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Hello everyone, and thanks in advance.
I've been doing some backups of my PS1 games but I never had opportunity to use them, until I got to know a very simple program named PSXFPKG, only that, there was obviously a problem.
On launch, the program required 3 .dll files I managed to get, the .NET Framework I already had, and finally the Visual C ++ that I have both in x64bit version of 2019 as well as the x64 / 86bit version of 2013.
Unfortunately, however, once the various option were selected and pressed the button to convert I am presented with error 0xc00007b with the 'convert' window open.
I later found out that the .dlls in 32bit went in the PC folder 'SysWOW64' while the 64bit ones went in 'System32".
I didn't know and so I put the 64bit .dll
even where they were not meant to be placed, and now I only remember 2 out of 3 requested, that are: msvcp120.dll and msvcr120.dll;
I have a 64bit PC
and a PS4 FAT 6.72
I've been doing some backups of my PS1 games but I never had opportunity to use them, until I got to know a very simple program named PSXFPKG, only that, there was obviously a problem.
On launch, the program required 3 .dll files I managed to get, the .NET Framework I already had, and finally the Visual C ++ that I have both in x64bit version of 2019 as well as the x64 / 86bit version of 2013.
Unfortunately, however, once the various option were selected and pressed the button to convert I am presented with error 0xc00007b with the 'convert' window open.
I later found out that the .dlls in 32bit went in the PC folder 'SysWOW64' while the 64bit ones went in 'System32".
I didn't know and so I put the 64bit .dll
even where they were not meant to be placed, and now I only remember 2 out of 3 requested, that are: msvcp120.dll and msvcr120.dll;
I have a 64bit PC
and a PS4 FAT 6.72
Last edited by RobyDepla03,