ROM Hack [WIP] Paragon (Fire Emblem Fates)

Player-2

Member
Newcomer
Joined
Oct 5, 2021
Messages
7
Trophies
0
XP
31
Country
Canada
Does anyone know what could cause this? It happens when I try to replace Nyx with a Handover version I made of her.
Nyx_bug.PNG


This is the handover of Nyx I made :
Nyx_Handover.PNG


And the modified chapter :
C015-setup.PNG
 

thane98

Well-Known Member
OP
Member
Joined
Apr 23, 2016
Messages
617
Trophies
0
XP
1,517
Country
United States

Arcacdia

New Member
Newbie
Joined
Oct 12, 2021
Messages
4
Trophies
0
Age
31
XP
54
Country
Germany
Sorry, no idea where to find it. I did see this gbatemp.net/threads/fire-emblem-fates-polyamory-patch-wip.423852/ but no idea how well it works for your use case (it's pretty old, so likely not compatible with Paragon).
Thanks man. But I forgot to say that I wanted it for Awakening. Fates has a pretty good save editor where you can do it too. It creates hilariously overpowered units.
 

rinabestgirl

New Member
Newbie
Joined
Oct 24, 2021
Messages
1
Trophies
0
Age
23
XP
28
Country
United Kingdom
hey ! i havnt really modded a 3ds game before so i dont know if im trying to do the impossible but i wanted to know if it was possible to change the map sprites/recolor them so they aren't green, blue or red and but have normal/custom colors. would paragon be able to do this ? and if so how ? thanks for any replies in advanced !
 

DragoniteChamp

Member
Newcomer
Joined
Jan 28, 2019
Messages
18
Trophies
0
Age
23
XP
133
Country
United States
Hey all! It's been a little bit, but I've hit a new snag that I've been boiling over that has me stuck.
So I'm trying to add Human Anankos to the base game, similar to Omegablu's Playable Bosses Mod.

Seems somewhat simple, unless I'm missing something. Seems like it should just be "Decrypt the files > add them to the mod files > make a class that uses said files > attach class to custom character > profit."

Problem is, most notably, the animations that he uses when he attacks in human form do not work, which should look like This. (Credit to PhoenixMaster1 on YT)

Ironically enough, decrypting the files was the easy part, but for whatever reason (probably something I'm missing while setting it up) none of the files seem to interact with the game, most notably the animations.

Any help that could be sent my way would be a life saver! Thanks in advance if anyone could help.

oh yea and adding the song that plays during that Xenologue would be cool too but Anankos is more important imo
 

crazypairingperson

Member
Newcomer
Joined
Sep 19, 2017
Messages
16
Trophies
0
Age
25
XP
77
Country
United States
Hi, bit of an odd problem I have here but... I legitimately cannot find the script files for Revelations??? Like I have it downloaded/bought/whatever you were thinking, but I cannot find it in my romfs files no matter how many times I try to find them via dumping and etc. And what's truly, further bewildering is the game works perfectly fine whenever I play that route, so I know they're in there. It might be that I'm using the hans method, but that's just what's easiest for me so if possible could someone just... Send me their (ideally unedited) Revelations chapter scripts? (Incidentally, I mean the Scripts found in the, well, Scripts file, not the ones found in @E because for SOME REASON I... Actually have those??? Idk man lol) Specifically I would like Revelations Chapter 27 (I think, could be off on the number) I wanna
give Gunter some special dialogue when fighting him with Jakob, Felicia and Flora :)
 

WhyteWater

Member
Newcomer
Joined
Nov 29, 2021
Messages
5
Trophies
0
Age
23
XP
65
Country
United States
Hi there everyone, I've been looking through the posts but I'm not sure if this question has been answered already. But how could I make it so that Chrom, Liz, Frederick and Anankos from the DLC are all available in Paragon? I would like to be able to pull from things like their outfits and put them in as bonus characters. Unfortunately, I'm unable to find them in my romfs files. Is there a way to access them? I'm a newbie to modding and this sort of thing isn't my best suit.
 

n00bie1337

Member
Newcomer
Joined
Dec 20, 2021
Messages
6
Trophies
0
XP
67
Country
Singapore
has anyone tried to successfully string the whole chapters from birthright, conquest and revelation into one run? Would like to do all 60+ chapters in a single path chosen. I'm not sure how to correctly do so without any errors occuring in the game.

View attachment 290497

When I did this, my list of chapters in the game shows up 2 set of birthright repeatedly, no where could i find conquest and revelations.

View attachment 290498


If it is possible or not, do let me know, experts!
 

DragoniteChamp

Member
Newcomer
Joined
Jan 28, 2019
Messages
18
Trophies
0
Age
23
XP
133
Country
United States
So I’ve given up on Anankos, at least for the time being. However, I’ve hit a new couple snags I’m hoping I could have some help for. (Long post incoming, feel free to skip over haha)

1a. When importing music using BCSAR Viewer. I’ve tried importing 3 different songs, and they have differing issues. Song 1 is imported from SoV (Twilight of the Gods) and it doesn’t have any battle music, but the map music works fine. AFAIK it’s because it’s looking for a multipart BSCTM but AFAIK the original track isn’t one (even after fishing around in SoV in Paragon I had nothing proving it was a multipart)

1b. In the topic of importing, I also had an issue with End: Lost in the Waves from the DLC. I have the BCSAR and the BSCTM, and I have them imported (hopefully) properly. The music can be played… only on the preparation screen. What could be going on with the music that could cause this and is there a fix for it?

