Hacking Cannot install pgk files in vitashell

godreborn

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I know nothing about downloading the work.bin as a requirement. I thought nonpdrm would take care of that when you refresh the livearea. the difference between a mai dump and a nonpdrm dump is that a nonpdrm seems to leave the work.bin intact, but the licenses are almost completely 0'd out while with a mai dump, the work.bin is 0'd out, and the license is left in tact. they're almost exact opposites.
 
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NeoGranzon

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I know nothing about downloading the work.bin as a requirement. I thought nonpdrm would take care of that when you refresh the livearea. the difference between a mai dump and a nonpdrm dump is that a nonpdrm seems to leave the work.bin intact, but the licenses are almost completely 0'd out while with a mai dump, the work.bin is 0'd out, and the license is left in tact. they're almost exact opposites.

@godreborn ,if you look at my previous post, I put a screenshot with the download the pkg file and the work.bin file,without that the game isn't detected even if you put it in ux0: app and refresh it with Vitashell.
 

NeoGranzon

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there's no work.bin download in the tsv files though.

@godreborn ,i was referring to this
D56MX38.jpg

i hope you recognize it!
 

godreborn

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the tsv files show nothing like that. they show this: Title ID Region Name PKG direct link zRIF Content ID Last Modification Date Original Name File Size SHA256 Required FW App Version
 
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the tsv files show nothing like that. they show this: Title ID Region Name PKG direct link zRIF Content ID Last Modification Date Original Name File Size SHA256 Required FW App Version

@godreborn ,do you know how many games i downloaded from here and did the procedure i wrote in previous posts, sorry but we are talking about 2 different things?:unsure:
 

godreborn

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I'm not saying you're wrong, but how does nps browser download the work.bin without a link. I'm pretty sure the content id is inside, so the download link would have to be unique.
 
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NeoGranzon

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I'm not saying you're wrong, but how does nps browser download the work.bin without a link. I'm pretty sure the content id is inside, so the download link would have to be unique.

@godreborn ,this isn't NPS Browser 0.94 for Pc,but NoPayStation on internet and isn't the same thing.
The 1st download the full game and you have to put it only in ux0:app and refresh live area and licence with Vitashell.
The 2nd you have to download both files as in the screenshot i posted and then do the procedure i wrote in the previous posts.
 

godreborn

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I'm sorry @NeoGranzon , I'm using nps on the pc. I don't understand how it downloads the work.bin with no link in the tsv files. I was able to decrypt a patch without the zrif, so I assume pkg2zip is still tied to the program. I don't know what would happen if I moved it outside of the work folder. it didn't contain a work.bin, no. that could explain why when I explained how to decrypt a vita pkg to someone else, the game became corrupted. he said he managed to get it to work by installing all previous updates, but it's possible the work.bin from the updates were still present and it's most likely the same work.bin for all updates, though I'd expect the game to use the same as well, which is odd. I know that's how it works on the ps3. the rap/rif license is always the same for game and all updates, which is why fixes have to include updates as well. waste of time when you have the rap and no game actually needs a fix unless on low firmware. how people weren't able to use reactpsn is beyond me. I mean you push no buttons during the process. how do you fuck that up?

--------------------- MERGED ---------------------------

no zrif, so I assume it's using the tsv:

upload_2021-4-13_15-8-30.png
 
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I'm sorry @NeoGranzon , I'm using nps on the pc. I don't understand how it downloads the work.bin with no link in the tsv files. I was able to decrypt a patch without the zrif, so I assume pkg2zip is still tied to the program. I don't know what would happen if I moved it outside of the work folder. it didn't contain a work.bin, no. that could explain why when I explained how to decrypt a vita pkg to someone else, the game became corrupted. he said he managed to get it to work by installing all previous updates, but it's possible the work.bin from the updates were still present and it's most likely the same work.bin for all updates, though I'd expect the game to use the same as well, which is odd. I know that's how it works on the ps3. the rap/rif license is always the same for game and all updates, which is why fixes have to include updates as well. waste of time when you have the rap and no game actually needs a fix unless on low firmware. how people weren't able to use reactpsn is beyond me. I mean you push no buttons during the process. how do you fuck that up?

--------------------- MERGED ---------------------------

no zrif, so I assume it's using the tsv:

View attachment 258134

@godreborn ,i also use this for PS Vita games
kKm6Arr.jpg

you must also download the work.bin in addition to the pkg.
 
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godreborn

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I looked up nonpdrm, and it mentions the work.bin being tied to the license. I guess that's why mai dumps and nonpdrm dumps are the reverse with the same two files. this is where microsoft seems to have fucked up with the 360. I don't know if there's a unique key or license for each content, but they're essentially replaced with a free one (like most systems when it comes to hacks). yaris was the first, possibly only (not sure), free game, so you just replace the header of a content with that of yaris, and it works on a jtag/rgh. though, first you have to 0/F out the device and profile ids, which I think is part of the process with certain apps like yaris swap. whenever a system releases free content, it's pretty much assured people will take advantage of it, and use that free license to resign content to make anything free. though, you could really fuck up like sony did with the ps3 and not need that really.
 
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I looked up nonpdrm, and it mentions the work.bin being tied to the license. I guess that's why mai dumps and nonpdrm dumps are the reverse with the same two files. this is where microsoft seems to have fucked up with the 360. I don't know if there's a unique key or license for each content, but they're essentially replaced with a free one (like most systems when it comes to hacks). yaris was the first, possibly only (not sure), free game, so you just replace the header of a content with that of yaris, and it works on a jtag/rgh. though, first you have to 0/F out the device and profile ids, which I think is part of the process with certain apps like yaris swap. whenever a system releases free content, it's pretty much assured people will take advantage of it, and use that free license to resign content to make anything free. though, you could really fuck up like sony did with the ps3 and not need that really.

Sorry @godreborn ,we are talking about 2 different things and because you mentioned the PS3 the screenshot you put you are unpacking a PS3 game and not PS Vita.
I also use NPS Browser 0.94 on Pc for PS Vita games,but once downloaded you already have the app / ID folder of the game, just transfer it to the PS Vita and refresh the live area and license with Vitashell.
Sometimes i use NoPayStation from a smartphone (Galaxy Note 9),because it is faster to download than NPS,but in addition to the PKG you must also download the work.bin(see screenshots of the previous posts)unpack game with pkg2zip and insert work.bin it in the right position(ux0:app/ID GAME/sce_sys/package/)to make run the game,and repeat the refresh written above.
I hope i explained myself well this time,otherwise we create an endless discussion. on the subject.
It remains to understand where he downloaded the game @Drake008 from in order to help him as best as possible.
 

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