Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

FinnSuzune

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I got teconmoon's wiiu vc injector up and running and it works great for me, but the only game that doesn't work at all for me is Another Code R. I've gotten other PAL as well as japanese wii games up and running on my wiiu thanks to this injector but every time I boot up Another Code R, it boots the game but once I click the A button it says "Checking Wii System Memory" and it's just stuck on there. Is there a reason for it and how can I fix it? For clarification, I have a fully modded wiiu using the coldboot haxchi method since I modded it using the brain age method.
 
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PikachuPrincess23

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I got teconmoon's wiiu vc injector up and running and it works great for me, but the only game that doesn't work at all for me is Another Code R. I've gotten other PAL as well as japanese wii games up and running on my wiiu thanks to this injector but every time I boot up Another Code R, it boots the game but once I click the A button it says "Checking Wii System Memory" and it's just stuck on there. Is there a reason for it and how can I fix it? For clarification, I have a fully modded wiiu using the coldboot haxchi method since I modded it using the brain age method.
How was you able to modded it with coldboot haxchi method? I want to do that but i can't buy games from eShop.
 

Zombro

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Entering the discussion, I would like to know why only DS games can be converted to HAXCHI? And why not VC games or wiiu games themselves. I say this because I have several original games in my wiiu memory.
Wii u games are too well incrypted, and modders usually only make one type of exploit, to a modder, it would be better to improve the ds vc exploit than to try to make a new one with a different vc. You have to realise that it took years to make the ds exploit work, hundreds of hours of testing and trying. It might be possible to use other vc, but it would take a lot of work and be pointless for most people to try.

--------------------- MERGED ---------------------------

Yes i mi

Yes i might to do that when I get money again.
If you dont have money then i guess you will have to use mocha for now.
 
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piratesephiroth

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How was you able to modded it with coldboot haxchi method? I want to do that but i can't buy games from eShop.
You can wait for Aroma to be released. It injects the exploit in the Health and Safety app.


Entering the discussion, I would like to know why only DS games can be converted to HAXCHI? And why not VC games or wiiu games themselves. I say this because I have several original games in my wiiu memory.
That's because Haxchi exploits a vulnerability in the DS VC games. It injects a modifed rom.
 
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Nady

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Hi everyone! A year ago, I injected the first Baten Kaitos game (it's a GC game with two discs). But I can't remember if I added the 2nd disc in the appropriate field. Is there any way to check if the inject has the two discs? The size of the inject is slightly bigger than the two discs combined by the way.
 

n00bsaib0t

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Hi everyone! A year ago, I injected the first Baten Kaitos game (it's a GC game with two discs). But I can't remember if I added the 2nd disc in the appropriate field. Is there any way to check if the inject has the two discs? The size of the inject is slightly bigger than the two discs combined by the way.
If you didn't inject the second disc then you injected something in it's place. The file size will only be the size of the two discs if you injected two discs.
 
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Nady

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If you didn't inject the second disc then you injected something in it's place. The file size will only be the size of the two discs if you injected two discs.
Thanks now I'm almost 100% sure I did inject the second disc. I can now enjoy the game without being worried about it.
 

n00bsaib0t

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Thanks now I'm almost 100% sure I did inject the second disc. I can now enjoy the game without being worried about it.
Even if you did something odd like inject disc 1 twice or whatever you’re still good to play for now. The save file will be on your SD card so if you have to fix it and reinstall it you won’t lose progress. It happened to me with Code Veronica X, I’m not sure what I did but it just wouldn’t change discs but the a fixed inject worked and I didn’t lose progress.
 
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Schopenhauer

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Try my latest build. Generate a config file using the Nintendont SD card menu, drop it in the SD card and it should solve the black screens....

/QUOTE]

thank you for this new version piratesephioth!

with this one I still can't use it for WII games (wbfs format) like:
Go Vacation,
Grand Slam Tennis,
Okami
and Virtua Tennis

for my other games:
Wii Party, Wii Play, Big Brain Academy, Bash Party, Endless Ocean, You Don't know Jack,
Ivy The Kiwi, NSMB Wii, Mario Galaxy 1&2, Fifa 13, Wii Sports, Wii Fit Plus
and Zelda Skyward Sword
it worked like a charm!

my specs: Windows 10, .NET Framework 3.5, .NET Framework 4.8

any help, how to get Go Vacation work would be appreciated. ;)
 

Ohad1th

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Tried 2 iso roms ( rayman origins and dbz budukai tenkaichi 3) both USA versions, both i get stuck on the error message
tried both multiple times
Processing game for NFS Conversion

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\manoh\AppData\Local\Temp\WiiVCInjector\SOURCETEMP\ISOEXTRACT'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
at System.IO.Directory.Delete(String path, Boolean recursive)
at TeconMoon_s_WiiVC_Injector.WiiVC_Injector.TheBigOneTM_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
TeconMoon's WiiVC Injector
Assembly Version: 3.0.1.0
Win32 Version: 3.0.1.0
CodeBase: file:///C:/Users/manoh/OneDrive/%D7%A9%D7%95%D7%9C%D7%97%D7%9F%20%D7%94%D7%A2%D7%91%D7%95%D7%93%D7%94/TeconMoons.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.IO.Compression.FileSystem
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.IO.Compression
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



any way to solve it?
 
Last edited by Ohad1th,

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