Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

JosephVnzla

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Hello, is there a solution to the constant freezes of the game Mario & Luigi Inside Bowser Story, I am playing the European version in the latest version of nds-bootstrap
 

godreborn

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@Robz8 , I just updated my ds to the latest again. what is the soft reset button combo? L+Down+B? does it work with the ds? I can't get it to do anything. I think it worked on the 3ds, just not ds.

--------------------- MERGED ---------------------------

btw, universal updater still shows 20.0.1 instead of 20.1.0, so I haven't updated the 3ds one yet.
 

Pk11

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@Robz8 , I just updated my ds to the latest again. what is the soft reset button combo? L+Down+B? does it work with the ds? I can't get it to do anything. I think it worked on the 3ds, just not ds.
L + Down + SELECT, and I think it should work on DS, I know works on DSi.

btw, universal updater still shows 20.0.1 instead of 20.1.0, so I haven't updated the 3ds one yet.
Hmm that's odd, it's correct for me so make sure that you've got a Wi-Fi connection when loading Universal-Updater. You can also force it to update by going to Settings -> Select UniStore... -> Move to universal-db.unistore and click the arrows in a circle button at the bottom.
 
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godreborn

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thanks. universal updater did update automatically. maybe I thought it said 20.0.1 instead of 20.1.0. new super mario bros no longer freezes when entering the quit menu (works on the 3ds). it was freezing on the previous version, just with that game (only tried dragon quest ix too, twice, and both times it worked. I didn't test that game again on the latest). anyway, the quit menu doesn't seem to work on the ds with the dstwo. it does nothing.
 
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GerGEF

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Hello,
I just started playing Castlevania: Dawn of Sorrow in Twilight Menu++ and the game has constant random crashes, I'm using the regular 3DS and tried both the NA and EU roms of the game. I'm a little bit lost here, do I need something else for it to work properly?
 

RocketRobz

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thanks. universal updater did update automatically. maybe I thought it said 20.0.1 instead of 20.1.0. new super mario bros no longer freezes when entering the quit menu (works on the 3ds). it was freezing on the previous version, just with that game (only tried dragon quest ix too, twice, and both times it worked. I didn't test that game again on the latest). anyway, the quit menu doesn't seem to work on the ds with the dstwo. it does nothing.
The in-game menu isn't implemented in B4DS mode.
Hello,
I just started playing Castlevania: Dawn of Sorrow in Twilight Menu++ and the game has constant random crashes, I'm using the regular 3DS and tried both the NA and EU roms of the game. I'm a little bit lost here, do I need something else for it to work properly?
Either turn off card read DMA, or wait for the next version to release.
 

RocketRobz

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v20.2.0

Includes nds-bootstrap v0.40.0

What's new?
  • nds-bootstrap is now the default DS⁽ⁱ⁾Ware booter!
  • When launching DS⁽ⁱ⁾Ware on flashcards via nds-bootstrap, data is now copied to a temporary location on the console's SD card.
    • This is turned on by default to maintain compatibility.
  • 8.3 SFN versions of the launched DS⁽ⁱ⁾Ware path (.nds, .pub, and .prv) are now set in `nds-bootstrap.ini` for the DS⁽ⁱ⁾Ware title to read long paths.
  • The `Run in` setting is now shown for all flashcards with SCFG access enabled.
  • The Pop Island games are now only launchable in DS⁽ⁱ⁾ mode.
    • To launch the DS mode demo version, start TWLMenu++ via DSiWarehax or DS flashcard.
  • Added "Only for DSi" message when attempting to launch DS⁽ⁱ⁾Ware or DS⁽ⁱ⁾ System Apps on DS Phat/lite consoles.
  • (@Pk11) Added option to set custom hotkey for nds-bootstrap's in-game menu.
  • (@Pk11) Re-enabled manual icon in SELECT menu.
Improvements
  • The ROM list from melonDS is now used to determine the launched DS game's save size.
  • (@Pk11 and various) Updated translations.
Bug fixes
  • Cheats are now set for DS⁽ⁱ⁾Ware!
  • Fixed a bug that would cause the SM64 DS⁽ⁱ⁾ port to crash on black screens.
    • Unlaunch is no longer used to boot the port.
  • Fixed launched .gba ROM being moved to the `saves` folder for whatever reason.
 
