ROM Hack Cheat Codes AMS and Sx Os, Add and Request

Dieo

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Super Mario 3D All-Stars
- Super Mario 64
TitleID - 010049900F546001
BuildID - b7acaef047ee1f2b
Version 1.1.0
---------------------------------------
Cheats from 1.0.0 / 1.0.1 can be used. No Code changes
Do you have the Build Id version 1.1.0 for Super Mario Sunshine and Mario Galaxy? please..
 
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Dieo

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Mario 64
[o Infinite Lives]
01100000 38742A8D 00000064

[o Infinite Health]
02100000 38742A8E 00000008

[Moonjump (press B)]
80000002
04100000 38742A2C 00000042
20000000

[No Hits]
02100000 38742A06 0000FFFF

[No Fall Damage]
02100000 38742A9C 0000FFFF

[Inf Hat Time]
02100000 38742A95 00007000

[Hat is FlyInvMet]
02100000 387429E6 00001E01

[Hat is FlyInv]
02100000 387429E6 00001A01

[Hat is Normal]
02100000 387429E6 00001101

[Classic Debug Display]
01100000 38731CE8 00000059

[Run faster (press Up D-pad)]
80002000
04100000 38742A34 00000046
20000000

[o Infinite Coins]
02100000 38742A89 00000064
02100000 38742AAB 00000064

[All Complete Save slot 1]
04100000 38628F28 FFFFFFFF
04100000 38628F2C FFFFFFFF
04100000 38628F30 FFFFFFFF
04100000 38628F34 FFFFFFFF
04100000 38628F38 FFFFFFFF
04100000 38628F3C FFFFFFFF

[All Complete Save slot 2]
04100000 38628F98 FFFFFFFF
04100000 38628F9C FFFFFFFF
04100000 38628FA0 FFFFFFFF
04100000 38628FA4 FFFFFFFF
04100000 38628FA8 FFFFFFFF
04100000 38628FAC FFFFFFFF

[All Complete Save slot 3]
04100000 38629008 FFFFFFFF
04100000 3862900C FFFFFFFF
04100000 38629010 FFFFFFFF
04100000 38629014 FFFFFFFF
04100000 38629018 FFFFFFFF
04100000 3862901C FFFFFFFF

[All Complete Save slot 4]
04100000 38629078 FFFFFFFF
04100000 3862907C FFFFFFFF
04100000 38629080 FFFFFFFF
04100000 38629084 FFFFFFFF
04100000 38629088 FFFFFFFF
04100000 3862908C FFFFFFFF

Super Mario Sunshine (may have to Restart for Codes to Work)
{Mario Sunshine by Eiffel}
580E0000 036FDD98
580E1000 000002B8
580E1000 00000038
580E1000 00000030
580E1000 00000008

[999 Coins]
400F0000 00000000 0056DF60
640E01F0 00000000 E7030000

[99 Blue Coins]
400F0000 00000000 0056DF5C
640E01F0 00000000 63000000

[99 Sunshine]
400F0000 00000000 0056DF58
640E01F0 00000000 63000000

[99 Lifes]
400F0000 00000000 0056DF04
640E01F0 00000000 63000000

[#3 Inf. water tank]
580D0000 001FA428
580D1000 00000018
580D1000 0C0D4640
780D0000 00000A78
640D0000 00000000 D503201F
580D0000 001FA428
580D1000 00000018
580D1000 0C0D32F0
780D0000 00001054
640D0000 00000000 D503201F

[#4 Inf. Energy]
580D0000 001FA428
580D1000 00000018
580D1000 0C083840
780D0000 00000178
640D0000 00000000 5280010E

[#5 Inf. breathing under Water]
580D0000 001FA428
580D1000 00000018
580D1000 0C09A7B8
780D0000 00003B3C
640D0000 00000000 D503201F

[#6 Jetpack Mode (press Left + double X)]
80001000
580D0000 001FA428
580D1000 00000018
580D1000 0C0CFFB0
780D0000 00000B04
640D0000 00000000 52800056
20000000

[#7 High Jump Mode (press Up + double X)]
80002000
580D0000 001FA428
580D1000 00000018
580D1000 0C0CFFB0
780D0000 00000B04
640D0000 00000000 52800036
20000000

[#8 Speed Up Mode (press Right + double X)]
80004000
580D0000 001FA428
580D1000 00000018
580D1000 0C0CFFB0
780D0000 00000B04
640D0000 00000000 528000B6
20000000

[#9 Normal Mode (press Down + double X)]
80008000
580D0000 001FA428
580D1000 00000018
580D1000 0C0CFFB0
780D0000 00000B04
640D0000 00000000 52800096
20000000
What do you mean by restart? because I restarted the game and the switch also, but codes didnt work
 

Smoker1

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What do you mean by restart? because I restarted the game and the switch also, but codes didnt work
I did not create those Codes. But I am guessing, that if using AMS-EdiZon, you need to Enable the Codes, then after a few moments In-Game, Exit the Game, then start it again. Codes should be working with EdiZon Loading up the last selected Cheats
 

