Wich Linux for maximum compatibility with developing tools? (Blender, photoshop, Unity3D,..)

puss2puss

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Hello!
For the last couple of years i've been wanting to go with Linux, but i'm simply not sure wich distribution should i take, based on my needs..
Wich linux distro do you, tempers of the crazy temp, suggest i use on a laptop, for tools like Blender, Photoshop, Unity3D, ... ? :unsure:

Thanks!
 

FAST6191

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Curious choice of programs for "developing tools" -- blender is a 3d modeller and sometimes video editor (though I would suggest looking into kdenlive if on Linux and needing a basic video editor with a few tricks up its sleeve), while photoshop is a picture editor and sometimes web page creator. Unity3d is then something resembling a development tool, this being as it is an engine for 3d games.
If someone says developing tools I will assume more that they want to write code (in which case Linux distros are arguably what GNU/GCC focuses on).

Do you need photoshop or will Gimp do the job? Granted running WINE is much of a muchness, however Gimp tends to be fine on anything vaguely mainstream where who knows what will happen any given month and with whatever obscure plugin you want to play with in photoshop/adobe's general setup.

As above though as long as you are not running a cut down specialist piece of kit then worst thing that happens is some distros might not come with a library that other distros might, which can stretch to some hundreds of megabytes in the case of various things like the KDE backend/libraries that you might need for the KDE programs (don't have to run the KDE desktop environment though).
If you absolutely must keep up on bleeding edge stuff then the stability focused nature of some distros might mean you get to upgrade, or even compile something as not all libraries and forks will be taken up.

Generally for Linux then anything that is on https://distrowatch.com/dwres.php?resource=major is what I would suggest for newcomers, save for arch linux (good to install to learn Linux, though https://www.linuxfromscratch.org/ is where you want to go for that if you actually want to get your hands dirty and learn a lot). Anything that is not on that list had better have a specialist reason why you want it, and that is usually some very specific server reason (super low latency maybe) or some very specific scientific workflow reason (there are few distros aimed at various flavours of biology, especially bioinformatics, chemistry, astronomy and a few others).
 
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puss2puss

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Curious choice of programs for "developing tools" -- blender is a 3d modeller and sometimes video editor (though I would suggest looking into kdenlive if on Linux and needing a basic video editor with a few tricks up its sleeve), while photoshop is a picture editor and sometimes web page creator. Unity3d is then something resembling a development tool, this being as it is an engine for 3d games.
If someone says developing tools I will assume more that they want to write code (in which case Linux distros are arguably what GNU/GCC focuses on).

Do you need photoshop or will Gimp do the job? Granted running WINE is much of a muchness, however Gimp tends to be fine on anything vaguely mainstream where who knows what will happen any given month and with whatever obscure plugin you want to play with in photoshop/adobe's general setup.

As above though as long as you are not running a cut down specialist piece of kit then worst thing that happens is some distros might not come with a library that other distros might, which can stretch to some hundreds of megabytes in the case of various things like the KDE backend/libraries that you might need for the KDE programs (don't have to run the KDE desktop environment though).
If you absolutely must keep up on bleeding edge stuff then the stability focused nature of some distros might mean you get to upgrade, or even compile something as not all libraries and forks will be taken up.

Generally for Linux then anything that is on https://distrowatch.com/dwres.php?resource=major is what I would suggest for newcomers, save for arch linux (good to install to learn Linux, though https://www.linuxfromscratch.org/ is where you want to go for that if you actually want to get your hands dirty and learn a lot). Anything that is not on that list had better have a specialist reason why you want it, and that is usually some very specific server reason (super low latency maybe) or some very specific scientific workflow reason (there are few distros aimed at various flavours of biology, especially bioinformatics, chemistry, astronomy and a few others).
hey thanks for the detailed reply, very helpful!

As for the term i used ''developing tools' i guess its just a matter or term, since they are after all, tools to develop. Personally i always considered does tools to be part of developement process since i always used blender and photoshop to create textures and 3D models, while i use unity and UE to build games. Thus why i included does as 'develpement tools' :moogle:

Have a good one.
 

pietempgba

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I like sticking to Debian based distros that don't do too much to debian. I'm trying out Devuan right now. It's a debian distro based on the version of debian before it had systemd
 

tech3475

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All applications are roughly the same across distros, they are all linux ._.
If you want a distro suggestion, then pick an ubuntu variant: kubuntu, xubuntu, ubuntu, ubuntu mate, etc.

Not entirely true, some distros I’ve found easier to work with than others depending on circumstances.

I’d generally avoid Mint for ‘dev’ stuff, especially compiling, as this has giving me issues in the past. Most notably at uni where I couldn’t compile some C demos but they worked fine in CentOS, I also ended up using CentOS for Oracle, but I can’t remember the specific reason why.

Note: CentOS is being discontinued.
 

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