Homebrew RELEASE Sonic 3 AIR

ottos1989

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can u please also share a forwarder for Sonic CD? It's the last one im missing. Also would love to see all 4 games with a uniform icon theme
 
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RupeeClock

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This is some amazing stuff, when the time comes that I mod my Switch I'll absolutely be putting this on there.

Down the line, if Eukaryot decides to make Sonic 3 A.I.R. open source, I really hope that it gets developed into a Retroarch/Libretro core. That'd be the simplest way to get it running on a multitude of systems much like NXEngine for Cave Story.
 
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PZT

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Is there a vita version for this?
I hope the creator of this thread does it, because closed-source means somebody needs to be given the code and be allowed to make the port, and it'd be easier for TC to do it than for yet another person to be able to convince Eukaryot to share the source with them
Whether or not somebody is allowed to is probably based off whether people beg enough for it to be considered worth it lol
And people hate begging, it's not considered A Good Look, but what did they expect from making such a valuable engine closed-source, placing the ability to port it only in the hands of a chosen few
 

Tales117

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Hello,

First of all, thank you so much for making my dream comes true!
I've been waiting for the moment to be able to play all the Classic Sonic Series as the remastered version on Nintendo Switch!

Since the original icon had a different design concept from the other three, I made an icon for the Sonic 3 AIR switch port that follows the others.

The quality is not as good as the others, but it may look suitable as a collection on hbmenu.

I hope it helps in your future updates!

Thank you!
 

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MultiKoopa

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I'm curious, is this even remotely possible on 3DS, even a New 3DS? or is AIR more demanding than the Whitehead ports of 1/2/CD?
 

RupeeClock

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I'm curious, is this even remotely possible on 3DS, even a New 3DS? or is AIR more demanding than the Whitehead ports of 1/2/CD?

It might be a similar situation where the main sidescrolling platforming gameplay isn't too demanding, but the special stages are since they're built from the ground up. The blue sphere minigame in particular is much higher resolution and runs at 60 FPS.

Sonic 3 Air is built for 16:9 displays whilst the 3DS top screen display is 5:3, which is slightly narrower horizontally. It probably wouldn't be much of an issue aside from needing to adjust the HUD display, and maybe the locked camera for certain screens.

A 3DS port would be doable but you'd probably need to refactor aspects like removing some graphical enhancements and limiting frame rate for the blue sphere minigame.
The project is not yet open source anyway, it's only in the hands of a few trusted individuals to port it to other systems like the Switch or Android.
 

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