels arbitrary, like why would such a restriction be the exact same for the much less powerful 3DS as the Wii U? I dunno what my point is lol, I've just always been curious why Nintendo chose 300 to be the limit.


Given how slow the Wii U Menu loading times were before all of the updates (still slow, but not so much as at the Wii U release), it's easy to think they feared about large loading times if they went above 300 items.

Probably the same for 3DS, given SD Cards weren't as fast and cheap as they are now back on its release, and they thought a lot of people would still get class 4 cards.
 

sion_zaphod

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This is exactly what I was talking about!! Just tried launchiine and was surprised to see a familiar loadiine like UI. I would have been content with just blank text but this is awesome. Now all we need is a guinea pig to push the 300 title limit to test launchiine. Since the nag is exclusive to the WiiU menu...there should be no more nag.
 

sion_zaphod

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300 Title limit past. WiiU menu displays nag screen. I'm about 10 titles past the title limit. Launchiine displays the titles that the menu could not but in random order. Missing titles can be launched provided lauchiine doesn't crash and it crashes a lot. This is excellent though a complete POC.
 

MikaDubbz

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Given how slow the Wii U Menu loading times were before all of the updates (still slow, but not so much as at the Wii U release), it's easy to think they feared about large loading times if they went above 300 items.

Probably the same for 3DS, given SD Cards weren't as fast and cheap as they are now back on its release, and they thought a lot of people would still get class 4 cards.
But it doesn't feel like more titles slows down anything in the menu as far as I could ever tell. It's just the populating of all your titles that might take a minute. Everything else seems to load up just as quickly as a Wii U does with 10 titles.
 

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