Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

saeros

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is anyone having lag in donkey kong country? there are levels where the fps drops a lot (for example torchlight trouble). I looked for videos on youtube and in the snes mini and in emulators they do not have so much lag (as if it were in slow motion)
 

tedioferreira

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Since you were stumped by this, I decided to check it out on my old 2DS. Looked up the CRC32 for Top Gear (NTSC) on DAT-o-MATIC and used to find the game file. Extracted the file from the zip, threw it into NSUI beta 27, set the injection method to SNES9x for Old 3DS Forwarder and let it build a .cia file. After putting it on my old 2DS and opening FBI, I was able to install it (see attached image) and can confirm it runs.

Not sure what your problem is here. If your game files are extracted when you're building the .cia file and you've got the right CRC32 for the NSUI database (not sure if this is a hard requirement for the SNES9x forwarder), I honestly can't imagine what's going wrong.

Are the oter .cia files your friend is installing actual 3DS (or DSi) games, or are they other injected games, like NES or GBA games?

She can install other 3ds games and GBA games fine! Just these injected SNES are giving problems for us.
I tried with the retroarch injection method and it worked, but it gave her very low fps :(

I'll keep trying!
 

Macuelos

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Unfortunately this did not solve the problem for Lufia II (Europe) or Bahamut Lagoon.

Update on my own problems! I managed to get Lufia II working (both the regular PAL and irregular Dutch versions) by applying a PAL-to-NTSC patch on the game file. The only downside of this is the game running at 60Hz when this version of the game expects 50Hz, so it runs a little fast... Fortunately, Lufia II is a turn-based RPG, so it's not that big of deal unless the music becomes desynced with cutscenes. I checked out the unpatched 50Hz and patched 60Hz PAL files next to each other at the same time, and the music seemed to be running at regular speed while the action was not. Ah well.

As for Bahamut Lagoon... no luck yet. I did notice in an earlier post in this thread that dada78641 had a similar problem with a font in Super Mario All-Stars for SNES, turning the text into some kinda weird sign. That seems to be the emulator menu text, though, not the game text, which is weird. Maybe it just means the font used is not supported or not recognised? Near's patch notes do mention using a proportional font throughout the entire game and using a new bold font for opening and ending credits. Of course fonts don't explain the game hanging on a black screen after the opening credits, so it's not the entire problem.

Now I'm going to wade into the wondrous world of trying to get a cartridge label on the game in the main menu, oh boy.
 

Soothius

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I've found a fix for the SSL error. First of all, the exact error message:


Here's the fix:
  1. Install .NET 4.6 (a later version may work, an earlier version such as .NET 4.5 will not)

  2. Create a file with a .reg extension (for example, sslfix.reg) with this content:
    Code:
    Windows Registry Editor Version 5.00
    
    [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319]
    "SchUseStrongCrypto"=dword:00000001
    
    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework\v4.0.30319]
    "SchUseStrongCrypto"=dword:00000001

  3. Double-click the .reg file to apply the registry fix

Hope that helps!

Thanks so very much!
 

7thpresident

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I've found a fix for the SSL error. First of all, the exact error message:


Here's the fix:
  1. Install .NET 4.6 (a later version may work, an earlier version such as .NET 4.5 will not)

  2. Create a file with a .reg extension (for example, sslfix.reg) with this content:
    Code:
    Windows Registry Editor Version 5.00
    
    [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\.NETFramework\v4.0.30319]
    "SchUseStrongCrypto"=dword:00000001
    
    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework\v4.0.30319]
    "SchUseStrongCrypto"=dword:00000001

  3. Double-click the .reg file to apply the registry fix

Hope that helps!

Brilliant!! Saved me a bunch of pain.
 

MarianoKaz

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When are they gonna add button re-maping to all games? It would be very useful on my 3DS since its SELECT button is broken.
 
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Not that anybody cares, but I think that injecting Megedrive/Genesis games through PicoDrive is way better than Retroarch since it runs better and doesn't slowdown any of the game progress.

Also, the latest build (28) is still using the old NES emulator to inject NES games as multiple games still have a lot of glitches. Are they even working on a new updates, or did they pretty much give up on this project?
 

