Super Seducer creator sells Nintendo Switch port as NFT

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The troubles keep coming for Super Seducer creator Richard La Ruina. After having the latest title, Super Seducer 3, banned for sale on Steam, the proposed Nintendo Switch ports were also rejected on April 1. In order to recoup some of the porting costs, La Ruina has decided to sell the Nintendo Switch version of the first game as a ROM through an auction on rarible.com. Advertised as "possibly the rarest video game ever," the auction states that the game will never be officially released on Switch and no digital or physical copies exist, aside from the developer's. Presumably, you will need a Switch with custom firmware to run the ROM, though no specific details have been given at this point.

An NFT is a non-fungible token. It uses blockchain technology similar to cryptocurrencies, but each token is unique, granting the buyer digital goods. The owner of an NFT does not gain the copyright of the item, only the right to resell the token on the blockchain. If one of these NFTs are purchased, it would be up to the owners whether they wanted to release it publicly or keep it for themselves.

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FAST6191

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Except you can easily make an NFT off another artist's work
I have a scanner, a very nice camera, a very nice printer, a DVD reader and writer, a floppy disc drive, a VCR, a tape player, a 3d printer/CNC mill, a 3d scanner, plastic injection moulding tech... and have had many of those from points where it was still fairly new tech and certainly current. Yet we still seem to have art and artists (or the corporations they do work for) selling instances of said art.

The thing is, a lot of artists dont support NFTs and don't want their work sold as one
and?
Or more generally the art world has dealt with snobs for years. Still seems to be around.

Someone at gbatemp must really love this guy before they keep giving him all of this free advertising lmao.
An amusing twist in the censorship of games, and modern shiny tech doing something unexpected with it? What is not to love?
 
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orangy57

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Why? It's a great way for Artists to finally get big money. I'm all for it.
Terrible environmental impact, no way to have ownership of the NFT once a server shuts down, basically no actual copyright/ownership system at all whatsoever, and nearly every host server is a scheme that charges people when they list/sell an NFT so the people that run the verification servers make tons of money on worthless copies of jpegs. Most artists have agreed that it's just a way to be a big sellout, since you can properly sell rights to your drawings without using the janky NFT system.
 
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Benja81

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Well we all know they say 'any press is good press' and this is going to bring him SO much bad press.
If he doesn't get sued by Nintendo, he will profit from it for sure.
As for who's stupider seller vs buyer. I think its more like buyer=stupid, seller=asshole.
 

Jackson Ferrell

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Why do people hate the creator so much? I've never seen people complain so much about a potentially illegal copy of a game before. Especially considering how many people obtain illegal copies of games. It's his game anyway so idk what the fuss is.
 
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I hope the buyer will be kind enough to share the .nsp after he get the game.

But i'm not sure if it's legal

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For once, I hope Nintendo goes and sues this idiot's ass if he's done some illegal bs.
He totally deserves it.
Why
 

FAST6191

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I hope the buyer will be kind enough to share the .nsp after he get the game.
Somewhat amusingly that would probably be the least debatably illegal thing here.

The legality debate as I see it.

As far as I am aware he/his company owns the copyright to the game and can create and distribute copies as he sees fit.
Steam said no thanks to distributing it (somewhat reversing their position on not playing censors/gatekeeper) https://gbatemp.net/threads/steam-bans-the-sale-of-pick-up-artist-fmv-game-super-seducer-3.585240/ and seemingly Nintendo also said no thanks.

