Hacking Rhapsodii Shima 5.4

Tetsuo Shima

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Thanks for reply I'm gonna give that a shot, Also I forgot to mention I'm using a wii and a 5tb hard drive formatted to fat32, I know a few people are against using more than 2tbs. You think that may also be something to do with it.

Update:
I figured out that using my third party wii classic pro controller was to blame for at least some of the exception dsi errors so that's good news.
I don't know if the HDD size can cause crashes. If you're still having issues I suggest you to post your Syscheck on the Wiiflow Lite thread

A new Rhapsodii Shima update is on the works, I'm adding Atari XEGS, Astrad GX4000 and Sega32X!!!
 
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Kayron_Kareem

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I don't know if the HDD size can cause crashes. If you're still having issues I suggest you to post your Syscheck on the Wiiflow Lite thread

A new Rhapsodii Shima update is on the works, I'm adding Atari XEGS, Astrad GX4000 and Sega32X!!!

Nice I look forward to the update. I think I just figured out the main reason for my exception dsi error that would completely stop wiiflow from reloading. After process of elimination I found out it was something to do with the wiiflow_lite.ini because after deleting it wiiflow would then load. So hopefully I'm good to go from here now that it has auto created a brand new wiiflow_lit.ini.
 
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Tetsuo Shima

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Rhapsodii Shima 5.4.9 is released! Link in the OP
changes:
5.4.9
- Added three new platforms: Amstrad GX4000, Atari XEGS and Sega32X (USA).
- Splitted the 'Color'and the 'Black & White' versions of Wonderswan and Neogeo Pocket. They are separate platforms now, just like GB/GBC.
- Altered the SNES/N64 box flow so that vertical Japanese covers can be displayed the correct way by pressing 1 or 2. Thanks to Sion_Zaphod.
- Adjusted the PC coverflow a little (cover positions, spine scale).
- The black bar with songs titles is now as wide as the entire screen.

I've also updated my set of blank covers with the new platforms. Thanks to @AdamCatalyst and @blackb0x for images optimization.
I will upload some screenshots later.
Enjoy!
 
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Tetsuo Shima

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Tell me exactly what you did. You have to be more specific if you want some help.
What folder did you drag to the root, exactly? What steps you took next?
Wiiflow version?

--------------------- MERGED ---------------------------

Rhapsodii Shima 5.4.9 is released!
[...]
I will upload some screenshots later.
Here are the screenshots of the new Coverflows and Blank Covers
Amstrad GX4000.png Atari XEGS.png Neo Geo Pocket.png Neo Geo Pocket Color.png Sega32X.png Wonderswan.png Wonderswan Color.png
 
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NormalMisha

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[FIRST POST ALERT - POSSIBLE NEWBIE SYNDROME]

[TL;DR: What is the difference between a vanilla WiiFlow setup and a 'Sourceflow' WiiFlow setup? Is there a guide explaining it somewhere?]

Hello OP,

You said:

"Starting from Wiiflow 5.4.7, you can use the new Source Menu Setup:
- You can configure your Source menu's pressing the Home button in one of the the source menu (or Sourceflows) tiers.
- You can Hide source buttons, link buttons to plugins and set ROMs paths."


I'm using 5.4.9. Is the above true if somebody has just installed vanilla WiiFlow, WITHOUT your files? When I press "Set" on the "Sourceflow settings" option on page 12, WiiFlow says, "No source menu found!" Is this because there is no "source_menu.ini" file included with a vanilla WiiFlow installation? It just seems a bit bizarre that in order to use the Source Menu Setup feature, you first need to manually add things to the WiiFlow installation folder.

Note: I'm not totally stupid - I've got to the point where I can play Wii and GC games, and I have some emulator roms showing in the "Plugins" 'tier' (or whatever you call the Wii, GC, Channels, Plugins, Homebrew groups which are switched between using the button next to the disc button) of a *vanilla* WiiFlow installation. But I really don't understand the distinction between that setup and "Sourceflow", and I cannot seem to find any information about that. The Abz Masterpiece project seems to be dead now. Is there a guide which bridges the knowledge gap between "default WiiFlow setup" and "sourceflow WiiFlow setup"?

I'm ideally looking to understand these two fundamentally different WiiFlow configurations rather than just get the second (non-default) configuration working by blindly following your instructions.

There really does seem be a black hole of information sitting between the two of them. Feel free to insult me if there are up-to-date guides all over the place explaining the difference. :D

Thanks for any help.

P.S. I appreciate this might be better posted in the general WiiFlow thread, but I intend to use your work (thanks) ultimately and that's why I ended up here.