1c. Similar issue to 1a, I was trying to import some music from Awakening, and this issue is probably way simpler. The tracks just wouldn’t play in-game, even after what I thought was properly setting them up.

1d. Last one about music, haha. Is there a way to change how music is unlocked for My Castle? I was hoping to add the music being added as unlocks, either from the Library or map completions.

2. My final issue (for now, at least). How does one go about preventing characters from being capturable? I’m planning on reworking/expanding the capturable bosses and allowing their capturable variants to still be captured could make for some weird issues. (I just want their capturable variants prevented from being captured, I’m not removing or changing their Character files and their getting new ones)

Hope I could get some help and if your reading this the day I’m posting it, hope you all have a happy holiday if you celebrate :D
 

SnowballP

New Member
Newbie
Joined
Jan 26, 2022
Messages
1
Trophies
0
Age
26
XP
35
Country
Spain
Can I alter the recruitment time of a unit somehow? I wanted to make Flora join in the main story rather than for My Castle mechanics after the chapters regarding the Ice Tribe in CQ/RV. I don't know if I can change a certain flag to make her join after a set chapter or if I have to alter her placement in the character sorter of how can I do it.
 

thane98

Well-Known Member
OP
Member
Joined
Apr 23, 2016
Messages
617
Trophies
0
XP
1,517
Country
United States
Can I alter the recruitment time of a unit somehow? I wanted to make Flora join in the main story rather than for My Castle mechanics after the chapters regarding the Ice Tribe in CQ/RV. I don't know if I can change a certain flag to make her join after a set chapter or if I have to alter her placement in the character sorter of how can I do it.
You could need to alter or delete her entry in castle recruitment and then change her to join through scripts instead. This would involve adding a faction + spawn for Flora in Paragon's chapter editor and then spawning that faction somewhere in the chapter script (can modify this in Exalt). Not in a good spot to do a full tutorial on this right now, but you should be able to use another chapter where units join after as a reference.
 

xOiram_

New Member
Newbie
Joined
Jan 27, 2022
Messages
2
Trophies
0
Age
20
XP
29
Country
United States
Hello! So I'm fairly new to modding Fates and wanted to add a few new chapters to Birthright
Simpliest question I have is there a way to copy chapter scripts to a different chapter? I added chapters 29-32 and I need to move a few chapters to later on (Traitor Revealed, Xander, King Garon & Dawn Breaks) and I kinda don't want to copy and paste over 200 lines of dialogue.
 

thane98

Well-Known Member
OP
Member
Joined
Apr 23, 2016
Messages
617
Trophies
0
XP
1,517
Country
United States
Hello! So I'm fairly new to modding Fates and wanted to add a few new chapters to Birthright
Simpliest question I have is there a way to copy chapter scripts to a different chapter? I added chapters 29-32 and I need to move a few chapters to later on (Traitor Revealed, Xander, King Garon & Dawn Breaks) and I kinda don't want to copy and paste over 200 lines of dialogue.
You could copy the file . Ex. Copy from m/B/@E/B027.bin.lz in the ROM to m/B/@E/B029.bin.lz in your project files. Same thing for the chapter scripts.

Internally, the script would still use the old keys for dialogue lines, so you wouldn't need to change anything in the files.
 

xOiram_

New Member
Newbie
Joined
Jan 27, 2022
Messages
2
Trophies
0
Age
20
XP
29
Country
United States
Hello yes back here again!
So I tried adding additional voicelines via Exalt with wavs but when saving, I got a java string error (or smth like that). How would I go about fixing this?
Also I wanted to add extra songs to the game. Would I just go through the same process?
EDIT:
Forgot to mention as well; am I able to import Tiki's manakete form model?
 

Dalelord2624

New Member
Newbie
Joined
Feb 4, 2022
Messages
1
Trophies
0
Age
34
Location
Manila
XP
64
Country
Philippines
Make sure they are in the Citra mod folder for your game. Open Citra, rightclick your game and click "Open Mods Folder". Inside that folder, make a folder named "romfs" (without the quotes). Paste your paragon output to that folder.

Hi! I have also been encountering the same problem. I am also new to modding Fire Emblem Awakening, so I do not really have any idea what might be going wrong. I have already placed my saved Paragon data in my Citra romfs folder but it still doesn't seem to be working. My guess is that it is either interfering with my Gay Awakening mod and my Male Manakete mod or I inherently did something wrong in Paragon. I done some editing in Paragon (ie. making 2 Morgans, changing weapon data, giving male characters the Galeforce skill and other character specific skills, and changing reclass options). As of now, I am at a slump since my edits are not applying. Any help would be appreciated thanks!
 
Last edited by Dalelord2624,

SomeGuyX

New Member
Newbie
Joined
Mar 4, 2022
Messages
1
Trophies
0
Age
20
Location
Masovia
XP
28
Country
Poland
I got ver. Alpha-13 to have access to the import feature for merging Gamedata.bin.lz files and it seems like the installation was successful, however whenever I try to run main.py I get this:
File "main.py", line 26

def _load_theme_from_settings(app: QApplication):

^

SyntaxError: invalid syntax
I should note that I'm able to run the main release just fine, and that I'm on Mac. If I could have some help with figuring out what's wrong, I'd really appreciate it.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    BigOnYa @ BigOnYa: They're made with left over pancake/wafle batter, that's been sitting out all day.