Homebrew Sonic 1/2 2013 3DS?

MultipedBeatle

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So I saw that the mobile ports of Sonic 1/2 got decompiled. I feel like it might not really be worth it, or practical at all since we have different ports to 3DS anyways, but would this ever come to 3DS? I have no programming knowledge, I just feel like this would definitely be something cool once the community picks up on it and creates mods and such.
 

Shadow#1

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So I saw that the mobile ports of Sonic 1/2 got decompiled. I feel like it might not really be worth it, or practical at all since we have different ports to 3DS anyways, but would this ever come to 3DS? I have no programming knowledge, I just feel like this would definitely be something cool once the community picks up on it and creates mods and such.
Nope it's on Vita a stronger system if u want to play them
 

DaniPoo

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Nope it's on Vita a stronger system if u want to play them
And why exactly would it not run on the 3DS? the 3DS already have some fancy versions of sonic with stereoscopic 3D and stuff.
I don't see any reason why this could not run well on there.. Sonic is after all not a very demanding game. heck even my iPod Nano from ancient times can run sonic..
 

James_

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Last edited by James_,

placebo_yue

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what's differnt about these 2013 versions that would make me wanna play those instead of the stereo3D ports for 3DS or the genesis rom on an emulator? tails flying? better resolution? is it worth it?
 

TheUltimaXtreme

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It's very possible - in fact, it's already sitting there. Rubberduckycooly ported RSDKv3 and v4 to SDL 1.2 already, specifically mentioning Dreamcast, Wii and 3DS as targets.
With that said, the 3D Classics versions are very solid, so yes, it's probably a hard sell to port them. But if we could get Sonic CD, that would be more than worthwhile. And it may naturally allow a similar process to port the S1 and S2 versions later. The justification would simply be for widescreen, 60FPS, Tails and Knuckles, speed cap control, Hidden Palace Zone, etc.
 

tech3475

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It's very possible - in fact, it's already sitting there. Rubberduckycooly ported RSDKv3 and v4 to SDL 1.2 already, specifically mentioning Dreamcast, Wii and 3DS as targets.
With that said, the 3D Classics versions are very solid, so yes, it's probably a hard sell to port them. But if we could get Sonic CD, that would be more than worthwhile. And it may naturally allow a similar process to port the S1 and S2 versions later. The justification would simply be for widescreen, 60FPS, Tails and Knuckles, speed cap control, Hidden Palace Zone, etc.

I know it wont happen, but I think it would be nice to see Sonic Mania on the Saturn. Considering that Mania was from what I’ve read inspired by the idea of a 32bit era 2D Sonic game.
 

Moon164

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I dream of somebody making a Sonic 1, 2 or CD port for the Old 3DS or Wii U, but I don't think that will happen anytime soon.

The Wii U is not a popular console and the Old 3DS is harder to work because it is weaker.

It's very possible - in fact, it's already sitting there. Rubberduckycooly ported RSDKv3 and v4 to SDL 1.2 already, specifically mentioning Dreamcast, Wii and 3DS as targets.
With that said, the 3D Classics versions are very solid, so yes, it's probably a hard sell to port them. But if we could get Sonic CD, that would be more than worthwhile. And it may naturally allow a similar process to port the S1 and S2 versions later. The justification would simply be for widescreen, 60FPS, Tails and Knuckles, speed cap control, Hidden Palace Zone, etc.

Dreamcast?, Wow, seeing a port of that for Dreamcast would be just incredible, especially since the Sega Genesis emulator for Dreamcast is not so good.
 
Last edited by Moon164,

Rahkeesh

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The 3DS Classics are still emulation at the end of the day, which are laggy and not the best sound quality. The ports are native recreations with minimal lag, full widescreen, remastered audio better than the original, zero slowdown from the original (especially S1), minor physics bugs fixed, smooth special stages, and extra features like tails flight assist, knuckles, and hidden palace zone. Its been a travesty these versions of S1/2 have been trapped on mobile for so long and the more consoles we get them on the better.
 
Last edited by Rahkeesh,

MultipedBeatle

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Sonic definitely isn't demanding, and it's not like every feature has to be implemented. Touchscreen selection would be good, and 800px mode doesn't seem like it would be super resource intensive. Doom, Duke3D, Quake, and Quake II have ports and those are definitely more intensive games than Sonic 1/2/CD. I definitely think these ports would run well on 3DS, but probably best on N3DS
 

granville

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The native 3DS versions are so amazing that it really doesn’t matter does it? Sonic CD would be nice though.
They're competent conversions of the Genesis originals. However, there are a number of major enhancements that the mobile ports had that the 3DS versions don't. One is true widescreen (3DS is a letterboxed 4:3). The special stages are also visually upgraded with much smoother animation.

