Days Gone director says buy games at full price, otherwise don't complain if they never get sequels

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The lead director and writer for Days Gone has some hot takes to share with the internet. John Garvin, who has since left Bend Studio following the release of Days Gone, appeared on a YouTube interview with fellow PlayStation game dev David Jaffe, known for his work directing the original God of War. The two spent over four hours discussing the games industry, the current direction of PlayStation, and other topics, with one such moment of which focused on Garvin's thoughts regarding the sales performance of Days Gone, and why it likely will not be getting a sequel any time soon.

He began his commentary (2:42:00 in the video) with, "I do have an opinion on something that your audience may find of interest, and it might piss some of them off. If you love a game, buy it at [expletive] full price", in response to people in the live stream chat who were expressing their love for the game, especially after having tried it on PlayStation 5, as part of the PS+ Collection. Garvin continued, stating, "I can't tell you how many times I've seen gamers say 'yeah I got that on sale, I got it through PS+, whatever", with Jaffe countered his point by asking how players would know they'd like a game before playing it, and Garvin replied by saying, "You don't, but don't complain if a game doesn't get a sequel if it wasn't supported at launch".

That exchange quickly found its way to social media infamy, as Twitter users criticized Garvin for telling gamers to buy titles at full price at launch in an industry where Cyberpunk 2077 was pulled from storefronts due to critical issues on release. He added to the debate with the following, "So, you do you. If you don't like a game? If it's buggy? If you listen to reviewers' opinions? If you think games cost too much? More power to you. Just don't buy it on sale a year later, discover you love it, then wonder why a sequel never got made".

Days Gone, which was originally a PlayStation 4 exclusive, released in 2019 to moderate and negative reviews, with critics finding the gameplay generic and dated. GBAtemp also reviewed the game at launch, and our consensus was mostly in line with the at-the-time Metacritic average of 70. It also had a rocky first few days, as the game had lots of bugs, to the point of Days Gone being patched on a daily basis for over a week, as it faced audio issues, console crashes, autosave problems, and other random glitches.

Shortly after that part of the interview (2:42:32), Garvin brings up having faced piracy, and its negative impacts on projects he'd worked on in the past. Here, he mentioned, "we were doing Syphon Filter: Dark Mirror, we got so [expletive], because piracy was a thing, and Sony wasn't really caught up on what piracy was doing to sales", and "I was pissed about it then, I was like, this is money out of my pocket". He then ends the topic by claiming, "the uptick in engagement with the game isn't as important as, did you buy the game at full price? Because if you did, then that's supporting the developers directly".

Currently, Days Gone is on track for a Windows PC release next month, on May 18th. Has this interview impacted your thoughts on whether or not you'll be picking up the game--at full price--when it launches? And do you agree with Garvin's overall thoughts on supporting and buying games at launch, if only to support the developers?

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JaNDeRPeiCH

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Shovelware,lootboxes,unfair skins,unfair dlcs ,pay to win games and games with ads like the nba franchise should be erase to oblivion. If this developer wants to everyone pay full price of their shit, make games a worth for that price and dont for god sake make broken&buggy games like cyberpunk 2077.
 
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Spider_Man

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Noted this person isnt part of the company anymore, actually left over personal differences..... then comes out with this, hmmm differences been your a dick.

Regardless if you buy a game at launch or pre owned, it does not affect sales as someone paid full price for it to start with.

To me it sounds like he is trying to get simple minded folks to hate the company because he WAS part of them, and hate the idea of a sequel because he is basically blaming you for buying it pre owned and your the reason its sequel may not happen.

Tell this guy to f off, the game had bugs but it was great, never have we had a game like this with masses of zombies after you like this.
 
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BitMasterPlus

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Considering the horrid state of some AAA titles lately, people like him should be paying us to play their broken and garbage games. And I will support you if you treat us with the respect and intelligence we're supposed to treat you, otherwise I can spend my money on a million other things.
 

CMDreamer

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How many real "sequels" does the last three game console generations have?

Most of the games released on them are remakes, remasters, re-whatever and just a few are real NEW games improving or contributing on the gaming experience, other are just copycats trying to get a piece of cake, but they keep charging full prices for them.

When someone want to play a digital game already owned on a previous gaming console generation they MUST pay for it again.

Digital games are made to last less than physical copies (i.e. PS3/PS4 and PS5 CMOS battery issue, unless you temper your console ofc) and that business model makes easy for the publishers to keep charging full prices for the same game at every gaming console iteration.

