Hacking A new NINTENDONT "Update" after one Year.

Alexander1970

XP not matters.
OP
Member
Joined
Nov 8, 2018
Messages
14,973
Trophies
3
Location
Austria
XP
2,496
Country
Austria

FanNintendo

Well-Known Member
Member
Joined
Apr 16, 2018
Messages
1,583
Trophies
0
Age
51
XP
2,523
Country
United States
what i read that update nintendont forward now works with usb and on gamepad so i dont have to inject the gamecube on telconmoon??
 

Quincy

Your own personal guitarist :3
Member
Joined
Nov 13, 2008
Messages
1,608
Trophies
1
Age
29
Location
Your house
Website
youtek.net
XP
1,221
Country
Netherlands
what i read that update nintendont forward now works with usb and on gamepad so i dont have to inject the gamecube on telconmoon??
no, this (supposedly) fixes the issue where the system would just power off on detection of an USB-HID controller.
 

AparoidX

Member
Newcomer
Joined
Apr 22, 2008
Messages
20
Trophies
1
Location
I
XP
92
Country
United States
Nintendont would crash on startup if you had HID devices plugged in USB. This has been fixed with pushing a few changes that were made by @GaryOderNichts on his own fork of the project.

Keep in mind this has not been extensively tested so feel free to report any new issues on the github page.

Hi! Thanks for the hard work on this. I am sadly still having an issue with Nintendont crashing/freezing my Wii U on startup with an HID device plugged in via USB. I have tried the latest version of the boot.dol mentioned in this thread, as well as GaryOdeNichts' version. In this case, I am using a legit Sony Dualshock 3/Sixaxis. I submitted an issue on the Github repo: https://github.com/FIX94/Nintendont/issues/864

Thank you!
 

Mamothstard

Well-Known Member
Newcomer
Joined
Oct 25, 2015
Messages
80
Trophies
0
Age
31
XP
297
Country
France
Hi! Thanks for the hard work on this. I am sadly still having an issue with Nintendont crashing/freezing my Wii U on startup with an HID device plugged in via USB. I have tried the latest version of the boot.dol mentioned in this thread, as well as GaryOdeNichts' version. In this case, I am using a legit Sony Dualshock 3/Sixaxis. I submitted an issue on the Github repo: https://github.com/FIX94/Nintendont/issues/864

Thank you!
Hey, sorry for the late reply. I'm not really active here at this time. Well, you see, the fixed was done because of the freeze we had with the official NGC controller adapter. I suggest maybe try to plug your controller after Nintendont has booted, maybe that will circumvent your issue.

I'll test if I can reproduce your issue on my system.
 
New Version !

Alexander1970

XP not matters.
OP
Member
Joined
Nov 8, 2018
Messages
14,973
Trophies
3
Location
Austria
XP
2,496
Country
Austria
NINTENDONT v6.492

https://github.com/FIX94/Nintendont

Changelog:

* Super Smash Bros Ultimate GC Controllers Drift Patch (#868)
* Adding in patches based on akimasa patch
* Increased version and uploaded new loader.dol with patch
* Virtua Striker 4 Wii U Gamepad fix
* Added controller_UnderControl_Switch.ini
* Created Switch Wired Fight Pad Pro Controller Config
* Wrote a ini file for the "Power A PS3 Wired Controller" with functional analog triggers.
* Create controller_Gravis_Eliminator_GamePad_Pro.ini
* Create controller_Gravis_Eliminator_AfterShock.ini
* Added 8Bitdo SNES30 Pro
* Added need for speed carbon and most wanted to force connected expection so they wont randomly disconnect
* Remove iso cache and tweaked sonic ridders patch (SuperrSonic) helps fire emblem issues and games where music wnet silent after awhile.
 

AparoidX

Member
Newcomer
Joined
Apr 22, 2008
Messages
20
Trophies
1
Location
I
XP
92
Country
United States
Hey, sorry for the late reply. I'm not really active here at this time. Well, you see, the fixed was done because of the freeze we had with the official NGC controller adapter. I suggest maybe try to plug your controller after Nintendont has booted, maybe that will circumvent your issue.

I'll test if I can reproduce your issue on my system.