The trouble with Nintendo is largely twofold.
1) Nintendo theoretically want to claim exclusive right to authorise works on their device.
Theoretically this was solved decades ago with both their lawsuit against atari (which may come into play here), Sega vs accolade and maybe Galoob vs Nintendo, as well as why we have not seen any homebrew devs troubled as a general concept despite homebrew being around in big form for years now. Practically there is the DMCA and has things against bypassing encryption which might be tripped up by this depending upon how they do it (said homebrew from the earlier line was often seen to miss headers or not be encrypted and get the end user to do it for a reason).
2) If Nintendo provided some libraries for use in the port then there might be both agreements for the libraries and maybe some distributor agreements saying they get final say.
I don't have whatever they would have had with Nintendo, some did mention the stuff they did on earlier consoles where they opened things up for some lower end developers but rather locked them down, https://www.unrealengine.com/en-US/faq is probably on the pricer side of things but generally represents the line of thought and words you are likely to encounter. https://github.com/github/dmca/commit/ada33178ba1e9496453e18e097634a2fefa45e87 from earlier is a similar issue, but rather than just source there is distribution as a thing they might want a taste for.
If it is "we have final say" then that is one thing, if they need a cut and this is not allowed under marketing stunt or something then it might be that Nintendo gets their little cut for this and that is the end of that.
We don't however know what libraries, agreements and whatever else is in place here that might be bothered. We have however seen many cases of stolen code, borrowed code, agreements over distribution and whatever else over the years so people are wondering what might be going on behind the scenes here.


Why do people hate the creator so much? I've never seen people complain so much about a potentially illegal copy of a game before. Especially considering how many people obtain illegal copies of games. It's his game anyway so idk what the fuss is.
Seems to be twofold.
1) NFTs seems to be popular to hate among some. Using them in this then condones their use thus...
2) The guy is a self styled pickup artist (often abbreviated to PUA).
PUA is then often lumped under the manosphere or red pill philosophy (this might take a flow chart/org chart and the players involved would be even more complicated but the big camps would be PUA, men's rights/MRA, men going their own way/mgtow* and various others that draw various elements from all of them) which some find objectionable as a general concept.
*considered something of a bad word for many search engines so code words/older words like bachelor lifestyle, free agent lifestyle and similar things are quite popular nowadays. It is quite a popular field actually but dating advice and motivational speaking tends to be so who knows.

PUA specifically then posits that getting laid is fun and offers tricks and tips on how to do it. Some of it is motivational in nature (rock up with perfectly done hair and abs you could grate cheese on whilst telling some jokes and flashing like you have cash and it does rather make at least a few ladies go weak at the knees that might not otherwise have done so had you turned up as a chubby guy in a ratty tshirt), some of it is passive psychology (what is subconcious defensive posture, what does legs open and stopping moving mean, what does that quick flash of disgust mean...), some of it is more active (see the idea of negging for an oldie but a goldie, but others are stuff like nature of eye contact, posture...). Many PUA then sell courses for others to learn to be just like them which some find distasteful, some consider it a scam (how well it works is up for debate after all), much PUA stuff is all about getting laid and running away afterwards (pump and dump, ejaculate and evacuate, shoot and scoot... for some of the amusing terms) to repeat that again and again which some find distasteful, and others find the active measures distasteful or brushing up what they might deem consent (some have even floated laws on what lying about your job/status might be in this and that is without going into what has seen people fired, blacklisted and kicked out of schools this last however long so who knows). Take your pick on those if you want, though others might have further objections.
Anyway in the grand tradition of many offering training** in the modern world and having heard the word gamification then he made some games about it/attempting to teach it and sought to go about distributing them. Those that find them distasteful either work in the various companies saying yay or nay, are afraid of the stink either those that find them distasteful will kick up, or are afraid of their corporate overlords (see mastercard and patreon and bannings there https://bitcoinist.com/patreon-mastercard-ban-bitcoin/ , or paypal vs flash carts if you want a more relevant to around here topic https://gbatemp.net/threads/shoptemp-v1-r-i-p.268719/ ). Banned games do tend to go up in money (sort of relevant at this point) and here we are with him seeking to capitalise on that via the current shiny tech.

