Just installed it on my Series X via dev mode. Everything functions great, except save files.
Confirmed that rom and save names are identical, and path is set correctly in directory. My issue is that I can copy/paste the .dsv file I use from Desmume in Windows to the Xbox, and it won't read it, and starts the game as if it's not there. Same thing if I paste in the .sav file, which, on Windows was an automatic import and conversion to .dsv.
As a test, i renamed the rom file and saves to "test" to eliminate me not seeing a spelling difference.
Also, if I create a new save from a fresh game, it DOES get created, but replacing it with my own falls back to the above issue. Anyone know what might be going on here? Thought it would be great to use it for DS games but locking saves to the Xbox is a no-go for me.
Also dropped the latest x64 core .dll in to make sure it wasn't just core version incompatibility or something.
Confirmed that rom and save names are identical, and path is set correctly in directory. My issue is that I can copy/paste the .dsv file I use from Desmume in Windows to the Xbox, and it won't read it, and starts the game as if it's not there. Same thing if I paste in the .sav file, which, on Windows was an automatic import and conversion to .dsv.
As a test, i renamed the rom file and saves to "test" to eliminate me not seeing a spelling difference.
Also, if I create a new save from a fresh game, it DOES get created, but replacing it with my own falls back to the above issue. Anyone know what might be going on here? Thought it would be great to use it for DS games but locking saves to the Xbox is a no-go for me.
Also dropped the latest x64 core .dll in to make sure it wasn't just core version incompatibility or something.