Does that include the Play Time calendar?it will take i believe 300 different game titles to be launched to start removing previous ones as it will start to overwrite at that point.
Does that include the Play Time calendar?it will take i believe 300 different game titles to be launched to start removing previous ones as it will start to overwrite at that point.
oh perfect? I have created a new one, named GameBoyAdvance (in the icon it is visibile only the first letter "G", but i think that it is normal. I will put inside the GBA games of course. Now, how can i use badge to customize it? Is it possible to insert an image, for example a GBA console image taken from google, in order to quickly and immediately recognize that in that icon there are the GBA games? thanks!you can create folders on your 3DS home screen bro. And put whatever games you want into whatever folder. You can also use badges to customise their look so they represent what they have inside more accurately, if you feel like it
pretty much. Look up the homebrew by some guy here that lets you use png transparent images as badges. Just mind the resolution, i think the max is 64x64, anything bigger will be broken into multiple pieces, which, if you use for your home screen is fine, but for a folder you can only use a single badge, so edit it to fit the resolution limit. I don't remember the name and i didn't find it around my 3ds backup files sadlyNow, how can i use badge to customize it? Is it possible to insert an image, for example a GBA console image taken from google, in order to quickly and immediately recognize that in that icon there are the GBA games?
done! I have created GBA, GB and GBC folders and put inside my games alreay installed. I also have applied the badges, very good!GYTB allows you to add custom badges:
https://github.com/MrCheeze/GYTB
There's some pre-made packs of badges available here if you don't want to fiddle with making your own:
https://themeplaza.art/?category=badges&query=&sort=most-downloaded
Does this also allow editing the number of software used on the first screen? I've noticed that even when I'm hiding a game from the Activity Log through the injector, it still counts it as a title played. I'm up to 80 when maybe 10 of those are actual games started with the rest being tests to see functionality.Check out https://gbatemp.net/threads/release...ime-step-history-and-cached-icon-data.439485/ for editing activity log entries
Not sure sorry. The activity log has never been a bother or issue of mine to worry about.Does this also allow editing the number of software used on the first screen? I've noticed that even when I'm hiding a game from the Activity Log through the injector, it still counts it as a title played. I'm up to 80 when maybe 10 of those are actual games started with the rest being tests to see functionality.
Unfortunately, no. The only emulator on 3DS that supports Super Gameboy color palettes is Gameyob and that's not one of the options in NSUI. The 3DS port of Gameyob actually doesn't support Super Gameboy borders, though, so the best way to play Gameboy games with SGB support on 3DS is still the DS version of Gameyob. There's a DSiWare installer for it.Any way to inject Mario's Picross with Super game boy colors?
Thanks for explaining. I actually already tried injecting is as GBC but it still game out green & white.Unfortunately, no. The only emulator on 3DS that supports Super Gameboy color palettes is Gameyob and that's not one of the options in NSUI. The 3DS port of Gameyob actually doesn't support Super Gameboy borders, though, so the best way to play Gameboy games with SGB support on 3DS is still the DS version of Gameyob. There's a DSiWare installer for it.
One thing you can do is inject B&W Gameboy games using the Gameboy Color VC injector so that you get the GBC palettes, though those are usually not as good as SGB palettes. You can also add custom borders to a GBC inject, so you could give the inject one of the original SGB borders that way.
Super Gameboy colors do work on 3DS Gameyob, but not the Super Gameboy custom borders. Both work on the DS version of Gameyob, which works just fine on the 3DS.Thanks for explaining. I actually already tried injecting is as GBC but it still game out green & white.
Also can you clarify if sgb colors work on Gameyob 3ds or not?
After running the old game, reboot into godmode9 and copy 'SYSNAND VIRTUAL -> gbavc.sav' to gm9out, then launch the new game, reboot, and copy it over that same file.Can you transfer a GBA CIA save file to another? I want to change some filters in a game I've been playing, but I don't want to start over.
most likely, yes. I know the translation of star ocean blue sphere for the gameboy color works without issue.Does Tengai Makyou Zero fan translation work using this method?
most likely, yes. I know the translation of star ocean blue sphere for the gameboy color works without issue.