What is your favorite anti-piracy message?

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For as long as video games have existed, so too have pirates. No matter the personal reasoning behind their choices, there's always gamers out there eagerly waiting for the second a game launches, not to buy it, but rather so that the scene teams can get their hands on it and undo the DRM protecting the game's files, or so that it can be played on an emulator.

Sometimes, these quick DRM-removal uploads miss something, and the game KNOWS that you're playing an illegal copy. Depending on what tricks the developers left in the game, it could mean a secret hidden message that calls you out on your actions, or it's a simple way of messing with the player. One of the most notable "anti-piracy" messages comes from Pokemon Fire Red and Leaf Green, which famously has a message that triggers when playing a copy on an early version of a GBA emulator, or so the story goes. While talking to the ferryman who checks your ticket to board the S.S. Anne, he'll let you through, but not before giving you a passing message of, "By the way: if you like this game, buy it or die".

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The legitimacy of the text has been debated for years, and interested dataminers have tried their best to find this mysterious message in the ROM's files. Present in only a single incredibly early ROM dump and nowhere else, the most sensible explanation is that the original hacker who backed up their game left the text in a place where it wouldn't immediately be found, but would be seen by just enough people to make waves across the internet.

And it did, for years. Both startling and funny, the message's legendary status likely inspired developers to include such references in their data. A legitimate occurrence of a game's developers having their last laugh at pirates can be found in Game Dev Tycoon, a game about making games. As you build upon your career as a video game maker, your company will grow and prosper...at least until you're given a report within the first hour of the game. If you're playing a "cracked" copy--which was uploaded specifically by creators themselves, they left a sneaky surprise. Your studio has tons of fans, and your games are well-liked, but it seems that...gamers keep pirating your games! Game Dev Tycoon goes meta, claiming that if the players don't support the official release and rely on piracy, then the company you've spent a while managing will go bankrupt! Well played.

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Recently, fake anti-piracy messages have been flooding YouTube, attempting to make realistic-looking or creepy-pasta level AP text, proving that players are still amused by hidden messages from developers still to this day. Whether it's Pokemon Black and White trolling the player by not giving you any EXP at all, Earthbound upping the encounter rate to an unbearable degree to punish you, or Mirror's Edge taking away the ability to run, what's your favorite anti-piracy message or effect?
 

Bladexdsl

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Yeah!

I'm not sure if I ever got the perfect ending... It's my favorite King's Quest game though since it's so forgiving compared to the others xD
the perfect ending is when the prince and princess are married, the genie is freed, the islands have stopped fighting and the princess's parents are back alive. and it only gives you one chance to complete each task fail to do something and you kiss it goodbye there's no going back.
 
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Victorzer

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The Sims 4 would trigger a "censor bug" in early cracked versions of the game. In legit copies, when your Sim takes a shower, a blurred mosaic appears in order to censor sensible parts of the body, however, for cracked versions, this blur would take the entire screen, making the game completly unplayable and hard to view.

Sims 4 "mosaic bug" turns out to be surprise anti-piracy measure | PC Gamer

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Lv44ES_Burner

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I think my favorite anti-piracy method that's ever been used was the one Insomniac Games used in Spyro: Year of the Dragon on PSOne. By preparing checks to kick in after the typical "disc wobble" check passed, if any of them detected the game running as a pirated copy, Zoe would inform you about your nefarious deed in Sunrise Spring as you approached the balloon to travel to the next world... and then, things would get screwy.

Eggs would start being deducted from your collectibles, Gems would disappear from the overworld, the other playable characters would have to be purchased from Moneybags over and over again, even after they were freed... and then, if you could put up with all of that, by the time you got to the Sorceress battle, the game would reset your entire game save and wipe all your progress.

