Shin Megami Tensei V 60 FPS & Graphics Mods

Stellar

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Absolutely incredible, I'm floored that Atlus shipped this without at least a toggle in the options to target 60 fps with dynamic res.

Stellar work.
 

RRuler

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1785/768/1600. Game is using dynamic resolution, so until you won't go really low with clocks it should not drop frames, but resolution will be in lower range more frequently.
Mod is pretty amazing with those clocks, looks ugly as hell - but the 60FPS feels really good.

I am scared to OC that high though, I OC'd to like 1224/698/Nothing before, to improve FPS to a more stable 30 in Nocturne and SMT:V. In Nocturne I did 1224/768 even, because it was better.

But I am even a bit scared to do the clocks I did before, doing 1785 on CPU, I do not feel comfortable with.

From what I gathered on here, it could be potentially very harming to the console to run so much power through the circuits.
If anyone here has informations that could potentially take away my fears here, would be greatly appreciated. As I would really love to play with these clocks and this mod. :D

Edit: Sorry for double post, was not my intention. Somehow another post I wanted to do but didnt got saved and auto posted here.
 

stgpepper

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Mod is pretty amazing with those clocks, looks ugly as hell - but the 60FPS feels really good.

I am scared to OC that high though, I OC'd to like 1224/698/Nothing before, to improve FPS to a more stable 30 in Nocturne and SMT:V. In Nocturne I did 1224/768 even, because it was better.

But I am even a bit scared to do the clocks I did before, doing 1785 on CPU, I do not feel comfortable with.

From what I gathered on here, it could be potentially very harming to the console to run so much power through the circuits.
If anyone here has informations that could potentially take away my fears here, would be greatly appreciated. As I would really love to play with these clocks and this mod. :D

Edit: Sorry for double post, was not my intention. Somehow another post I wanted to do but didnt got saved and auto posted here.

I've been blasting my clocks as high as possible for years running now and my switch still works. I've had it since launch day nearly 5 years ago.
 

Lehner82

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Same. We're talking about 20W here, not 200. As long as there aren't switches breaking in mass I'm still using the max overclocks.
 

mima_93

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hi i set the mod to 60 fps, how can i see if the game is running at that frame rate, is there a tool that shows it?
 

stgpepper

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If someone can make the mod to disable dynamic resolution flat out from this, that would be extremely appreciated.

I've tried to modify the pak file in this mod to no avail to do this. Been hoping someone smarter than me comes along and does it haha.
 

KamiMyamsar

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I tried to modify it as well, I can only get as far as actually modifying the values (turned it off, and also set a higher shadow resolution), but repaking I keep getting errors. So I can only hope for someone else to try.
 

stgpepper

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I tried to modify it as well, I can only get as far as actually modifying the values (turned it off, and also set a higher shadow resolution), but repaking I keep getting errors. So I can only hope for someone else to try.
Unpack main pak file, unpack my mod in separate folder. Move files from my mod to correct folders in folder (overwrite them) with unpacked main pak. Create txt file in folder with addresses pointing to modified files and use it to pack back mod. Otherwise I don't give a warranty Unrealpak won't mess up or show error

Maybe try this?
 

IBNobody

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Not sure what's causing this, but I've started to have the game soft-hang in battles after a move. It's not frozen (characters still have their idle animation), but it hangs. Started after I applied the mod and happens in / around the shipping dock in the 2nd zone.
 

OkazakiTheOtaku

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Is there any possibility of an aspect ratio adjustment? I have a 32:9 monitor that I play Yuzu on so being able to have the game running at least 21:9 would be a boon.

(I'm still waiting for my copy of the game to arrive at my door so I haven't been able to experiment myself)
 

stgpepper

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Is there any possibility of an aspect ratio adjustment? I have a 32:9 monitor that I play Yuzu on so being able to have the game running at least 21:9 would be a boon.

(I'm still waiting for my copy of the game to arrive at my door so I haven't been able to experiment myself)
On switch? highly doubt thats possible.
 

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