The Ocarina of Time decompilation project is complete, source code fully reverse engineered

zelda.png

After two hard years of work, the Zelda Reverse Engineering Team has finished one of their biggest projects: recreating The Legend of Zelda: Ocarina of Time's source code, from scratch. We've seen similar successful attempts in the past, such as when Super Mario 64 was also decompiled, which spawned further fan projects that saw the game ported to the Nintendo Switch before Nintendo could, and with widescreen and 60fps support, to boot.

This is a WIP decompilation of The Legend of Zelda: Ocarina of Time. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. It is not producing a PC port.

Currently, the official website for the decompilation shows the project at 98% completion, as the last finishing touches are done, but are yet to be submitted as a pull request on the project's GitHub. Once it's completed and publically available, it's likely we'll see PC ports and mods being made--not from the ZRET team themselves though, as they want to focus purely on documenting their work and trying to reverse engineer different versions of Ocarina of Time and other Zelda games. For now, the decompilation applies to the Master Quest release of Ocarina of Time on the GameCube.

We thought for a time that we may never be able to match every function completely, so this is an incredibly exciting accomplishment. Dozens of people helped work on this project, and together we were able to achieve something amazing.

If you're looking for other Zelda fan projects to tide you over until the decompilation is released, then you might want to check out the Spaceworld '97 Experience romhack, which came out last week.

:arrow: Source
 

blazer728544

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I mean they already ported sm64 to 3ds it doesn't require the 3ds remake decompiled at all so don't know what you talking about
this is theofficial nintendo port to3ds andwhat im saying is that if you decompile the 3ds remake the files are close enough to the original game to port over romhacks
 

M7L7NK7

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it's not overhyped.

You really had to be there to witness the jump from 16 bit to 3D games to realize the upcoming future of home entertainment.
It certainly was s very awesome feeling watching and controlling 3D characters in any direction.

It's "overhyped" because not only represents an era where everything evolved, but it made it in such a way that remains a staple of 3D design amongst generations to come.

At least that's how I think it is.

I witnessed it back in the day and it was awesome.
I was there and agree it was overhyped, Majora fixed the issue of it's boringness
 
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Davycrockof

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it's not overhyped.

You really had to be there to witness the jump from 16 bit to 3D games to realize the upcoming future of home entertainment.
It certainly was s very awesome feeling watching and controlling 3D characters in any direction.

It's "overhyped" because not only represents an era where everything evolved, but it made it in such a way that remains a staple of 3D design amongst generations to come.

At least that's how I think it is.

I witnessed it back in the day and it was awesome.
I would kill you all to go back to the first time I booted up Mario n64 or Zelda oot
 

izy

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this is theofficial nintendo port to3ds andwhat im saying is that if you decompile the 3ds remake the files are close enough to the original game to port over romhacks
Sounds like you want 3DS romhacks ported over

Kinda pointless when the only good romhacks revert things back to N64 version.

N64 version has way better and actually completed hacks/mods

Unless you want opposite which if it was the case they could have done it years ago
 

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oh my god there's a minish cap decompilation too??
why does no one talk about it

I hope after these games we can get a decompilation of a link between worlds and wind waker, being able to play them on multiple devices would be amazing
 

blazer728544

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Sounds like you want 3DS romhacks ported over

Kinda pointless when the only good romhacks revert things back to N64 version.

N64 version has way better and actually completed hacks/mods

Unless you want opposite which if it was the case they could have done it years ago
youve got it backwards im saying you can port N64 romhacks over like the missing link or other ocarina of time romhacks to work onthe OFFICIAL 3ds port from nintendo and no they woudlnt have there are still ds games that alot of people dont know about and i do know it is possiblejust becuase its a old console doesent mean we know everything about it hell we are still finding things we didnt know about the ps1 and as far as im aware most people havent even tryed porting them over yet.
 

BigOnYa

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i dont know what's worse: the idea that not liking goldeneye is "blasphemy" or that this is the most reasonable response I've gotten to saying goldeneye is shit
I remember when Goldeneye came out, Me and two friends skipped school for days, (till we got caught) and played that game 24/7 at a friends house, that was out of town. We had to beat the game. Ooh the good memories.
Kinda like the feeling you kids nowdays would feel when you open a new iphone 13.
 

izy

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youve got it backwards im saying you can port N64 romhacks over like the missing link or other ocarina of time romhacks to work onthe OFFICIAL 3ds port from nintendo and no they woudlnt have there are still ds games that alot of people dont know about and i do know it is possiblejust becuase its a old console doesent mean we know everything about it hell we are still finding things we didnt know about the ps1 and as far as im aware most people havent even tryed porting them over yet.
except that would be pointless and take too much time

you would end up with better results and an overall experience if they just ported the N64 OOT to 3DS and implemented the ro hacks to that

instead of trying to decompile the 3ds version and port over romhacks to its platform

its gonna end up like how sm64 got ported to like 10 consoles with optional patches that you could toggle etc
 

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