Hi, lately I have been working on a small 3D engine for the GBA.
It was a shame that Nintendo never did anything with Star Fox on the GBA, so I have made a small tech demo at 60 FPS.
Enjoy:
EDIT
I have created a new version with cell shading that still runs at 60FPS, but big polygons are not rendered well in all emulators I have tried, it only works on real hardware.
EDIT 2
I have fixed a couple of bugs in the cell shaded demo... it seems that the projection of a convex quad can end being concave thanks to precision issues.
It was a shame that Nintendo never did anything with Star Fox on the GBA, so I have made a small tech demo at 60 FPS.
Enjoy:
EDIT
I have created a new version with cell shading that still runs at 60FPS, but big polygons are not rendered well in all emulators I have tried, it only works on real hardware.
EDIT 2
I have fixed a couple of bugs in the cell shaded demo... it seems that the projection of a convex quad can end being concave thanks to precision issues.
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Last edited by GValiente,