Possible TX clone chips, Apple vs. Epic trial, and more! - Tempcast #38

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This week, we're running a skeleton crew with only Ericzander and Stephen on hand to discuss this week's topics such as the appearance of possible SX OS clone chips, Sony's partnership with Discord, and the possibility of a lawsuit targeting Sony's control of its digital marketplace. We also discuss several big revelations that have come out of the ongoing Epic vs. Apple trial.


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The audio quality and size restrictions would make that impossible. Unless you want it in text only.


Wrong, it's 2021, memory is cheap nowadays, that's the only real limitation, but we have flash cartridges

And the famicom disk system has an extra sound coprocessor (fm/wavetable synth, similar to the Gameboy wave channel, but more features)

 
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raxadian

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Wrong, it's 2021, memory is cheap nowadays, that's the only real limitation, but we have flash cartridges

And the famicom disk system has an extra sound coprocessor (fm/wavetable synth, similar to the Gameboy wave channel, but more features)



The size would end bigger that any Nes game so it would be freaking impossible to play in real hardware without flashcards and some cheating.
 

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The size would end bigger that any Nes game so it would be freaking impossible to play in real hardware without flashcards and some cheating.

No

Cheating? What?

It's just digitized audio, the nes hardware supports it (7 bit pcm), you just need enough rom to store your samples

There isn't any Uber trickery needed, just several megabytes of rom, which back in the 1980s wasn't cheap, when most software was several hundred Kilobytes


The largest produced game was 1 meg on nes, there is also a music cartridges (homebrew) which is 64Megabytes

You can have gigabytes of rom on an nes, if you have a mapper chip for it, this is what flashcards do effectively
 
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I consider that cheating because is not original hardware.


It's just as original as any cartridge, it's just rom, and a mapper, if your nes program is over 32k

2 ROM chips and memory mapper is literally all a nes/famicom cartridge is, about $20 in parts

Just because Nintendo didn't do it doesn't mean it was never possible, the hardware always allowed it, several megabytes on a cartridge back in the 80s would've cost as much as the nes, that's why nobody did it to that extent, outside of voice samples and instrument samples

Theres the famicom disk system as well
 
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Funny enough the Gameboy could have up to 8 mb and there is s game that's supposed to be even bigger than that.

Theres the famicom disk system as well

They were basically floppy disks, the disk system that could have played big music files is the doomed to fail Nintendo 64DD.
 

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