Hacking EZFlash Omega Definitive Edition...Covers for GB-Games possible?

skite2001

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Hello,
i really like that i can see the cover arts on selecting the gba games. Could this "feature" added to the gameboy games as well? would be awesome.
 

EZ-Flash2

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Game Boy Technical Data

CPU - 8-bit (Similar to the Z80 processor)
Clock Speed - 4.194304MHz (4.295454MHz for SGB, max. 8.4MHz for CGB)
Work RAM - 8K Byte (32K Byte for CGB)
Video RAM - 8K Byte (16K Byte for CGB)
Screen Size - 2.6"
Resolution - 160x144 (20x18 tiles)
Max sprites - Max 40 per screen, 10 per line
Sprite sizes - 8x8 or 8x16
Palettes - 1x4 BG, 2x3 OBJ (for CGB: 8x4 BG, 8x3 OBJ)
Colors - 4 grayshades (32768 colors for CGB)
Horiz Sync - 9198 KHz (9420 KHz for SGB)
Vert Sync - 59.73 Hz (61.17 Hz for SGB)
Sound - 4 channels with stereo sound
Power - DC6V 0.7W (DC3V 0.7W for GB Pocket, DC3V 0.6W for CGB)
 

FAST6191

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Game Boy Technical Data

CPU - 8-bit (Similar to the Z80 processor)
Clock Speed - 4.194304MHz (4.295454MHz for SGB, max. 8.4MHz for CGB)
Work RAM - 8K Byte (32K Byte for CGB)
Video RAM - 8K Byte (16K Byte for CGB)
Screen Size - 2.6"
Resolution - 160x144 (20x18 tiles)
Max sprites - Max 40 per screen, 10 per line
Sprite sizes - 8x8 or 8x16
Palettes - 1x4 BG, 2x3 OBJ (for CGB: 8x4 BG, 8x3 OBJ)
Colors - 4 grayshades (32768 colors for CGB)
Horiz Sync - 9198 KHz (9420 KHz for SGB)
Vert Sync - 59.73 Hz (61.17 Hz for SGB)
Sound - 4 channels with stereo sound
Power - DC6V 0.7W (DC3V 0.7W for GB Pocket, DC3V 0.6W for CGB)
I agree trying to add it to the junior would be near impossible, however this appears to be for the Omega DE. In that case IF extension = gb or gbc then read the serial code at proper location and fetch corresponding picture like I imagine the DE already does to know what images to fetch for the GBA games. Might slow it down a tiny bit by adding more branches in the code but I can't imagine it being too bad.
Would not work for anything already compiled into goomba or whatever (and adding something pull apart that would be less fun).
 

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