I apologize if you've already seen, but there are 3dsx builds for a version of the port that runs on O3DS that I linked to earlier in the thread; they're not perfect, tho, and a lot of features are still missing like palette cycling and per-line parallax.
With that said, apologies for abandoning this thread for a while, environment broke a while back and got too got distracted with other stuff to fix it, on top of feature creep for the Citro2D build setting in (in all fairness I seriously should have waited for the hardware render backend to get fully decompiled instead of rewriting the entire thing myself lol).
Working on getting my environment back up and running; once that's done, I'm going to continue the Citro2D build, as well as try to fix some bugs pertaining to Data folder mode and audio. Don't expect frequent updates, though.