TheTwilightZone

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Hyrule Warriors: Age of Calamity (Version 1.1.0)
ID: 01002B00111A2000
BIN (Build): 0496D4B4C6AE1CF4

[Infinite Fire Rod]
04100000 4A5739D0 0000270F

[Infinite Ice Rod]
04100000 4A5739D4 0000270F

[Infinite Thunder Rod]
04100000 4A5739D8 0000270F

[Infinite Apples]
04100000 4A5739EC 0000270F
04100000 4A573A0C 00000001

[Instant Rune Charge]
04100000 4A571050 00000000

[Impa 7 Shadows]
580F0000 0253F808
580F1000 00000010
580F1000 00000008
780F0000 000000C0
640F1000 00000000 00000007

For Impa's Shadows. I can only find the 7 clones and I cannot find how to make them permanent throughout the battle. I did find something that looks like sort of a "timer" in the memory viewer, I tried to edited and change it to see if it can be permanent but it has no effects. I also found out that the "timer" also affects Urbosa's Thunder power. So I have no idea what it is. Anyway, the shadows will appear if you do some of Impa's combos.

I've been spending a few days finding codes for the character's experience points and weapon experience points but cannot find them so I gave up.

I did find the memory offset for character's inventory slot like weapons and weapon attributes but I cannot find the POINTER codes for them. I tried to understand @Eiffel2018 's method pages back, to find the character's pointer but I have no success. I've noticed the bytes for the weapons and attributes are different from this version and the last version by two bytes. Hopefully someone can pick that up.
 

Snakes13x

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I did find the memory offset for character's inventory slot like weapons and weapon attributes but I cannot find the POINTER codes for them. I tried to understand @Eiffel2018 's method pages back, to find the character's pointer but I have no success. I've noticed the bytes for the weapons and attributes are different from this version and the last version by two bytes. Hopefully someone can pick that up.

When you say two bytes, do you mean 2 memory addresses (like in memory viewer)? Because that would be +8 bytes if they are to the right or +32 bytes if they are down from the original values (and the pointers could be adjusted for that). Because two bytes would be in the middle of a different address...

If you want to find the pointers, try using PointerSearcher64.exe and doing more than 1 dump (2 usually works, 3 is pretty much perfect, this just makes sure you find valid pointers) and change the values of Max Depth (to how many levels the pointer was in the old code see example below), Offset Number (I prefer 4, but play around with it), and Offset Range (if you have the old code, find largest value and set it or larger)


Example:
["old code"]
58000000 079D5DC0
58001000 00000080
58001000 00000108
58001000 000002A0
58001000 000000C8
78000000 000001EC

This would be a level 6 pointer, so Max Depth would need to be at least 6 to find it. For Offset Number, the largest value of the offsets is 2A0, so it would need to be at least this size (I would set it to 2A1 just to make sure I get the value because I don't know if the app creator factored <= or < into it). I hope this helps! If you need more help, let me know... I can point you to my guide or one of the others on this site.
 
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Jericoss

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Figment
TID 0100118009C68000
BID 65547efa02955449 v 1.1.1

{Do not steal and distribute these cheats on another site. Exclusive to GBAtemp}

[*Inf HP Jericoss ]
580F0000 0307DA50
580F1000 000000A0
580F1000 00000010
580F1000 00000060
780F0000 00000100
640F0000 00000000 00000008

[*Invencible]
580F0000 0307DA50
580F1000 000000A0
580F1000 00000010
580F1000 00000060
780F0000 00000108
640F0000 00000000 FFFFFFFF

[*White Bar 888 Points]
580F0000 0307DA50
580F1000 000000A0
580F1000 00000010
580F1000 00000060
780F0000 000000F8
640F0000 00000000 00000378
 

genocidekyuubi

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Hmm... You're right. But it's weird though because on Hard Mode, it still says "DIFFICULTY: Hard" on Your Save Data.

Edit: Ok if you disable the Hero Mode Function, it will revert back your Difficulty to Normal

Ninja Gaiden Sigma v1.0.1
TID: 0100E2F014F46000
BID: 73C01D12EC628195

[Disable Hero Mode]
01000000 00D249F1 00000000

Thanks for your quick response
 

TheTwilightZone

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When you say two bytes, do you mean 2 memory addresses (like in memory viewer)? Because that would be +8 bytes if they are to the right or +32 bytes if they are down from the original values (and the pointers could be adjusted for that). Because two bytes would be in the middle of a different address...

