It's possible to change files, but I don't know if PC mods are compatible with Switch version.Hello! Is it possible to swap characters' animations in battle through this tool?
2. So file is broken and I can't help with that.Hi, can I get some guidance? From what I understand the process should be:
1. Get the unpacker and the vbf files on the same folder
2. Use cmd with the lines provided in the first post (ffxsw-vbf.exe -l -u FFXII_TZA.vbf). this should unpack the files in an auto-generated folder. For some reason this is not working for me, it says:
Reading file structure...
Error: cannot open input file "FFXII_TZA.vbf"
3.Now, when (if) I manage to solve this error, I'll have the unpacked files, and I'll be able to edit them. Once I have edited them, I have to repack the vbf. From what I understand, I will have to repack all the files, not just the ones I have edited.
Then I will have to put the romfs folder in the Atmosphere>titles>titleID folder.
I appreciate any help given, I'm a bit lost.
Sorry for the long post and thanks for your patience.
I think it's clear enough.For all games: Only files that you want to repack must be in folder with unpacked archive files. Rest of files should be deleted.
Ofc files need to be in correct paths. Don't think that tool will guess where files were.
No.Is this related to enable and control dynamic resolution for FFXII?
Because this one is only missing from making a mode to make it like 720p handheld patch.
My dream is to could play it with its own patch not like reverseNX.
Super late reply but I think it depends on the game and mod in question. I was able to bring certain parts of Final Fantasy XII's Struggle For Freedom PC mod because the file size and structures between the two versions are identical. Specifically, the part of the mod that gives enemies 2x HP and 1.3x stat buffs, making the game just a bit more difficult. I'm looking into the remixed License Boards now.how I port pc mod to switch
This tool has been made by ffgriever. It's made specifically for Switch version.
It can unpack & repack files:
Code:#Final Fantasy X/X-2: data\FFX_Data.vbf data\FFX2_Data.vbf data\Common_Data.vbf data\metamenu.vbf #Final Fantasy XII: FFXII_TZA.vbf FFXII_TZA_PATCH.vbf
Commands:
Code://Final Fantasy X/X-2 Unpack: ffxsw-vbf.exe -u *name of archive* Repack: ffxsw-vbf.exe -r *unpacked archive folder* *name of archive* Pack (experimental): ffxsw-vbf.exe -c *unpacked archive folder* *name of archive* //Final Fantasy XII Unpack: ffxsw-vbf.exe -l -u *name of archive* Repack: ffxsw-vbf.exe -l -r *unpacked archive folder* *name of archive* Pack (experimental): ffxsw-vbf.exe -l -c *unpacked archive folder* *name of archive*
Restrictions:
Archives are messed up. Some files are inscribed in archive, but there is no data of it, so tool automatically skips this files and writes info when is doing it.
If file is too big for patching it, it puts file at the end of archive
Big shoutout to ~ffgriever for taking his time to make this possible.
Code:#28.04: Added new version that resolves some issues with repacking #Thx to @eaZy41 for help #02.05: Added support for Final Fantasy XII #Added support for creating vbf archives
This tool has been made by ffgriever. It's made specifically for Switch version.
It can unpack & repack files:
Code:#Final Fantasy X/X-2: data\FFX_Data.vbf data\FFX2_Data.vbf data\Common_Data.vbf data\metamenu.vbf #Final Fantasy XII: FFXII_TZA.vbf FFXII_TZA_PATCH.vbf
Commands:
Code://Final Fantasy X/X-2 Unpack: ffxsw-vbf.exe -u *name of archive* Repack: ffxsw-vbf.exe -r *unpacked archive folder* *name of archive* Pack (experimental): ffxsw-vbf.exe -c *unpacked archive folder* *name of archive* //Final Fantasy XII Unpack: ffxsw-vbf.exe -l -u *name of archive* Repack: ffxsw-vbf.exe -l -r *unpacked archive folder* *name of archive* Pack (experimental): ffxsw-vbf.exe -l -c *unpacked archive folder* *name of archive*
Restrictions:
Archives are messed up. Some files are inscribed in archive, but there is no data of it, so tool automatically skips this files and writes info when is doing it.
If file is too big for patching it, it puts file at the end of archive
Big shoutout to ~ffgriever for taking his time to make this possible.
Code:#28.04: Added new version that resolves some issues with repacking #Thx to @eaZy41 for help #02.05: Added support for Final Fantasy XII #Added support for creating vbf archives
Can anyone help me find the PS4 undub please?I was the one who did the undub ps3 and also ps4 (private forum).
You don't just have to replace the voices, there are changes to be made in hexa.
Otherwise it doesn't work. For the switch, I would have to extract and see the structure of the files.
Édit : I have the game on hand, will look tomorrow, I'll keep you informed.
Maybe go to PS4 subforum instead of posting in Nintendo Switch subforum? :VCan anyone help me find the PS4 undub please?
The post I quoted is the only post on the whole internet that affirms the existence of the PS4 undub of FFX.Maybe go to PS4 subforum instead of posting in Nintendo Switch subforum? :V