Gaming Bomberman Games Port on Wii U?

MikaDubbz

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Wrong.

WTF? We can fully exploit since 2016

You can only have SD-Permissions or no SD-Permission

WTF?

WTF?

Did you ever look at any source code?


We are already patching the SD-Access flag of the cos.xml on the fly for years (for **all** applications) in mocha, that's more than enough

This exploit literally won't change anything. It's just a new entrypoint

I've seen a lot of people building up your new entrypoint like it's gonna change what the capabilities of a hacked Wii U are, but I've not understood where that's coming from. It appears that you've found a new entrypoint that can take up one of the useless Wii U apps (like health and safety) instead of a DS VC title. And it sounds like you may be working in the plugin loader to be capable of autobooting when you turn on the Wii U (which I dunno is true or not, but that sounds nice, albeit something I'd imagine we could probably accomplish now with an update to the plugin loader with CBHC as it is).

I mean that's pretty much it right? Or is there more to it than that?
 
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^^Maschell still doesn´t understand what a WiiU really is even in 2021?

Wow, Maschell. You´re disappointing me now.

As good as your programming-skills are (don´t mind it, i`ve seen enough of it).

You still have a lot to learn in life if you think it´s that easy.

No guys. WiiU is still locked.

SD-card cannot be read at full speed as long as the "IOSU" locks it up. Thus you still have I/O issues.

RE III should´t run like it does right now. But it has typical I/O-issues which come if you don´t have the admin-rights on this.

and i won´t answer you back anymore.

I have more important stuff to do now than arguing 24/7 about things i learned 5 years ago, but you guys obviously never will learn.

Or are you just too proud to tell the public about it, Maschell?

Eh?

You can tell the public the truth buddy. You said it yourself: You will be able to unlock more permissions.

And that´s all there is to know about it.

It´s no shame to tell this. And this means all I/O-isssues will vanish.

You should be self-concious, not the difference.


Many people in here still don´t understand what a WiiU actually is.


Like i said: Nintendo should have never created this as a gaming-machine. Because it simply isn´t.

Humankind seems to still not be ready for this.


Well. My point is: I will unlock everything with or without your guys help.

Boom. This is my message to you. I allways achieve the goals in my life.

I´m not a "generic programmer" that just wants to achieve something and doesn´t get the job done.


Oh and one last thing.

This also explains why Linux isn´t compatible with WiiU. Since Linux itself isn´t compatible with the RPX-format of WiiU.

Which is why people begin injecting RPX-files now. It works much better.

Forget what i said 12 months ago. You should use as many RPX-files as you have. There seems to be no other solution for the WiiU´s problem right now except using it´s own OS and it´s libraries.

Injecting other RPX-files into RPX-folders now is the best solution for coming homebrew...

It allows a lot more freedom after all.
 

GerbilSoft

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Interesting how Maschell went from "invented new exploit that fully exploits the Wii U!" to "knows nothing" the moment he pointed out that you were full of shit.

This also explains why Linux isn´t compatible with WiiU. Since Linux itself isn´t compatible with the RPX-format of WiiU.

Linux can run on Wii U: https://gitlab.com/linux-wiiu/linux-wiiu
It hasn't been updated in a while because no one cares about it, since you can get a much more powerful Linux system than the Wii U nowadays without spending a ton of money.

Many people in here still don´t understand what a WiiU actually is.


Like i said: Nintendo should have never created this as a gaming-machine. Because it simply isn´t.

Humankind seems to still not be ready for this.
Oh, now that's rich. If the Wii U really was this powerful, it wouldn't have been a failure barely capable of running what 360 and PS3 could run. (I have a Power Mac G4 MDD 1.25/DP, which debuted in January 2003; it has two PowerPC 7455 CPUs, which both have significantly more powerful SIMD than anything the Wii U's PowerPC 750 could think of handling. Granted, it's only two CPUs instead of three cores, but considering it was released 9 years before the Wii U...)

Well. My point is: I will unlock everything with or without your guys help.

Boom. This is my message to you. I allways achieve the goals in my life.

I´m not a "generic programmer" that just wants to achieve something and doesn´t get the job done.
You've been promising this for years, including in 2017 when you lied about games like Sonic Boom running on the ARM CPU. Where are those "PowerPC ports" you promised?

Can you even write a simple "Hello World" homebrew program for Wii U?

--------------------- MERGED ---------------------------

I've seen a lot of people building up your new entrypoint like it's gonna change what the capabilities of a hacked Wii U are, but I've not understood where that's coming from. It appears that you've found a new entrypoint that can take up one of the useless Wii U apps (like health and safety) instead of a DS VC title. And it sounds like you may be working in the plugin loader to be capable of autobooting when you turn on the Wii U (which I dunno is true or not, but that sounds nice, albeit something I'd imagine we could probably accomplish now with an update to the plugin loader with CBHC as it is).

I mean that's pretty much it right? Or is there more to it than that?
That's basically what it is. It's like switching from arm9loaderhax to boot9strap on 3DS. (Though both arm9loaderhax and boot9strap are cold boot exploits; there's currently no public cold boot exploit for Wii U.)
 
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Jilou

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Hello,

Please guys instead of fighting for thing's I don't understand cause I haven't the knowledge (lol), concentrat yours efforts to make a remake of Saturn Bomberman please please please :yayu:
I continue my research on the Web... What do you think about "Unity" ?
 
