Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

notedwiiuhaver

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Do you mean that the options you selected are disappearing? It looks like there were two SD card windows open in the first picture. Anyway, you first click the options you want. Then, click to generate the new nincfg.bin file. That should save them.

If that doesn’t work, this is a workaround I’ve used when testing options: Make an injection that has autoboot disabled. Then, when you open the injected game on your Wii U, you will get the Nintendont options screen first. Enable the Memcard there, then save your options. You can re-enable autoboot if you want, once it’s working how you want it.
 
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PikachuPrincess23

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Do you mean that the options you selected are disappearing? It looks like there were two SD card windows open in the first picture. Anyway, you first click the options you want. Then, click to generate the new nincfg.bin file. That should save them.

If that doesn’t work, this is a workaround I’ve used when testing options: Make an injection that has autoboot disabled. Then, when you open the injected game on your Wii U, you will get the Nintendont options screen first. Enable the Memcard there, then save your options. You can re-enable autoboot if you want, once it’s working how you want it.
I have figure it out, i have fund Wii games I can use gamepad with but I don't know how to do it.
 
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DarthMotzkus

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Hi.
I made a vWii Nand Channel via Tecon Moon Injector, with the Zelda Ocarina of time wad Installed in vWii.
The game boot properly but i can't use the classic controller emulate mode, the wii u game pad simply doesn't recognize as classic controller. Do i need to do anything more to use this injector function?
 

PikachuPrincess23

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It's it possible to use Wii Menu with gamepad?
I don't have Wii Remote and want to cheats on gamecube games but then i need to use Nintendont and only way to use Nintendont are on Homebrew channel in Wii Menu.
Or exit any other way to use Nintendont?
 

sledgebeast

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Although I have well over 100 Wii physical discs, I have stopped ripping them in recent years as I suspect it has caused accelerated wear on my disc drive lasers.

So I've started using downloaded isos instead, but have just encountered an nkit.iso for the first time. I'm guessing the Wii VC injector is not able to work with nkit.isos and I need to convert them to isos - can anyone confirm?

LOL I have a Full Tower Rigged up with 5 HL Drives all capable of Ripping simultaneously... Laser's be damned! Can I come over? :evil:
 
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D

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Hi everyone I made a thread in the Emulation forum but I dunno if that's the right place to ask, so here I am.

Bsasically I booted up the Majora's Mask inject and there's a fully second of input delay and the background blacks out when I pull the menu up which sometimes causes a softlock. When I read the compatibility list Majora's Mask didn't have any issues and all the other N64 games I've played like Banjo-Kazooie and Paper Mario and Bomberman Hero don't have any problems (Bomberman 64 had graphical glitches but was still playable, just not in a state where I wanted to keep going).

So I'm wondering if this is a known thing for Majora's Mask on the 64 or if I just had bad luck and I need to reinstall a different ROM of the game.

Thanks for any advice.

This thread is about Wii/GC injects using TeconMoons injector. You can't make N64 injects with this injector.

You could try the GC Zelda Collector's Edition which has Majora's Mask, but otherwise you're off topic.
 
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MadMonster

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This thread is about Wii/GC injects using TeconMoons injector. You can't make N64 injects with this injector.

You could try the GC Zelda Collector's Edition which has Majora's Mask, but otherwise you're off topic.

Oh sorry, I thought I used Tecon Moon. Am I thinking of Phacox? Yeah I definitely think I used Phacox I remember now that the injector had all these different options.

Sorry about that.
 

MadMonster

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This thread is about Wii/GC injects using TeconMoons injector. You can't make N64 injects with this injector.

You could try the GC Zelda Collector's Edition which has Majora's Mask, but otherwise you're off topic.

Okay I think I found a workaround that would use Tecon Moon: Can I use the Collector's Edition release on Gamecube? Do those have problems running in the injector?

Edit: I injected the Gamecube collection using Tecon Moon and the game boots up but picking one of the games out of the collection locks it.
 
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2DSGamerdude

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um, for this to work, can i use:

1) Wii/Gc games that are in .nkit.iso format (dolphin emu) or do they need to be in full size (1.35gb/4.xxgb) .iso format
for the injections?

2) can i get wii games to work with the gamepad that do not support classlic controller like:

- metriod prime 3
- pokemon battle revoultion
- zelda ss
- sonic secret rings
- sonic black knight

3) for gc saves, can i use saves in .gci format or do they need to be in .raw format?

4) in the nintendont menu for gc games in the program, since i have memcard emulation already enabled on nintendont in vwii mode
for the gc inject, do i still need to enable memecard emulation for the gc inject/s?

5) the saves for nintendont goes to : SD/saves & and for usb loader gx to SD/wii saves or something similar?
 

Medard22

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Hey guys, I have recently got my hands on a WII U and spend the last three days converting my game library from WII to WII U with this wonderful tool. So far I had no problem with it, however, I have a question regarding GC injections. As I understand it, the GC injection is using the global nincfg.bin config file. I would like to use per-game widescreen settings, is it possible? Thanks :)

--------------------- MERGED ---------------------------

i have problem with this soft i can't run it i tested in 2 systeme win7 and win 10
Please elaborate - it won´t start at all? Also, check requirements. Do you have .NET Framework 3.5 feature enabled?
  • At least .NET Framework v4.6.1 (Windows 8 & 10 also need the .NET Framework 3.5 feature enabled)
 
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SadowTheHedgehog

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Noob question here... every time that I attempt to build the game, I get an error and the progress bar stops moving once it reaches a certain percent. I didn't mess with any settings and entered everything correctly. Do you know what I could be doing wrong?
 

jeannotte

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Noob question here... every time that I attempt to build the game, I get an error and the progress bar stops moving once it reaches a certain percent. I didn't mess with any settings and entered everything correctly. Do you know what I could be doing wrong?
Hello,

please wait, your game will eventually convert to full.

the progress bar stops, but your game keeps converting. You have to really wait, trust me.:yayu:

After all depends on the size of your game.
 

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