Recent console generations have the so called "programmed obsolescence", which proves they don't care for the consumer but their wallets.
 
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ZeroFX

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My response is a no because one, games nowadays specially from sony, don't worth 60 (neither the absurd 70!) dollars! And two because be smart and start planning your personal economy.

And also, he should just thank he's not on japan studio and at the same time maybe start becoming worried, because sony is a bit californian rn... Maybe he is tho, since he's saying shit like that.
 

Taleweaver

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On one hand I can see his point. It's very expensive to create an AAA-studios, and most of that money needs to be paid before launch day. So the whole gamer reasoning of 'I' ll pay full price of its worth it ', while understandable, only fuels the anger that lead up to this remark. I mean... We'd be pissed if our boss would only pay our full loan if he's happy with the quality of our work, right?


But in this whole three page of replies I see no one make the kind of obvious remark : who exactly is responsible for sales?

If you put out a physical disc, it can be sold second hand. Don't like it? Don't release it physical. But on the virtual front, the studio holds at least most of the cards. I presume valve (and other e-store owners) has a bit of a say in when you throw a sale, but in the end, they're not the ones offering discounts... The studio is.

I know it goes against the industry to NOT have a game drop in price, but in the end it's still your game. So this whole argument is... bullshit, really. You can't tell people not to buy discounted games if you're the one offering the game on discount on the first place.
 

HideoKojima

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Make prices affordable and we buy games at the affordable full price

--------------------- MERGED ---------------------------

On one hand I can see his point. It's very expensive to create an AAA-studios, and most of that money needs to be paid before launch day. So the whole gamer reasoning of 'I' ll pay full price of its worth it ', while understandable, only fuels the anger that lead up to this remark. I mean... We'd be pissed if our boss would only pay our full loan if he's happy with the quality of our work, right?


But in this whole three page of replies I see no one make the kind of obvious remark : who exactly is responsible for sales?

If you put out a physical disc, it can be sold second hand. Don't like it? Don't release it physical. But on the virtual front, the studio holds at least most of the cards. I presume valve (and other e-store owners) has a bit of a say in when you throw a sale, but in the end, they're not the ones offering discounts... The studio is.

I know it goes against the industry to NOT have a game drop in price, but in the end it's still your game. So this whole argument is... bullshit, really. You can't tell people not to buy discounted games if you're the one offering the game on discount on the first place.
If they can't afford it they can use Indiegogo
 
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Kioku

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Want us to pay full price? Give us a game worth $60 at release. No half assed bullshit. Massive day 1 patches that don't fix anything. Larger, "open world" games with a bunch of wasted space just to fill the time. Early Access that never ends. Not specifically this game, but to the gaming market as a whole. Here lately it just seems that every game coming out is broken or lacking in content.

Make the game worth it, and people will buy it.
 

qqq1

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I can't think of any game I would pay full price for and buy it at launch. Games don't come out finished any more. I'm not paying for a beta. I did support the LSL remake because that was something I really wanted.
 

SonicMC

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Mr. Director:

"Full Price"... Do you mean whatever price you wished your game was worth on day 1?

There are countless people that bought games on day 1 at the day 1 price. Who will wish the game they bought day 1 "Never gets a sequel". They simply didn't enjoy it.

With so many games on the market... People have a backlog. So maybe a bunch of people didn't get to a game until it went on sale. Was part of a PS+ promotion. etc... Those people who really enjoyed your game later; may like a sequel. Is it worth alienating these customers... telling them no sequel unless you payed x amount during the 1st month of release. They may have not payed day 1 price. They still enjoyed the game for the price they paid. Perhaps if there was a sequel incoming... they would be your new day 1 customer.

Some good games don't get sequels; even if day 1 sales are good. A team has a falling out... company goes under. Buying on day one doesn't really ensure a sequel... I understand that a successful product can help a company decide to make a sequel; but blaming late to the game customers doesn't help.

There are some reasons not to buy day 1: Quality concerns. 2: higher prices. 3. Game half the time is unfinished and they want more $$$ from DLC... This may not be the case with xyz game; but it will still be a concern for the consumer regardless.

A smart company will look over not just the day 1 sales data. . But any marketing sales and later sales data to determine if a sequel could be profitable. Along with customer satisfaction with said game.
 

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