Last edited by RocketRobz,
D

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When launching DS⁽ⁱ⁾Ware on flashcards via nds-bootstrap, data is now copied to a temporary location on the console's SD card.

What filesize range is this, i.e. do I need to allocate 256 MB upwards of empty space in my MicroSD.
My final plan is to stuff my MicroSD Card to the brim with Libraries from both the NDS and 3DS, so I would appreciate a heads-up on empty space requirements.

Thank you beforehand.
 
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RocketRobz

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What filesize range is this, i.e. do I need to allocate 256 MB upwards of empty space in my MicroSD.
My final plan is to stuff my MicroSD Card to the brim with Libraries from both the NDS and 3DS, so I would appreciate a heads-up on empty space requirements.

Thank you beforehand.
Around 100MB should be allocated.
 

Purple_Heart

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it still wont read my flashcard. so twilightmenu doesnt show anything as if no card is inserted and from the 3ds menu i get a whitescreen...doesnt work if i press home and then b
 
Last edited by Purple_Heart,

godreborn

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v20.2.0

Includes nds-bootstrap v0.40.0

What's new?
  • nds-bootstrap is now the default DS⁽ⁱ⁾Ware booter!
  • When launching DS⁽ⁱ⁾Ware on flashcards via nds-bootstrap, data is now copied to a temporary location on the console's SD card.
    • This is turned on by default to maintain compatibility.
  • 8.3 SFN versions of the launched DS⁽ⁱ⁾Ware path (.nds, .pub, and .prv) are now set in `nds-bootstrap.ini` for the DS⁽ⁱ⁾Ware title to read long paths.
  • The `Run in` setting is now shown for all flashcards with SCFG access enabled.
  • The Pop Island games are now only launchable in DS⁽ⁱ⁾ mode.
    • To launch the DS mode demo version, start TWLMenu++ via DSiWarehax or DS flashcard.
  • Added "Only for DSi" message when attempting to launch DS⁽ⁱ⁾Ware or DS⁽ⁱ⁾ System Apps on DS Phat/lite consoles.
  • (@Pk11) Added option to set custom hotkey for nds-bootstrap's in-game menu.
  • (@Pk11) Re-enabled manual icon in SELECT menu.
Improvements
  • The ROM list from melonDS is now used to determine the launched DS game's save size.
  • (@Pk11 and various) Updated translations.
Bug fixes
  • Cheats are now set for DS⁽ⁱ⁾Ware!
  • Fixed a bug that would cause the SM64 DS⁽ⁱ⁾ port to crash on black screens.
    • Unlaunch is no longer used to boot the port.
  • Fixed launched .gba ROM being moved to the `saves` folder for whatever reason.

just when I updated both my ds and 3ds today to 20.1.0. :P
 
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Around 100MB should be allocated.

This might be a little Off-Topic, but do you have any recommendations on how much empty space I should leave inside the MicroSD to run efficiently.

The Holy Grail for me is to have all the Official Themes and all my favourite Titles on both 3DS and NDS Libraries inside the MicroSD. At current, that comes down to:
  • 10GB of Official Themes
  • 190GB 3DS Library
  • 25GB NDS Library
That's 225GB by itself, so with a 256GB MicroSD, what would be a reasonable amount of free space.

Again, thank you beforehand for any pointers.
 
Last edited by , , Reason: Spacing.

RocketRobz

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This might be a little Off-Topic, but do you have any recommendations on how much empty space I should leave inside the MicroSD to run efficiently.

The Holy Grail for me is to have all the Official Themes and all my favourite Titles on both 3DS and NDS Libraries inside the MicroSD. At current, that comes down to:
  • 10GB of Official Themes
  • 190GB 3DS Library
  • 25GB NDS Library
That's 225GB by itself, so with a 256GB MicroSD, what would be a reasonable amount of free space.

Again, thank you beforehand for any pointers.
I don't think it should matter.
 

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