I did @ Quark at the time and Gblues I dunno if they saw it though?Have you mentioned the compression method to Quark?
Maybe he could apply the compression to the WiiU cores during Buildbot compilation.
Oh btw, I think the ROMs themselves need to have a very specific nomenclature in order for the Thumbnails to be downloaded properly.
If you have a custom name or something slightly different from the Thumbnail as how they are in the RetroArch Thumbnail repository, they won't download.
Here's the Thumbnail repo:
https://github.com/libretro/libretro-thumbnails
Check if the game you're trying to download is named like that, if not, try renaming it in-app and then try downloading the Thumbnail again.
My roms are the same set I use for Switch and thumbnails work correctly there.. It's ok, I'm not too fussed on having thumbnails on WiiU. just strange they dont seem to actually save to the SD/USB after its says its downloaded
Here are the compressed Cores I use (from Todays build) if you want to see if it makes any difference for you
https://easyupload.io/dxklen
EDIT: Figured out the thumbnail problem, turns out not only does a thumbnail folder have to be created but the other directories inside the thumbnail folder had to be manually created also..
Eg.. for Snes it has to be = thumbnails\Nintendo - Super Nintendo Entertainment System\Named_Boxarts
So it was the folders not being created issue
EDIT2: The Ozone UI looks clean after Quarkys new changes no more weird clipping on the top of the UI too
Last edited by ploggy,