I have to give credit to Insomniac: That's some devious coding. It's one of two reasons why I held them in such high esteem for so long (The other being their development, refinement, and usage of the Active Challenge Tuning mechanics introduced in Year of the Dragon and then implemented in pretty much every Insomniac game afterwards, from Ratchet & Clank to the rest of their portfolio in some fashion or another.)
 

Alex658

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So it’s not an anti-piracy “screen” specifically, but I hold firm that Spyro 3’s anti-piracy measures are peak performance.

By tricking the PlayStation mod chips into giving the region data at a point in which that info shouldn’t be available, it was effectively constantly checking to see if you’re playing a cracked copy. If it reports the region data during gameplay, the PlayStation knows it’s not legitimate. But the real genius play is how Insomniac handled cracked copies. Instead of just throwing up the standard “grr piracy bad” screen, they allowed you to keep playing after you were officially warned. The further you played, the more negative effects you’d come across; gems and eggs disappear at an increasingly common rate, and your health gets effectively cut in half (and in some instances, trying to regain health actually HURTS you). Nothing’s impossible, but it’s significantly more difficult.

Then comes the salt in the wound; the game allows you to play all the way up to the final boss. But once that battle commences? The game completely overwrites your save data, clearing everything and dumping you back at the beginning with zero progress made. It’s pure evil. And so much better than just a simple, static image telling you not to pirate the game.

The game IS impossible to complete, once you get to the final battle, the boss is invulnerable, and you get one hit KO'd the moment the boss hits you, but that's not all. You'd get instantly thrown out of the battle, back into World 1 with ALL your progress deleted. While you can get the game very close to 100%, there's no actual way of finishing it. A youtuber managed to inject real-time "fixes" for the strong AP without outright removing the AP, but it still required lots of savestates.
 

wurstpistole

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Idk how much of a thing the Settlers game series was outside of Germany, but Settlers 3 cracked version without fixed triggers had you your forge produce pigs instead of iron, making it virtually impossible to advance in the game. Amusing to see the complaints about it in the official game's forums back then.
 
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th3joker

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I cant remember the game but it had a thing where it checked if you were on a pirated copy and some invincible ultra monster just came out of nowhere and would destroy the player
 

AFK797

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Mine has to be:

mVW-z3xbFIZ7wTYpABKYQt04-R6YH0H7bCvv-NA-7gCPkAEcte04CqN64bBtULdpH_FhNBIR7H6or_xIGBZBa268DxE3ra7YWj9I


Which was on the Wii, However, workarounds for it have been found long ago and it's extremely unlikely to get it nowadays. I like how it's straight to the point, no sympathy for the player, no "Check the operations manual for more details", like nintendo saying 'we caught you red handed'. :rofl2:
 
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Taleweaver

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Mine has to be:

mVW-z3xbFIZ7wTYpABKYQt04-R6YH0H7bCvv-NA-7gCPkAEcte04CqN64bBtULdpH_FhNBIR7H6or_xIGBZBa268DxE3ra7YWj9I


Which was on the Wii, However, workarounds for it have been found long ago and it's extremely unlikely to get it nowadays. I like how it's straight to the point, no sympathy for the player, no "Check the operations manual for more details", it's straight to the point, like nintendo saying 'we caught you cold blooded'. :rofl2:
To be fair, the whole 'check the manual for more details' was just a way to divert blame. Either the manual spelled out what the screen also said (the copy of the game is illegal) or it wasn't even there.
 

HelpTheWretched

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kings quest VI had a puzzle you had to figure out on the cliffs. only problem is the puzzle wasn't in the game it was in a codebook you only got if you bought the game. nowdays you can just print it off the internet :lol:
Oh yeah, I remember that. King's Quest V also had a few places where the player's action could randomly fail, for example you'd need to throw a rope up to a rock to climb up, but he'd sometimes miss. And you'd need to check the instruction booklet for a certain word to give his magic wand enough power to fix it.

Oddly, I had a legitimate store-bought copy of that game and never saw the AP until many years later when I pirated it to replay it.
 
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