P.P.S. All of this stuff is incredibly great in general, and free! It's just frustrating that there is often no accompanying explanations for how stuff is actually working. It's just "copy and paste my secret files and it will suddenly work", which means that nobody actually gains any understanding of WiiFlow. It seems a bit anti-learning to me. If I had created WiiFlow (I'm not clever enough), I would want people to understand it.
 
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NormalMisha

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The link to the plugins pack in your FAQ is dead. This doesn't affect me (or anyone, as you have the Great Plugins Quest thread link near the top of your post), but I thought you might like to know.
 

Tetsuo Shima

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[FIRST POST ALERT - POSSIBLE NEWBIE SYNDROME]

[TL;DR: What is the difference between a vanilla WiiFlow setup and a 'Sourceflow' WiiFlow setup? Is there a guide explaining it somewhere?]

Hello OP,

You said:

"Starting from Wiiflow 5.4.7, you can use the new Source Menu Setup:
- You can configure your Source menu's pressing the Home button in one of the the source menu (or Sourceflows) tiers.
- You can Hide source buttons, link buttons to plugins and set ROMs paths."


I'm using 5.4.9. Is the above true if somebody has just installed vanilla WiiFlow, WITHOUT your files? When I press "Set" on the "Sourceflow settings" option on page 12, WiiFlow says, "No source menu found!" Is this because there is no "source_menu.ini" file included with a vanilla WiiFlow installation? It just seems a bit bizarre that in order to use the Source Menu Setup feature, you first need to manually add things to the WiiFlow installation folder.

Note: I'm not totally stupid - I've got to the point where I can play Wii and GC games, and I have some emulator roms showing in the "Plugins" 'tier' (or whatever you call the Wii, GC, Channels, Plugins, Homebrew groups which are switched between using the button next to the disc button) of a *vanilla* WiiFlow installation. But I really don't understand the distinction between that setup and "Sourceflow", and I cannot seem to find any information about that. The Abz Masterpiece project seems to be dead now. Is there a guide which bridges the knowledge gap between "default WiiFlow setup" and "sourceflow WiiFlow setup"?

I'm ideally looking to understand these two fundamentally different WiiFlow configurations rather than just get the second (non-default) configuration working by blindly following your instructions.

There really does seem be a black hole of information sitting between the two of them. Feel free to insult me if there are up-to-date guides all over the place explaining the difference. :D

Thanks for any help.

P.S. I appreciate this might be better posted in the general WiiFlow thread, but I intend to use your work (thanks) ultimately and that's why I ended up here.

P.P.S. All of this stuff is incredibly great in general, and free! It's just frustrating that there is often no accompanying explanations for how stuff is actually working. It's just "copy and paste my secret files and it will suddenly work", which means that nobody actually gains any understanding of WiiFlow. It seems a bit anti-learning to me. If I had created WiiFlow (I'm not clever enough), I would want people to understand it.
Sourceflow and Sourcemenu are the same thing. It's only a different way to display your menu.
The source menu is not included by default in Wiiflow, because many people are just interested in Wii/GC/Channels and don't want to setup a source menu with plugins emulator.
The WiifloWiki 4 page, while a bit outdated, still contains all the required info to understand and setup your Source Menu.
If you're using the Default Theme (or "vanilla Wiiflow" like you call it), it will look for your source_menu ini files inside wiiflow/source_menu.
If you're using a theme (supported by Wiiflow 5), it will look for your source_menu ini files inside wiiflow/source_menu/[theme name]
This way, every theme can have its own separate source menu.
If you want you can simply copy all my source menu .ini files and .png icons to wiiflow/source_menu.
This way you will have the same buttons even when you're using no themes.

--------------------- MERGED ---------------------------

The link to the plugins pack in your FAQ is dead. This doesn't affect me (or anyone, as you have the Great Plugins Quest thread link near the top of your post), but I thought you might like to know.
Thanks for reporting, I forgot to update it in the FAQ
 
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NormalMisha

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Thank you very much for your clear explanation.

Could you just confirm that without a custom theme and without a source_menu.ini file, it's normal for all ROMs for all the plugins to appear in one single list\coverflow? I.e. they are all mixed together. It makes sense given that a source_menu.ini has 'buttons' each linked to one magic string.

Thanks again.
 
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Tetsuo Shima

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Thank you very much for your clear explanation.

Could you just confirm that without a custom theme and without a source_menu.ini file, it's normal for all ROMs for all the plugins to appear in one single list\coverflow? I.e. they are all mixed together. It makes sense given that a source_menu.ini has 'buttons' each linked to one magic string.