**training related video of basically no relevance but here because it is hilarious
 
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RedBlueGreen

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I wish nintendo sold roms, then people wouldn't complain about them shutting down websites sharing them. They just have to fill the void they keep creating. Even if it's not completely obvious yet, Sega "Sells" roms with every purchase of a megadrive game from steam sega collection. (It's intended to be modified and shared on steam workshop) but you can just use them in any emulator you prefer. Sega still does what Nintendon't. (not the homebrew program) :ninja:
I wouldn't mind if they did the Sony thing where PS1 classics are $5 and and PS2 classics are like $10. I'd happily pay $5-10 for first party ROMs since that's basically what the virtual console was.

--------------------- MERGED ---------------------------

some have even floated laws on what lying about your job/status might be in this and that is without going into what has seen people fired, blacklisted and kicked out of schools this last however long so who knows).
A little off topic but that's ridiculous and I hope nothing like that ever makes it into law. I fully support people being too drunk/drugged to consent meaning something wasn't consensual, but "I thought he had a nice job but he doesn't" is a completely different matter, and if that makes something non-consensual then cosmetics like makeup should fall under the same ruling, as well as acting nice but being an asshole later on (this is something I've experienced a lot more with women, obviously this whole thing is hypothetical). And I hate to be that guy, but a lot of people who bitch about how bad PUAs are are just as manipulative (not just them, this is a pretty global thing IMO, a lot of people who make strong virtue signaling statements are just as bad as the people they're shaming).
 
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What is not to love?

You mean apart from the content that encourages players to see women not as other people but little more than puzzles where if you say the right words in the right order you get to fuck them as a reward, that NFTs are environmentally unfriendly and an overall terrible idea, or the fact the creator has had two games published without any issues so far which means all this shit is just a patent attempt at getting free advertising? I guess seeing places like gbatemp fall for such obvious bullshit isn't something I can love.
 

FAST6191

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You mean apart from the content that encourages players to see women not as other people but little more than puzzles where if you say the right words in the right order you get to fuck them as a reward, that NFTs are environmentally unfriendly and an overall terrible idea, or the fact the creator has had two games published without any issues so far which means all this shit is just a patent attempt at getting free advertising? I guess seeing places like gbatemp fall for such obvious bullshit isn't something I can love.

Some games are not for everybody it seems. That is OK. "Don't like it, don't play it" and all that.
Terrible idea? Seem like some pretty good use cases for a distributed ledger and contracts. Environmentally unfriendly is dubious and debatable but even if that is the case then is that an implementation issue or a concept issue?
But Steam already said keep on jogging and Nintendo followed up with much the same line, as was mentioned in the opening post. That does then speak to something other than boring advertising stunt, or at least something more than in addition to.
 

tabzer

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Whoever buys the NFT is going to find out how stupid they really art. The NFT doesn't mean the person owns the rom. They own the link to the rom. If the link doesn't work anymore, too bad. Seriously, that has been the most reported problem with NFTs, that they don't say you own an item being sold, only own the link to something, so if the link fails due to a web server going down, or the link is redirected to somewhere else, then whoever buys the NFT will have spent money on what can effectively be a scam.

The developer should be auctioning it directly, not the NFT, so this makes the developer look a little shady. He is seriously thinking the NFT route will be more profitable, but that's only if idiots fall for it.

Depends on implementation. It's possible internal code can verify possession of a token on a wallet, unlocking access to the game--allowing the game to be hosted/archived anywhere without it being piracy. Of course that creates the issue of multiple people sharing the same wallet. But then again, if someone you are sharing it with decides to send the token to another wallet, it could revoke access to the other players who are sharing it. This might be seen as a compromise that curbs piracy but also allows it to happen somewhat based on how willing people are to trust each other. This is one idea of how it could work. Calling it stupid before knowing how it's going to be connected to NFT is far from prudent.
 

