First major PS5 update releases tomorrow; allows transferring of PS5 games to USB extended storage

ps5 update.JPG

Sony is rolling out the first major PS5 update tomorrow, worldwide. The main new feature that it brings along is to enable players to transfer their PS5 games from the console's internal storage to a USB extended storage. However, this does not allow games to be downloaded directly to or run on the USB extended storage as the Sony mentions that " PS5 games are designed to take advantage of the console’s ultra high-speed SSD". The company writes that this feature is meant to "extend the storage capabilities of your PS5 console" as it's faster to reinstall games from an external storage rather than downloading again or copying from a disc.

In the announcement blog post, Sony notes that it is still working on support for storage expansion via M.2 drives.

The new update also brings along other features like 'Cross-generation Share Play' which allows PS4 and PS5 players to use Share Play together while chatting in parties.

In addition to updating the PS5, the PlayStation App itself is receiving new features. These include joining a multiplayer session on PS5 from the app, managing PS5 storage, comparing trophy collections with friends, and sort and filter products shown in the PlayStation Store.

You can find more details about the new updates in the official PlayStation Blog post linked below.

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Codemastershock

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I think external HDDs on Switch are never going to be a thing without a "only console" Nintendo Switch model
What keeps them for allowing them is that, the console is meant to be docked and if you want, you can just pop out of the dock and continue using, the issue is that, if you connected a hard drive to a dock and popped the console out of it (or even if the dock connection is not perfect), the console and games would instantly crash. The wii u was not a concern about this since it was tethered to the TV. It didnt allowed SD cards for expanding storage because at the time, good SD cards were not as readily available as today and it would be frustrating for the average user to buy a SD card and realise it doesnt work as it should.

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i will be surprised if this doesnt lead to an exploit
Any exploits on other hardwares were pretty much unrelated to expanding storage since they tend to be encripted and to work only with the account and console they meant for. PS3 exploit: web browser, service mode (afaik on earlier models)... PS4 exploit: web browser, Wii U exploit: web browser; 3DS: vulnerable game; Wii: vulnerable games...
 

Tom Bombadildo

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I don’t understand what is taking them so long to allow m.2 storage

starting to seem like they had absolutely no plans to include it until they heard that the series x will have it, than just included it to not be left out and let the developers figure it out later
Likely because there are very few off the shelf M.2 drives that meet whatever standards they set for them to be supported right now. They can't just give a blanket "all PCIe 4.0 NVMes will work!" given there are so many differences between drives they have to check. People don't realize it's not as simple as just shoving any old M.2 in there, throwing a game on it, and giving it a quick test to make sure it works, unfortunately it's likely much more complicated than that. At the very least they would have to test each drive at different fill rates (so an empty drive vs a half full drive vs a full drive), at different capacities (because a smaller NVMe isn't going to have the same IOPS as the same exact line of NVMe with the same controller at higher capacities, for example a 1TB NVMe might only have 300k random read IOPS whereas a 2TB might have 600k, etc), and they even have to take into consideration manufacturers that don't use the same/change controllers across even the same line of drives (like ADATA, for example, who got in some hot water last year when it was discovered they swapped to slower controllers on the same line of drives which resulted in slower performance).


I think it's really shitty they didn't have the feature enabled at launch though, they really should have had at least 1 or 2 ready for launch and then drip-fed support for other drives over time. The way they're doing it now is useless.




As to adding USB support, why bother when PS5 HAS NO GAEMZ LOLOLOLOL ;O;
 

Ryab

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I don’t understand what is taking them so long to allow m.2 storage

starting to seem like they had absolutely no plans to include it until they heard that the series x will have it, than just included it to not be left out and let the developers figure it out later
iirc the PS5 uses some specially designed SSD.
 

subcon959

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I would've liked the option to stick any M.2 NVME card in there even if it was slightly slower than the internal. I seriously doubt most people would even notice the difference as long as it was one of the decent brands.
 

DuoForce

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come on, Nintendo. usb storage. we know you can do it... <sigh>
Kinda pointless since you can't use it in handheld mode and we already have microSD cards that can hold over a terabyte of data which is more than enough for a switch. But I am not opposed to Nintendo adding it as there will always be some people that benefit from it, just not me.
 

Tom Bombadildo

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I would've liked the option to stick any M.2 NVME card in there even if it was slightly slower than the internal. I seriously doubt most people would even notice the difference as long as it was one of the decent brands.
The problem with that is the fast storage isn't just being used to benefit only loading screens, the PS5 (and Sexbox, too) can stream texture data directly to the GPU/CPU from their storage devices, as opposed to it going from storage to RAM/VRAM to CPU/GPU. If a slower NVMe was used, you wouldn't just get an extra second of loading time, things like textures or particles or whatever other data is being loaded would have serious pop in issues that might make playing a game impossible, or at least not very fun.

I don't expect all games will actually use that feature, but I suspect many will so it's not exactly a good solution to just use whatever and hope for the best TBH
 

subcon959

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The problem with that is the fast storage isn't just being used to benefit only loading screens, the PS5 (and Sexbox, too) can stream texture data directly to the GPU/CPU from their storage devices, as opposed to it going from storage to RAM/VRAM to CPU/GPU. If a slower NVMe was used, you wouldn't just get an extra second of loading time, things like textures or particles or whatever other data is being loaded would have serious pop in issues that might make playing a game impossible, or at least not very fun.

I don't expect all games will actually use that feature, but I suspect many will so it's not exactly a good solution to just use whatever and hope for the best TBH
Even if they only allowed something like a 970 Pro and above it would at least be an option. I really don't get how they messed up so bad that this wasn't ready within the first 6 months of launch.

Edit: I meant 980 Pro since it's 4.0
 
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wartutor

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About damn time my ps5 internal drive is full and had to delete call of duty from it to install other games. Rediculous that this option (at least) wasn't an option on release. 1 tb...wtf are we nintendo running shit 720p graphics (if that)...no 1tb fills up quick. Especially when almost 1/3 is used for system and "other" shit.
 

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