Thanks again.
Never tried, but I believe that without any source menu you won't see your plugin games at all, only Wii games
 

Tetsuo Shima

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Woah!! Did some 32X emulator appear for the wii? I remember someone saying that was impossible!
Yes, the picodrive core on Retroarch has recently received an amazing update with a working Dynamic Recompiler, which grants fullspeed in most of the 32X games.
In this post I've attached everything you need to add the 32X to Wiiflow.
 
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NormalMisha

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@Tetsuo Shima I don't know if this is a bug, but if you select EmuNAND from your Wii source menu, it sets WiiFlow's NAND setting to "EmuNAND" (only). So say I have it set to "REAL" or "BOTH", merely selecting your EmuNAND icon takes me to the channels tier having changed the setting. Presumably your theme cannot alter app. behaviour in such a way, so I guess that is the way it's been programmed by @fledge68.

Also, I tried to add an additional item to your Wii menu called "Real NAND", but it just took me to the Wii tier when selected rather than the Real NAND channels tier:

[BUTTON_3]
autoboot=
cat_page=1
category=0
hidden=no
image=nand.png
image_s=nand.png
source=Nand
title=Real Nand

Is the source invalid? I've just noticed the capital letter admittedly. Where do these special source names (rather than magic strings) come from? Also, is source=DML definitely right if one wants their GameCube games to be loaded by Nintendont?

Thank you,

Misha
 

Tetsuo Shima

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@NormalMisha Sorry, english is not my language and I don't think I understand the first part of your problem.
Selecting one Source Menu button changes the Wiiflow NAND setting?
For the second part, take a look at this (taken from Wiiflow Wiki 4):

There are seven sources to choose from and they are as follows -
1. wii = wii usb games
2. dml = gamecube games
3. emunand = your emu NAND
4. realnand = your real NAND
5. homebrew = homebrew view
6. allplugins = all plugins together
7. plugin = a specific plugin specified by the magic#

These are hardcoded in Wiiflow. So use source=realnand for your Real Nand button

Edit: about dml, leave it as it is for Nintendont too.
 
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NormalMisha

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@NormalMisha Sorry, english is not my language and I don't think I understand the first part of your problem.
Selecting one Source Menu button changes the Wiiflow NAND setting?
For the second part, take a look at this (taken from Wiiflow Wiki 4):

There are seven sources to choose from and they are as follows -
1. wii = wii usb games
2. dml = gamecube games
3. emunand = your emu NAND
4. realnand = your real NAND
5. homebrew = homebrew view
6. allplugins = all plugins together
7. plugin = a specific plugin specified by the magic#

These are hardcoded in Wiiflow. So use source=realnand for your Real Nand button

Edit: about dml, leave it as it is for Nintendont too.

Yes. With sourceflow enabled, if you select your Wii menu (wii.ini) and then select the EmuNAND "button", WiiFlow will take you to the channels 'tier', and the title will say "EmuNAND". That is the expected behaviour. But a side effect of doing that is that the WiiFlow setting, which controls whether WiiFlow shows ONLY real NAND channels, ONLY EmuNAND channels or BOTH sets of channels in the channels tier, becomes set to "EmuNAND". I'm sure you must know that setting better than I do. If you set it to "Real NAND" or "Both" and then subsequently select your EmuNAND button in sourceflow, the setting gets changed to "EmuNAND".

Thank you for that list of hardcoded values. :grog:
 

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@Tetsuo Shima I don't know if this is a bug, but if you select EmuNAND from your Wii source menu, it sets WiiFlow's NAND setting to "EmuNAND" (only). So say I have it set to "REAL" or "BOTH", merely selecting your EmuNAND icon takes me to the channels tier having changed the setting. Presumably your theme cannot alter app. behaviour in such a way, so I guess that is the way it's been programmed by @fledge68.

Also, I tried to add an additional item to your Wii menu called "Real NAND", but it just took me to the Wii tier when selected rather than the Real NAND channels tier:

[BUTTON_3]
autoboot=
cat_page=1
category=0
hidden=no
image=nand.png
image_s=nand.png
source=Nand
title=Real Nand

Is the source invalid? I've just noticed the capital letter admittedly. Where do these special source names (rather than magic strings) come from? Also, is source=DML definitely right if one wants their GameCube games to be loaded by Nintendont?

Thank you,

Misha
for nands/channels you have 3 choices for the buttons source= line.

source=emunand //view emunand channels
source=realnand //view real nand channels
source=bothnand //view both real nand and emunand channels

notice no spaces.
 
Last edited by fledge68,

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