Upscaling 2D games in real time!?

Silent_Gunner

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So, I've been watching some neural upscale videos for some games that use an FMV as the intro. I know some older games like Resident Evil and the PS1 Final Fantasy games use pre-renders that have been made to look much more beautiful than ever with AI upscaling, but I just discovered that you can upscale 2D games as well!



If they can do that, I have to ask what it would take to make these older games look like SSF2T does here, but in real time? I'm talking Third Strike in 8K, Guilty Gear in 8K, KOF 13 in 8K, and so on!
 
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Tom Bombadildo

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I expect the best you'll ever get in real time is simply the standard ol' normal scalers and filters that come with most emulators already.

Doing actually high quality upscaling like shown in that video takes so much processing currently that doing it in real time just isn't going to happen. It's one thing to upscale some static scenes or whatever like FF and such, but another to do everything in a game during real time.

You also can't just choose an "AI Upscaler" and expect it to work on every game, a lot of algorithms don't work for a lot 9f different game types, you actually have to vet quite a few before you can get satisfactory results for your chosen game.
 

Silent_Gunner

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I expect the best you'll ever get in real time is simply the standard ol' normal scalers and filters that come with most emulators already.

Doing actually high quality upscaling like shown in that video takes so much processing currently that doing it in real time just isn't going to happen. It's one thing to upscale some static scenes or whatever like FF and such, but another to do everything in a game during real time.

You also can't just choose an "AI Upscaler" and expect it to work on every game, a lot of algorithms don't work for a lot 9f different game types, you actually have to vet quite a few before you can get satisfactory results for your chosen game.

 

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