Who would have thought that editing loader is breaking loader patches...
Who would have thought ey?
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for anyone asking what performance benefits this gives, Xenoblade 2 can now run really well with no dynamic resolution at 998mhz gpu and 1.8ghz ram
The 60fps patch can now run at 486p (probably would have to dip to about 420p but that is better than 368p)
hyrule warriors now basically never dips below 720 at max all (seriously dont do that, you are asking to burn the thing on erista) And the framerate drops while still there, i never noticed
Ys8 runs really well with the 60fps patch (resolution isn't great, but its much better)
Breath of the wild with a 60fps code runs fine (drops to 30 are really frequent, and handheld cant get 60fps at 460mhz)
Splatoon 2 plaza at 60fps runs at about 49-60fps now in docked (was about 35-50 before)
astral chain now runs at a very stable 60fps (some drops, and docked mode still sucks, but it works and does reach 60fps in both modes in some areas)
spirit farer runs at 60fps now (just needed ram oc)
games load in essentially 10 seconds or less.
now that i think about it, sys clk should have new submissions with these patches in mind