Homebrew Not64 Update

Duncan Idaho

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Wii memory, as seen in Data Management in the System Menu.
ok, I'll need to figure a way to check because atm my wiimote is busted, so I can't access sysmenu

EDIT: Wii 64 rice loads the game. its not playable, but it doesn't throws the error that not64 does.

Dunno if that might help
 
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pedro702

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ok, I'll need to figure a way to check because atm my wiimote is busted, so I can't access sysmenu

EDIT: Wii 64 rice loads the game. its not playable, but it doesn't throws the error that not64 does.

Dunno if that might help
works fine for me maybe you have a bad rom? try anither one? or just your wii nand is maybe abit too clutered.
 
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Exidous

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Confirming Conker's Bad Fur day works in the latest release. NAND pagefile problem is either rom or Wii NAND issue.

If you need to clear Wii NAND space without a Wiimote, try a homebrew utility like AnyTitleDeleter. Most homebrew utilities work with gamecube controllers.
 
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Duncan Idaho

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wii memory or EHDD memory?
So, I managed to borrow a wiimote, and freed a chunk of memory blocks, indeed that was the issue, I had around 150 blocks free, getting over the number you suggested worked like a charm, thanks!

Also, Banjo Tooie works almost perfectly now, enable both sets of textures and toy with the audio section a bit, to get the random speedups of the soundtrack to stop.

Only issue is that the game is running a bit fast in some areas, but nothing that really hampers gameplay.

One example is Mayham Kickball minigame, before it was impossible to play it as the colission with the floor gave away and you sorta sank onto the ground, as of the latest rev, this doesn't happens anymore!
 

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Conker is in a pretty poor state, even with those settings (DL audio, CPU Divider=1, FB Textures). Constant audio distortion, framerate slowdowns, and many small texture issues.
 
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pedro702

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Conker is in a pretty poor state, even with those settings (DL audio, CPU Divider=1, FB Textures). Constant audio distortion, framerate slowdowns, and many small texture issues.
Cpu divider 1 is only if you are on wiiu with overclock, also if you can do better go right ahead and fix it and submit a pull request on GitHub...
 
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niuus

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Not sure how many Extreme-G fans are here playing it with Not64, but just wanted to share that XG2 is now running better than ever, as you can use the look back button without the screen going black.

Just read that Diddy Kong Racing is supposedly 99% perfect now, so i will gladly give it a try.
 

SaulFabre

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Not sure how many Extreme-G fans are here playing it with Not64, but just wanted to share that XG2 is now running better than ever, as you can use the look back button without the screen going black.

Just read that Diddy Kong Racing is supposedly 99% perfect now, so i will gladly give it a try.
@niuus Are you saying that Extreme-G XG2 is now running great in Not64 in its latest version (v20210829)? Awesome!
 

pedro702

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so with all these new not64 updates is rice still needed, and has rice seen any updates outside of the clock divider one?
ofcourse rice is needed lol rice works on many games that not64(gl pluggin doesnt yet) we are all waiting on emukid to release wii64 1.3 where the rice version will be with afew more fixes.
 
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SaulFabre

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wait why do i need to make room in the system memory?
@DarthBellic because for the correct functionality of the NAND pagefile feature.
I know that the entire Mario Party game series (for the N64), Conker's BFD, Donkey Kong 64 and other N64 games required this function in order for run in Not64, since of the poor RAM memory of the Wii (64 MB).

EDIT: That's because the NAND pagefile function consists in use the Wii's NAND memory as if it were a "virtual RAM memory", for avoid a possible overload of the real pyshical RAM memory and, at the same time, run the games at a playable speed.
 
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pedro702

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hey extrems any chance to support the newly announced bt official n64 controller from nintendo? not sure if it will a need bt sort of mod to support it, but it would be preety amazing imo xD
 

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