If you want to find the pointers, try using PointerSearcher64.exe and doing more than 1 dump (2 usually works, 3 is pretty much perfect, this just makes sure you find valid pointers) and change the values of Max Depth (to how many levels the pointer was in the old code see example below), Offset Number (I prefer 4, but play around with it), and Offset Range (if you have the old code, find largest value and set it or larger)


Example:
["old code"]
58000000 079D5DC0
58001000 00000080
58001000 00000108
58001000 000002A0
58001000 000000C8
78000000 000001EC

This would be a level 6 pointer, so Max Depth would need to be at least 6 to find it. For Offset Number, the largest value of the offsets is 2A0, so it would need to be at least this size (I would set it to 2A1 just to make sure I get the value because I don't know if the app creator factored <= or < into it). I hope this helps! If you need more help, let me know... I can point you to my guide or one of the others on this site.

It's hard for me to explain but I'll try my best. Like what I mean two bytes location is different from version 1 and 2. I attached to compare. So, in Version 1 (red square) Level is byte is 72, while Version 2 (orange square) is 74. However, from 0 to 59, both version are the same with bytes but something shifted in version 2 after 5A which I have no idea what.

Thanks for explaining! I'll try to do your method to see if I got it.
 

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Snakes13x

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It's hard for me to explain but I'll try my best. Like what I mean two bytes location is different from version 1 and 2. I attached to compare. So, in Version 1 (red square) Level is byte is 72, while Version 2 (orange square) is 74. However, from 0 to 59, both version are the same with bytes but something shifted in version 2 after 5A which I have no idea what.

Thanks for explaining! I'll try to do your method to see if I got it.

Ya, I can see what you mean by they added 2 addresses to the list (I would have to actually look into the memory to see what is going on, it could be anything from weapon specific info, adding a checksum, or half a dozen other things). This is actually pretty common in updates for games (extra so for expansion or major game updates). Think of them adding an enchantment effects to weapons to give them extra damage, they would need (at least) 2 addressed to do that, one to identify the effect and the second for the amount of the effect to apply. Just need to remember to add those 2 addresses to the code you are editing.
 

xtatu

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Mind to share here ?
介意在这里分享吗?
can't use 1p and enemy invincible both
check other codes
ninja gaden 1
cmp on 1p it is invincible only

--------------------- MERGED ---------------------------

invincible is not recommend for ninja gaiden 3
Kaito B: "In addition, this is a bit more complicated. Automatic defense evasion or invincibility will crash due to QTE and other conditions, so don’t do it for now."
on ps3 i found invincible it works normal
 

IZUNYA

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CHildren of morta

TID: 01002DE00C250000
BID: 657485006BD26747
Version: 1.0.8
[01# Inf Health]
040A0000 000F1160 BD406C00

[02# Always have Evade]
040A0000 005C704C 1E2E1000

[03# Inf Stamina]
040A0000 00164FA0 D65F03C0

[04# No Skill Cooldown]
040A0000 0004AAC4 52800020

[05# get merv x9999999 on collect]
040A0000 002E1BA8 5292CFE9
040A0000 002E1BAC 72A01309

[06# Gemstone x9999 on collect]
040A0000 01B4DE6C 5284E1F5

[07# ignore skill points]
040A0000 01B2549C 6B00001F

[08# Ignore gemstone]
040A0000 003EF45C 6B09013F

Hello, there is an update of children of morta, can you update the cheats too ?

Thanks :shy:
 

Redverd

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NEED ATMOSPHERE CHEATS

NI NO KUNI: WRATH OF THE WHITE WITCH

TID: 0100E5600D446000
PID: 452
BID: C32B29CB5FBA96D9

Exp Multiplier (The current cheat only increases exp for the main character)
Easy Taming
Item Multiplier

DRAGONS MARKED FOR DEATH
TID: 010089700150E000
PID: 455
BID: AF0928CC1C6AF82C

Exp Multiplier / Max Exp
Item multiplier
No item required for trade at Market
one hit kill

Onegaishimasu.
Please.
 

dsrules

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I have been trying to update the pointers for "Sword of the Necromancer", but going off of the ones in tinfoil are not helping me.
Sword of the Necromancer (0100 E470 1355 C000)
ver 1.0.5 (9338 4352 BCD3 B304)

Literally Any Cheat
what do you mean? looks like the value is double
 

Gamerjin

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what do you mean? looks like the value is double
so i can find the values, the problem is finding a pointer that doesnt change on, said either before facing a boss (so then i use the last marked location) or in some cases after a fight with a common enemy or changing room.
its not the values i cant find, its the pointer to the values that i cant find....
 
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dsrules

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so i can find the values, the problem is finding a pointer that doesnt change on, said either before facing a boss (so then i use the last marked location) or in some cases after a fight with a common enemy or changing room.
its not the values i cant find, its the pointer to the values that i cant find....
try higher depth and offset, but not all games have 100% percent working pointers
you might run into 1 where no pointers could be found once awhile
and the pointer path might also be different after a game update
 
Last edited by dsrules,

wiitendo84

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so i can find the values, the problem is finding a pointer that doesnt change on, said either before facing a boss (so then i use the last marked location) or in some cases after a fight with a common enemy or changing room.
its not the values i cant find, its the pointer to the values that i cant find....
Yeah DSrules is right. Couldn't find one to Spyro Health.
 

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