RiderKick

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Is it normal for Virtual Console injected GBA games to have what sounds like occasional staticy pops/scratches in the audio? I'm running on a N3DSXL with a 32gb card, btw. It only happens in GBA VC games, and I've noticed it in only a small few of them so far. In Pokemon Fire Red, for example, I can sit idle and listen to the BGM, and hear some slight pops/scratches that happen at completely random points in the audio.
 

Rahkeesh

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As far as I can tell this is closer to original hardware, emulators usually smooth this audio stuff over a bit one way or another.
 

KungBore

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Is it normal for Virtual Console injected GBA games to have what sounds like occasional staticy pops/scratches in the audio? I'm running on a N3DSXL with a 32gb card, btw. It only happens in GBA VC games, and I've noticed it in only a small few of them so far. In Pokemon Fire Red, for example, I can sit idle and listen to the BGM, and hear some slight pops/scratches that happen at completely random points in the audio.
I haven't played FireRed yet, but GBA audio isn't particularly great. In which part of the game does that happen more noticeably? I have the game installed, I could take a look.
 

RiderKick

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I haven't played FireRed yet, but GBA audio isn't particularly great. In which part of the game does that happen more noticeably? I have the game installed, I could take a look.

I haven't played the game beyond the first few minutes because it was bugging me. I mention sitting idle and listening to the BGM, because it confirms how random it crops up, and it's regardless of what I'm doing. Mother 3 is another one that does it.
 
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KungBore

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I haven't played the game beyond the first few minutes because it was bugging me. I mention sitting idle and listening to the BGM, because it confirms how random it crops up, and it's regardless of what I'm doing. Mother 3 is another one that does it.
I think I kind of could hear it (I don't have earphones with me now), but I really think it's just the bad sound quality GBA has. It sounds veeeeery compressed.

 
Last edited by KungBore,

EduAAA

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Is it normal for Virtual Console injected GBA games to have what sounds like occasional staticy pops/scratches in the audio? I'm running on a N3DSXL with a 32gb card, btw. It only happens in GBA VC games, and I've noticed it in only a small few of them so far. In Pokemon Fire Red, for example, I can sit idle and listen to the BGM, and hear some slight pops/scratches that happen at completely random points in the audio.
Gba games sound much much better using
headphones, at least playing them on emulators, it feels like the audio of the gba does something different if you use the speakers vs the jack output, maybe this happens on a real gba too.
It's like day and night, try playing with headphones and see the difference.
Also remember to check if audio is set to stereo inside game settings.

Also I've read that playing using agb_firmware payload improves the audio among other things
 
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RiderKick

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Gba games sound much much better using
headphones, at least playing them on emulators, it feels like the audio of the gba does something different if you use the speakers vs the jack output, maybe this happens on a real gba too.
It's like day and night, try playing with headphones and see the difference.
Also remember to check if audio is set to stereo inside game settings.

Also I've read that playing using agb_firmware payload improves the audio among other things

I only listen through headphones.

Weirdly enough, I installed the universal updater and updated things like Twilight Menu and NDS Bootstrap, and somehow the small pops/scratches to the audio are a lot less prominent in the GBA games I've tested.

I don't know what agb_firmware payload is, how is that different or better than this injector?
 

RizzyPee

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Hi all,

I am struggling to get the GBC VC wireless link to work on my N3DS for pokemon red and blue. (has to be GBC to run the IPS patch

The wireless feature works when i use the ehosp version, but not when i update an original ROM with the VC patch and inject with linking.

The reason i want to patch my own is i have an applied an IPS patch to the original ROM making it colour and would like the have the wireless trade feature on this ROM.

any help would be appreciated.

Thanks
 

lone_wolf323

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Hi all,

I am struggling to get the GBC VC wireless link to work on my N3DS for pokemon red and blue. (has to be GBC to run the IPS patch

The wireless feature works when i use the ehosp version, but not when i update an original ROM with the VC patch and inject with linking.

The reason i want to patch my own is i have an applied an IPS patch to the original ROM making it colour and would like the have the wireless trade feature on this ROM.

any help would be appreciated.

Thanks
if its a issue with the patches interfering with addresses within the rom, then there isnt going to be anything other than usingbobe if the other
 

Totmani

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lets try it out

--------------------- MERGED ---------------------------

upload_2021-5-22_8-7-12.png
you really?
 

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