ZachyCatGames

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There is one thing I am wondering, is the game signed and installable on stock? I see he said it’ “fully playable,” so I am wondering if this is going to work like a “Legit CIA,” where the only requirement is a means of installing the game and then it works? I am definitely interested in knowing more.
No. Running it would require owning a development device or repacking it with retail keys (which would also require having a copy of non-public development keys)
 
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Depends on implementation. It's possible internal code can verify possession of a token on a wallet, unlocking access to the game--allowing the game to be hosted/archived anywhere without it being piracy. Of course that creates the issue of multiple people sharing the same wallet. But then again, if someone you are sharing it with decides to send the token to another wallet, it could revoke access to the other players who are sharing it. This might be seen as a compromise that curbs piracy but also allows it to happen somewhat based on how willing people are to trust each other. This is one idea of how it could work. Calling it stupid before knowing how it's going to be connected to NFT is far from prudent.
So you believe there will be a bit of code in the game that will have to detect the owner's NFT wallet and verify it has the link? Interesting idea, even if it seems unlikely. While it is also an interesting thought to use an NFT as anti-piracy, it isn't as simple as writing a string of characters, encoding it into an NFT, and then sending it to someone. And then of course what happens if the person accidentally loses their wallet? They lost everything they purchased, and thereby no way to prove they owned the NFT unless both parties can agree about the status of the NFT and who it was sent to.

NFTs don't exactly have an internal signature field to say it was created by a specific entity, only who it was sent from and who currently has it, so the developer would have to instead create the signature data and encode that into the NFT. It would also invalidate itself if it was sent to another wallet, unless the program is able to scan the entire NFT blockchain for all instances of that particular string, which could take a lot of time. Depending on the size of it, it most likely couldn't be placed directly into the NFT. And there's the fact that NFT records actually are publicly viewable to the people who can read the data, the only difference being the NFT blockchain would state which wallet it's in. In that case anyone could potentially copy the data encoded in the NFT, create a new one and place that in their wallet, circumventing the copy protection and anti-piracy, or cause whatever AP mechanism to have both invalid.

NFT isn't designed to show someone owns an item. It's designed to say someone owns what a link points to. For a hypothetical, if I were to make an NFT of a full length film stored on a cloud storage, lets say for example the Directors Cut of Fellowship of the Ring. I auction the NFT, and someone buys the NFT. They don't own the file on my cloud drive, they have ownership to NFT of the link. They can use that link to view the item whenever they want, until I replace it with a Rick Roll looping on itself for 2-3 hours, or delete the file to free up space. At that point, whoever bought the NFT basically threw away money. Anyone who buys an NFT is buying the NFT, not what the NFT advertises to be for.

While the idea of NFT being an integral component to the game to be usable, and might be usable for AP, given the current design of the blockchain, it currently isn't feasible and would in fact get in the way of the buyer's ability to play the game. Instead of loading it into an emulator or a CFW'd Switch, they might have to wait minutes or hours for the software to scan the NFT blockchain just to validate the buyer's wallet before they could get to the start screen. Could be even worse if the software has to download the entire blockchain for quicker reading in the future.
 
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Skelletonike

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You mean apart from the content that encourages players to see women not as other people but little more than puzzles where if you say the right words in the right order you get to fuck them as a reward, that NFTs are environmentally unfriendly and an overall terrible idea, or the fact the creator has had two games published without any issues so far which means all this shit is just a patent attempt at getting free advertising? I guess seeing places like gbatemp fall for such obvious bullshit isn't something I can love.

Everyone is a puzzle though.
Like it or not, on a daily basis we make choices, similar to how we do it in a game.
Is the game exagerated? Yeah, obviously, and no one should take it seriously.
However, they can be fun.

I'm guessing you haven't tried the games, they have a lot of comedy in them, the stupid choices you can make lead to funny results.

Anyway, if you're dating someone, the other person will always be a puzzle you need to keep on trying to solve, and still fail.
 

tabzer

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So you believe there will be a bit of code in the game that will have to detect the owner's NFT wallet and verify it has the link?

No link. It would would contact a node of the respective blockchain and verify a specific NFT token from the respective address. People can lose the game if they lose the wallet. They could also transfer the rights to someone else or hold multiple copies of the wallet on various devices.

Do I think this is how it will be implemented. Not exactly. But it's better than having the real goods on geocities.
 

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