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Retro_Mod_Gamer

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Very interesting, how much better are these versions of Bomberman than, say, Bomberman Blast which can be installed as WiiWare and booted with a Wii U forwarder w/gamepad support, or Bomberman 64 and Bomberman 93/94 which run natively on the WiiU? I enjoy all of these Bombermans and they feature 4-player support. There's not much better than Bomberman Blast with 8 players on an OG Wii console IMO.
 

Jilou

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Yes, I have got these games (I bought these legally on the E-Shop ... And if I could buy Saturn Bomberman there I would ...), these games are not as good as Saturn Bomberman for me

On Wii U, we can pay at 8 players (with GamePad, 3 pro controller/Wiimote/classic controller, with adaptor 4 GameCube controller).

If the story mode is too complicate to make or too long to program it, nevermind, forget it (there is a almost similar story mode on Bomberman'94)... But the battle mode is very specific :
  • There are Hudson's characters, they are so cute ! I have my favorite character, his nickname is "Violet" ^^.
  • We can see who we killed and who we killed by ^^.
  • There is a wild stage with 10 players
  • There is a series mode :
  1. We choose differents stages to play in order to know how many match to play
  2. We are graduate at the end of the game if we are the winner or the second winner or/and if we are the B-Point King (if we are the best killer) or/and the Mad Bomber King, that is a challenge to appear in ^^.
  3. We can see also how many times we killed each character and how many times each character killed us, and suicide, and stage...
If we can make an option with general statistics, that will be great ! ^^.
 

Retro_Mod_Gamer

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Yes, I have got these games (I bought these legally on the E-Shop ... And if I could buy Saturn Bomberman there I would ...), these games are not as good as Saturn Bomberman for me

On Wii U, we can pay at 8 players (with GamePad, 3 pro controller/Wiimote/classic controller, with adaptor 4 GameCube controller).

If the story mode is too complicate to make or too long to program it, nevermind, forget it (there is a almost similar story mode on Bomberman'94)... But the battle mode is very specific :
  • There are Hudson's characters, they are so cute ! I have my favorite character, his nickname is "Violet" ^^.
  • We can see who we killed and who we killed by ^^.
  • There is a wild stage with 10 players
  • There is a series mode :
  1. We choose differents stages to play in order to know how many match to play
  2. We are graduate at the end of the game if we are the winner or the second winner or/and if we are the B-Point King (if we are the best killer) or/and the Mad Bomber King, that is a challenge to appear in ^^.
  3. We can see also how many times we killed each character and how many times each character killed us, and suicide, and stage...
If we can make an option with general statistics, that will be great ! ^^.
That sounds like a great version. So in your opinion, Saturn Bomberman is the ultimate Bomberman experience?
 

Jilou

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It exists others excellent Bomberman, but for the moment I say yes, Saturn Bomberman is for me the ultimate Bomberman experience ! ^^. I want so much this Saturn Bomberman on the Wii U, it will be the ultimate console (even if others games like Sega Rally, Sonic Generations etc... would fit very good on the Wii U too).
 
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Jilou

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I found a Java program code of Saturn Bomberman (in the site web github and given by the author's program), but I don't know if I can run it on Wii U, does someone know if I can do that ?
 
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Vague Rant

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Does it help if I put these ? https://github.com/LIJI32/superbomberman
The Disassembly of Super Bomberman is about half complete and it uses ca65 to build the retail worldwide ROM images
(It also exists for Knuckles Chaotix for 32x https://github.com/sonicretro/Chaotix)
Disassemblies aren't particularly useful for porting purposes other than as an educational resource. Assembly language is specific to the CPU architecture it was written for, so that's 65C816 assembly for the SNES Super Bomberman, and some combination of SH-2 and 68000 assembly for the 32X's Chaotix. The Wii U's PowerPC CPU is unrelated to any of those architectures, so the assembly is of limited usefulness to anybody creating a Wii U project, functioning only as a reference--and that's assuming you can even follow the assembly, which is low-level and not something the average programmer needs to learn these days.

This is distinct from a decompilation, as has happened for Mario 64, the Grand Theft Auto games, Cave Story, Diablo and many others. These games were originally written in high-level, portable programming languages, meaning their decompilations are also high-level, portable code which can theoretically be compiled to run on any architecture. Unlike a disassembly, the majority of a decompilation's code can be used directly in a port, with the exception of system-specific libraries or similar.

Before the 32/64-bit era (Nintendo 64, PlayStation, Saturn), most games were written in assembly, meaning older games generally can't be decompiled because there's nothing to decompile to--the assembly code is as far back as you can go. Starting with that generation, it became more common to use high-level languages like C and C++. This could mean something like Saturn Bomberman could be decompiled into something portable which could theoretically be ported to Wii U, but it's also entirely possible the game was written in straight SH-2 assembly for the Saturn. Even if it can be decompiled, that's a process that generally takes a team of reverse engineers years of hard work, and that's before the porting work even begins; the goal is just to get the project to compile back into a matching copy of the original game.

In short, it's a bigger undertaking than anything specific to the Wii U community and too large to really be something you can request--since it requires years of dedication to see results, you need people who are extremely passionate about the project and have the appropriate skillset and time availability to see it to completion. In terms of things that are more realistic as far as port requests, you might want to look into existing, completed decompilations. Unfortunately, I'm not aware of any existing decompilations of Bomberman games.
 

Jilou

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Thank you every one for your answers !
@Vague Rant Thank you for your answer, with it I made some research to make work quite correctly Saturn Bomberman on Yabause wii and I'm quite satisfied about the result ^^, but what a pity I can't play this game at 10 player at the same time...
 

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