What's the worst reward for 100%'ing a game?

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There’s something immensely satisfying about fully perfecting a game, and uncovering all its secrets--reaching 100% completion. Whether that’s getting every map tile for 200.6% in Castlevania: Symphony of the Night, or collecting the 120 Power Stars in Super Mario 64, it can feel like a huge accomplishment, especially when it’s accompanied by a shiny achievement or trophy. Some games even give players a fun little bonus for doing all that extra work, like how getting A ranks in every stage in Sonic Adventure 2 will unlock a playable 3D remake of Green Hill Zone. Not only do these rewards feel special, but they’re fantastic inclusions to give players that one last feeling of excitement before they move on to another game.

Some games, however, completely miss the mark. For example, in Assassin’s Creed 2, you’re given the optional task of collecting 100 feathers throughout the sprawling maps of Renaissance Italy. These tiny collectibles can be incredibly hard to find, and you’re never given a map marker at any point in the game, nor are you informed as to which ones you’ve already collected, which can make getting every single one a complete nightmare. Getting every feather should result in you getting an amazingly overpowered cool weapon, at least, right? Absolutely not. For all that meticulous work, you get the Auditore Cape, an equipable item that serves only to make every guard instantly aware of your actions at all times, in all areas. Your reward only makes the game more annoying to play in every aspect, which feels like a complete letdown.

And let’s not forget the entire Pokemon franchise, which tasks you with collecting every single Pokemon out there. At this point in time, that’s 898 creatures. When you do catch ‘em all, your grand prize is, in almost all cases, a “diploma”, a mere static image that says, congrats, player name, you filled the Pokedex. That’s all.
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So, have you ever 100%’ed a game, only to be met with utter disappointment? Which game was that, and what lackluster reward did you get for all your hard work? Let us know in the comments!​
 

DS1

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Mario 64- 100% it and your reward is lives…..for a game I just completed.

At least IIRC Banjo-Kazooie makes things easier before you face the final boss if you 100% the collectables.

The 100 lives thing was only bad because you thought you were going to find an amazing secret at the top of the castle, you see Yishi and think you’ll get to ride him.. and THEN get the 99 lives.

Everyone seems to be forgetting though, the real reward was that it changes the animation of the triple jump… not something I’ve seen other games do.
 
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HelpTheWretched

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I realise it's another "Nothing" answer, but it's a bit different.
Batman: Arkham Origins.
You were supposed to get an awesome "Worst Nightmare" skin that's just this monstrous figure (that represents how Batman's foes see him, or something). But within a few days of release, they deactivated the reward because it was apparently too buggy.
 
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Cyan

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I love games with a counter for collectibles.
but the one without, I don't even know if there's just no reward or if I miss anything :(
For example, Gravity rush... I think I found all the orbs ... I think... maybe

That's the one I remember, there are probably a lot of games with bad or no reward for completing what you can do.
 

chrisrlink

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does this include 100% achievements? cause the worst i saw was DOA4(?) for 360 forgot it's name but you must lose 20+ times in a row in versus not the kind of trophy you want
 

Brigand

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Harvest Moon (More) Friends of Mineral Town for the GBA has one of the worst I've seen. Considering after a fair few in-game years you'll likely have an extremely optimised farming system, everything you can buy in the game, and high friendship with all NPCs (or at least those that matter) the last thing you'll be doing is getting to the bottom of the Spring Mine, which has 255 floors (for those of you that haven't played, yes that's as many as it sounds). There's little payoff for doing this at any other point in the game as it chews through too many resources, but your reward for doing so and essentially 100%ing the game is a teleport stone, which doesn't help at all because, as mentioned previously, you've done everything and just don't need it. Oh but you also get a recipe for french fries so that's cool.
 
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SergioMaldonado

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I think for me it must be the Monster Hunter games. While they do acknowledge your 100% it on your Guild Card, you don't get nothing cool like an armor or weapon. Specially after all that time spent crown hunting and arena ranking
 

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I remember finally beating the true final, post-game boss on the highest floor of the original Etrian Odyssey. The battle ended...then nothing. No reward. No message. Battle just ends and you go back to walking as if you had just beat a typical random encounter of low level mobs.
 

Ottoclav

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Is there a 100% meter in Mass Effect series? Cuz, yeah, doing all the missions, finding all the planetside materials, getting all the weapons, achievements, CHOICES, etc. and you end up with an ending that makes everything worthless. Even the ending with the Commander slumped over either in his/her dying breath or a shocked inhale leaves you with a cliffhanger that EA/Bioware just refuse to pick up and finish for us. This was as bad, if not worse, as that damned Auditore Cape!
 

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I copied my friend's earthbound cartridge and 100% completed the game and it crashed and made me start over. It was already super hard because there were enemies everywhere... but now I have to do it again...

This game stinks!
 

chrisrlink

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I copied my friend's earthbound cartridge and 100% completed the game and it crashed and made me start over. It was already super hard because there were enemies everywhere... but now I have to do it again...

This game stinks!
that's because EB had anti piracy that did that later emulators thwarted the AP of that game
 

Mikemk

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Batman: Arkham Knight, for 100% (actually 240% IIRC) you get a golden cape that doesn't carry over between saves, and is therefore useless because you've already done everything you might want to do with it.
 

WG481

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Super Smash Bros. Ultimate's reward is...
Some spirits people don't ever use in normal play. Oh, and the ability to change the menu music, which was already pre-enabled in Brawl and 3DS/Wii U.

Brawl's was satisfying you get All Star Mode with bosses instead, and I thought that was fun.
 
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Arlock41

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In WarioWare Twisted all you got was a microgame that would reset the game.
Kid me was not amused though thinking about now it sounds like something Wario would actually do.
 
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