Big open world with not much to do (it kind of is, there are vast stretches with no npcs in sight)
Harder difficulty (it's not that hard once you get the hang of it)
Weapon Durability
Very little story compared to the previous entries
Poor Dungeon design.
I finally played through about 2 months ago and, in order of your list I quoted:
1: agreed!
2: Let's face it, the real culprit are clunky ass targeting controls as can be VERY clearly seen when fighting the Thunderblight. Like hooooly hell you can end up facing completely off, no lock-on, and that bastard charges you with his flash step.
3: I actually don't mind this one, but only because there's really nothing else to do but farm some of those ninja wind blades and hammers every once in a while.
4: welcome to open world, but essentially making you run all the puzzle dungeons as a huge and necessary chunk of content gets REAL old, REAL fast and 90% of those puzzles are entirely useless in terms of prepping you for endgame or something to make them actually rewarding.
5: agreed!
And then the honest fact that the big, bad, epic final boss approach can be cheesed and averted almost entirely instead of struggling with fighting all the top-tier mecha and such. And then boss fight is very meh.
And I'm not really a Zelda series fan, so I have absolutely no fan bias here. And this kinda hit the shelves alongside Zero Dawn that shits on BotW in damn near every aspect.