Hi, no worries! I could use the HID controller fine if I waited to plug it in after the GC game loaded. I and two others went through a bit of troubleshooting in the GitHub issue I linked to, if you're curious, but don't fret over it. I ended up using a Wii Classic Controller and it was much easier to play with!
 

Mamothstard

Well-Known Member
Newcomer
Joined
Oct 25, 2015
Messages
80
Trophies
0
Age
31
XP
297
Country
France
NINTENDONT v6.492
[...]

It's so nice to see the project still is being updated, albeit at a trickle, but it's really great nonetheless.
@AparoidX Sorry but I could not take the time to test the issue. Juggling between jobs because of Covid leaves me little energy when I get home.

Still it's nice to see Nintendont isn't dead :)
 
  • Like
Reactions: Alexander1970

krueger96

Well-Known Member
Member
Joined
Dec 21, 2016
Messages
226
Trophies
0
Age
27
XP
1,007
Country
Italy
NINTENDONT v6.492

https://github.com/FIX94/Nintendont

Changelog:

* Super Smash Bros Ultimate GC Controllers Drift Patch (#868)
* Adding in patches based on akimasa patch
* Increased version and uploaded new loader.dol with patch
* Virtua Striker 4 Wii U Gamepad fix
* Added controller_UnderControl_Switch.ini
* Created Switch Wired Fight Pad Pro Controller Config
* Wrote a ini file for the "Power A PS3 Wired Controller" with functional analog triggers.
* Create controller_Gravis_Eliminator_GamePad_Pro.ini
* Create controller_Gravis_Eliminator_AfterShock.ini
* Added 8Bitdo SNES30 Pro
* Added need for speed carbon and most wanted to force connected expection so they wont randomly disconnect
* Remove iso cache and tweaked sonic ridders patch (SuperrSonic) helps fire emblem issues and games where music wnet silent after awhile.
This is great, i skipped the previous update because i was using akimasa's build with my smash ultimate controller, glad to see it has been merged with the official build!
 
  • Like
Reactions: Alexander1970

mitgenuss

Well-Known Member
Newcomer
Joined
Jan 19, 2022
Messages
45
Trophies
0
Age
39
XP
81
Country
Liechtenstein
I have gc injects done with USB Helper.. i prepared SD Card with help of USB Helper before i did that. All Injects worked fine with that.. Now ive upgraded to the lates version of Nintendont and Gamepad controls don't work anymore.

What can i do now? Shall i go back do the Nintendont version of USB Helper or is there any other solution to make it playable with the latest version with gamepad?
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,720
Trophies
2
Age
33
XP
8,698
Country
Portugal
I have gc injects done with USB Helper.. i prepared SD Card with help of USB Helper before i did that. All Injects worked fine with that.. Now ive upgraded to the lates version of Nintendont and Gamepad controls don't work anymore.

What can i do now? Shall i go back do the Nintendont version of USB Helper or is there any other solution to make it playable with the latest version with gamepad?
you probably arent using the latest version, the latest version has a new setting where you pick the wiiu gamepad slot but if you are using an autoboot injects, other controllers will have priority over wiiu gamepad so if you have hid controller connected to usb ports it will have priority over player one, same for any bt controllers if you ahve then on like wiiupro and such.
 

mitgenuss

Well-Known Member
Newcomer
Joined
Jan 19, 2022
Messages
45
Trophies
0
Age
39
XP
81
Country
Liechtenstein
you probably arent using the latest version, the latest version has a new setting where you pick the wiiu gamepad slot but if you are using an autoboot injects, other controllers will have priority over wiiu gamepad so if you have hid controller connected to usb ports it will have priority over player one, same for any bt controllers if you ahve then on like wiiupro and such.
You are right.. Its the gc controller hub that causes the gamepad not working when autobooting with injects. Even when there is no gc controller plugged in.
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,720
Trophies
2
Age
33
XP
8,698
Country
Portugal
You are right.. Its the gc controller hub that causes the gamepad not working when autobooting with injects. Even when there is no gc controller plugged in.
becuase the hub takes player one and gamepad as player 2 so if you started a game like super smash bros melee you would see gamepad working as player 2.
 

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,471
Trophies
3
XP
29,138
Country
United States
yep, can still compile it:

1644098036467.png
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    BakerMan @ BakerMan: well then show them how to scratch it (this is a verbalase joke)