Rings have more frames of animation, and there are probably some other small enhancements like this that I missed too. These are more minor though.

The mobile port of Sonic 2 also includes an extra secret stage that was cut from the final version before release- Hidden Palace (completely different from the S3&K version). It's accessed in Mystic Cave by falling down a hole that was previously a pit of obnoxious spikes.
 

Sonic Angel Knight

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what's differnt about these 2013 versions that would make me wanna play those instead of the stereo3D ports for 3DS or the genesis rom on an emulator? tails flying? better resolution? is it worth it?
It also has knuckles too. :P

But to be clear... Hope this helps. Not trying to tell anyone here what they should do, just share differences. You all can decide how you prefer to play based on the knowledge and no way is the wrong way. :)

2013 mobile ports

The big changes
  • Widescreen view (Is obvious but it also helps make the game easier by seeing more ahead)
  • Consistent 60FPS All the time
  • Special stages also 60FPS
  • Sonic With Tails (Can command tails to fly and you can grab him just like sonic 3 but without second player)
  • Tails alone
  • Knuckles alone
  • All have super forms (No tails don't have flickies birds)
  • Elemental shields (and insta-sheild from sonic 3)
  • FUTURE MOD SUPPORT (With the use of the porting method currently discussed in this topic) :P
The smaller ones
  • Stages have been altered a bit to make use of tails & knuckles' abilities hiding alternative paths and monitors
  • Higher Quality music (maybe subjective)
  • No ground or air speed cap (Is a technical thing. Originally if you was holding right when over speed cap, you'll instantly be returned to the speed cap. Both on ground and in air
  • Spindash added
  • Additional items in debug mode (mostly unused content found from prototypes and other sources)
  • Time attack mode
  • Achievements

The big changes
  • Widescreen view (Is obvious but it also helps make the game easier by seeing more ahead)
  • Consistent 60FPS All the time
  • Special stages also 60FPS
  • Sonic With Tails (Can command tails to fly and you can grab him just like sonic 3 but without second player)
  • Tails alone
  • Knuckles With Tails
  • Knuckles Alone
  • Tails can transform into super form (No flickie birds)
  • Elemental shields (and insta-sheild from sonic 3)
  • TWO PLAYER ONLINE *citation needed* (Only three zones and special stage in versus mode originally, but this version has more zones to play on, knuckles is also playable and online officially. Not yet to be possible with currently discussed porting method) :ph34r:
  • NEW STAGE HIDDEN PALACE ZONE ADDED (But you must search Mystic Cave Zone act 2 to find it) :ninja:
  • FUTURE MOD SUPPORT (With the use of the porting method currently discussed in this topic) :P
The Smaller changes
  • Stages have been altered a bit hiding monitors
  • Higher Quality music (maybe subjective)
  • No air speed cap (Is a technical thing. Just like described already, but only applied to air in sonic 2 for some reason)
  • Option for random monitors in single player
  • Additional items in debug mode (mostly unused content found from prototypes and other sources)
  • Time attack mode
  • Boss Rush mode
  • Achievements
 
Last edited by Sonic Angel Knight,

MikaDubbz

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I dream of somebody making a Sonic 1, 2 or CD port for the Old 3DS or Wii U, but I don't think that will happen anytime soon.

The Wii U is not a popular console and the Old 3DS is harder to work because it is weaker.

Dreamcast?, Wow, seeing a port of that for Dreamcast would be just incredible, especially since the Sega Genesis emulator for Dreamcast is not so good.

CD has been ported to Wii U, I've got and it works great. https://github.com/Clownacy/Sonic-CD-11-Decompilation/releases
Make sure the SonicCD folder with the needed assets is in the root of your SD folder.

Word is 1 and 2 are being worked on for Wii U as well, but don't quote me on that. Wish Sonic 3 AIR weren't closed source, that should totally be on Wii U as well. I'd love if all Genesis era Sonic games saw proper widescreen HD releases on Wii U.
 
Last edited by MikaDubbz,
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ChibiMofo

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The 3DS Classics are still emulation at the end of the day, which are laggy and not the best sound quality.

If you are talking about the Sega 3D Classics on 3DS, you are simply wrong. These are not emulated and were remade to add 3D. There is no emulation taking place at all. They are also not laggy in the least, nor do they have sound problems. But then I use a New 3DS XL which is not only faster, but has the best sound quality of any 3DS/2DS system.
 

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